Age of Conan pricing confirmed
Also: shocking install size revealed.
Funcom has laid out the full subscription pricing structure for its imminent fantasy MMO, Age of Conan.
In the UK the game will cost GBP 8.99 per month to play, the same as most competitors - except hold on, that doesn't include VAT. In fact, an Age of Conan subscription will set you back GBP 10.34 a month.
It comes in a little cheaper if you commit to three months or six - GBP 28.95 and GBP 53.06 respectively, including tax.
The situation is reflected in Europe, where thanks to the strong Euro, the game is really quite expensive to play. A EUR 12.99 monthly base rate becomes EUR 14.94 with tax. The three and six month subs cost EUR 41.37 and EUR 75.83.
Americans get off lightest: they pay USD 14.99 for one month, USD 41.97 for three, and USD 77.94 for six.
Alternatively, you can buy 60-day timecards from shops. These have a recommended retail price of 29.99, in both US dollars and euros.
The cost of playing Age of Conan is not just monetary, however. We've just received our beta copy of the game - open beta starts today - and can confirm that the install comes in at a whopping 32GB.
Best start clearing hard drive space and updating your graphics card drivers now. This one's a monster.
Age of Conan launches on 20th May - 23rd May in Europe - which is excitingly soon. Check out the gamepage for words and media, and look for more from Eurogamer MMO as launch approaches.
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Comments (37) Latest comment 4 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Lagtastic slowness on the way I suspect
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Install size shouldnt cause lag, the beta used 2GB files, whereas the release version changes this to 1GB files, should mean less fragmentation etc.
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how good is it, honestly?
thinking of getting it
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When did you last delete the backuprdb folder?
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Thanks Funcom.
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@ anomagnus - It would be unfair for me to comment on how good the game is because the fact is i dont really know. Ive played multiple lowish lvl characters on the beta but never high lvl so it would be unfair for me to make a judgement on the game based on my experiences so far. I have enjoyed it though.
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hehe its probably mostly that folder then which is benign to the game
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cool, thanks for the honesty man
i'll give it a shake anyway
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Quite steep monthly sub as well. Is there gonna be a demo?
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I'm interested in it - although I'm not in Uni anymore and don't think I can really spend that much time on these games anymore. I'd know everyone says 'play an hour or two a night' but realistically I'd probably get addicted and start forgetting what my girlfriend looks like (right now when I look at her all I can see is an Eastern European)
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As for the sub, it is right, as we have to pay tax if the game/company is based in the US?
By using the 8.99 base they are trying to pshycologically con us into believing it is a good deal. The accountants/marketing obvisouly worked for DFS prior to funcom lol.
Any chance of a job, so we can get some decent, accurate reporting? =/
P.S any chance of reporting as to whether we dear uk gamers are still gonna be shafted on pre-order bonuses if we pre-ordered the CE edition?
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Open Beta is the demo as such.
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26GB is about right for starting install. Remember theres always padding in the requirements for future updates/Swap file etc etc
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@Others:
Normally it would be a violation of NDA but I can say that the launch delay was a really good idea. Currently the game is really playable and there really isn't much lag in combat. How good is it? It's good. But you have to be open minded for something different. Combat is a lot more complicated. It really matters where you are getting hit and how you will defend and how you will hit the mob or the other player.
In short, this is the most interesting MMO to be released post WoW.
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Putting the discs into a blender til they are mush then pouring thru the open drive? as a guess
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With that texture size then zone swaps (or whatever they do) will be yucky. I would guess you will need 8gigs of ram (i.e. 64 bit windows xp/64) to be silky smooth and you will still get judder as you move around the map. This sort of size strikes me as either being wonderfully diverse or horribly unoptimised
If diverse then they will have to cache a huge amount, If unoptimized then vanguard has a sequel
We shall see.
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People who play WoW know more than anyone that £9 a month is insane value for the time you can spend playing that game. I really couldn't care less if it was £9 or £10 a month, as long as the game is decent.
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Funny you should say that. According to a friend who is on the beta, the game is know as "Age of Vanguard" on the beta forums
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32gb for an instally is stupid end of story. It will take hours to install the game and woe betide anyone who has to re-install! I've been racking my programmer noggin and I can't see a single reason for this size of install. Not a one. Even streaming the world into the game you'd end up with a continent on disk (I mean a litteral africa sized continent here!). It would take physical weeks or even months to cross it.
Edit: Clearly some of you already have downloaded this. What's the install time like etc. etc?
Are EG sure they haven't misread or mis-interpretted the press release? Are they using procedurally generated data to expand to 32gb after a 3 gig install (seems more realistic).
EG should seriously get to the bottom of what is contained in this 32gb of data. Oh and I should add that I'm no way instally that much data onto my drive for a game!
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The size of these textures are HUGE, think about it a BluRay disc is 25GB single layer, and PS3 has `filled` that already.. So whats the difference.
HD prices are so cheap now so thats no longer a valid argument.
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Hehe.. and some said 640k would be all we ever need
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Some have pointed out in other threads that this constant need to upgrade your PC to play these games is killing the PC market. I no longer accept arguments like
1. Just upgrade component X it's cheap enough.
2. You're too cheap to upgrade component X, your loss.
Upgrading a HD consists of taking a PC apart, backing up existing contents and then re-instally to the new drive or hoping their is a spare drive connector and your power supply can handle the extra drain.
I fully understand why the majority of PC owners simply go without the game in question rather than go through this hastle. This is why the console market is now the leading market for games. The 360 and PS3 are powerful PCs in their own right. New games prove that it takes years to get the most out of them so constant upgrading isn't necessary. I see no reason why PC games companies are not leveraging existing PC technology in the same way. Becoming more efficient and advanced in their coding and algorithms rather than simply yelling more power and then targetting the latest Geforce ?800 card that no-one in their right mind has actually purchased.
Sorry for the rant but, I guess I'm totally fed up of this whole "Just upgrade" nonsense.
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Good point that. I often wonder how hard graphics are really pushed compared to a console in its lifetime. I do think developers take the easy way out and rely on new hardware rather than really pushing cards to their limits.
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But when was the last time you felt the same way about a PC game? I know Crysis looked pretty good, but it's a system hog of intergalactic dimensions. Had they managed to deliver something like that but with sane hardware needs, it would have been impressive. Now it was more annoying than impressive as most everyone had to turn down a lot of features to get it running smooth.
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I do agree that specs of games are increasing, but if we didnt push technology we'd be criticised for not doing so. Conan is NOT a low end game thats for sure, but its always been high end.
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Seems to be the new trend