Age of Conan nets 415,000 subscribers
And Funcom has more MMOs to come.
Funcom has told us that Age of Conan has 415,000 subscribers and enjoyed "one of the largest PC launches in this decade."
Over 800,000 copies have been sold, according to Q2 financial papers, and most of the people playing are educated males around 29 years old, thank you for asking.
The focus for the game going forward is largely on PvP and high-end content - as well as adding new areas to explore, new guild and gameplay additions, plus new armour, raid gear and items.
Demos are planned at some point, apparently, which we presume means free trials of some sort. Regional expansion is another part of the plan.
As are new games, both casual and larger-scale MMOs. Funcom has Java-based and web-based online worlds in development, and one appears to be piratical with ships that fly. Shiny.
Both have been spurred on by the success of games such as RuneScape and MapleStory, and are due out sometime next year.
The Secret World, on the other hand, is the fully-fledged MMO being worked on by a team of around 40 people. This we heard about in May 2007; a science-fiction world within a world, set in real-life locations such as London where portals to a hidden world lie in wait.
Like Harry Potter then, only less with the wands and more with the zombies, as the first screenshots seem to imply. We were told a while ago that Ragnar Tørnquist, the man behind The Longest Journey and Dreamfall was at the helm of the project, which still carries no release date.
The Secret World is in development for PC and Xbox 360, and you can take a look at the first screenshots right now. We expect PC is the lead platform in a similar way to Age of Conan, which is still due an Xbox 360 release at some point in the future.
The competition marked out by Funcom was Warhammer Online and World of Warcraft expansion The Wrath of the Lich King, both expected by the Age of Conan developer later this year.
Funcom also pointed to the BioWare "Star Wars MMO", which EA confirmed as an online Knights of the Old Republic game in July. Funcom thinks this will be out in 2010/2011.
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Comments (29) Latest comment 4 years ago
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I give it 10 more months.
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I'd say that's rather tragic result.
And funcom is already making new games to screw customer with instead of focusing on moving first one from beta stage
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Some key highlights are 'worst quarterly loss' in Funcom's history. Apparently the investors aren't buying into the 415k current subs either since the stock dropped 20% today to reach an all-time low of $16 a share. "
@FoH
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Stop analyzing stocks, subscription rates and phases of the moon and play a game you like instead of spreading the miserable mood
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it is a crying shame though because it's almost a really great game.
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Why not get some of the cynicism displayed in most PS3 reviews and apply it here.. your headline could be 'Funcom loses more than half AoC subs by month 2', and point out in the main article that losing them this quickly it'll be on life support within 6 months.
Man, I love a rant on a Monday
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did you think that statement out
415,000 subscribers, paying roughly 10 euros per month (factoring in vat reduction and exchange rates)
for a starts that 4,150,000 euro per month
or 49,800,000 euros per year
Yea, i can see why 50 million euros per year is bad.......
I might also add, i see hundreds of posts, i'll stick with wow. Christ, if thats the height of your MMO expereince, i pity you. Quite frankly, the only real advantage that wow has, it a generation of first time MMO'ers who know no better, and as soon as something comes along thats different from it, they shit seven bricks, panic, and run from it.
The game is doing something right of it has around 400,000 players. Contrary to most of the nay sayers on this forum, MMO's don't just die.
Look at Vanguard, the usual muppet nan sayers were out 'this game is dead, i give it ten months'. Yea, well done mate, your infinite knowledge is really insightful, pity you're full of shit. Vanguard's still hanging around.
Same as planetside, everquest 2, Anarchy Online, Everquest 1, guild wars, etc, etc.
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The other games you mentioned all deserved their success to varying degrees. AoC does not. Its worth neither your time, nor your money. The naysayers here aren't motivated to post by loyalty to WoW, that's just your rationalization of contrary opinions; most people have played it to death long ago.
No, the primary motive is that AoC is absolute utter garbage on just about every level, and a huge disappointment to many mmorpg fans.
(Read my reader review to find out why
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They'll be lucky to have 200k by the end of the year. Enough to keep going low key, but a real missed opportunity given the potential of the game world and Conanverse.
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18-Aug-08 15:53:39
AOC:HA had some potential, graphically is the best MMO i've ever seen, but gameplay wise (and let's face it, that's all that matters), just give me WoW. "
you said it.
/signed
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A. anything at all that you can extrapolate from these figures about how the future will look, for AoC, funcom, or anything else for that matter
B. any correlation between your personal opinion - or that of two nonspecified friends - and the world of macroeconomics
...you need to go back to school. Start by reading this. http://en .wikipedia.org/wiki/Association...
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I didnt actually defend AoC. What i said was, no one can say, either way, if an MMO is going to fail or not.
I've stated that it must be doing something right to hold on to 400,000 gamers. If it were a console title, 400,000 sales would put you at number one.
I'm also highly, HIGHLY dubious of anyone that claims they can get teh most out of any MMO in less than 3 months, ESPECIALLY when its in start up
Quite frankly, WoW was shambolic when it started, and only, ONLY got away with its bullshit at the time, because no one expected anything better from the MMO market. Now, its set a standard, and rose tinted glasses are in effect, and people imagine that WoW set the bar during launch, and if nothing can match it, its shit and it will fail.
Now, you have your view of AoC, thats grand. But clearly other people don't agree with you. If an MMO can hold on to majority of 300,000 to 400,000 subscribers during the most difficult part of its life span, and continues to support and patch, the odds are that its subscriber base will grow.
Regardless of anything, 50 million per year is nothing to be sniffed at.
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800000-(Churn+Unsold Boxes)= 415,000
How is it hard to extrapolate from that?
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The 50 million is an extrapolation from the end of June, when by all accounts the decline has continued unabated in recent months; so the actual turnover will be considerably less from subscriptions. Box sales will of course add to it.
You are also bringing up turnover alone - businesses are measured by profit, not by gross revenue.
The only trend we can be sure of is that subscriptions are in freefall. AoC might well find its level. Personally I hope that it fails so spectacularly that developers will think twice before releasing another mmorpg in such an unfinished and broken state. Unfortunately, the game received such ill deserved positive press, and the mmorpg market is so short on good products, that it wouldn't surprise me if they recouped a lot of their development costs in box sales alone.
Hence the cycle of piss poor unfinished mmorpg launches continues.
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It should just be about the journey and that journey shouldn't ever end.
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until you look at it this way. I tried to set up a 99.999% uptime email system for a company recently. Just email. That was going to come in £10s of thousands setup and ongoing costs.
game server farms are a lot more brutal on every aspect of hardware, bandwidth, locations, and importantly staff who are also on call for 24/7 support. Once the development team take their cut for fulltime development and you've paid for your 99.9%+ uptime server farms and staff and then you have to start recouping the up front development cost of 10s of millions then it starts not looking so great.
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Yes, 50 million is turnover, not profit, and it is extrapolated.
However, do i believe their costs for the year cannot be covered by 50,000,000 euro, PLUS money on the shipped retail box? No, i do not.
Your theory that the subscriptions are in free fall is conjecture as well, and far more tenuous than mine, since you are basing it on forum posts, likely to be the LEAST accurate indicator of all. Unless of course, you have access to the funcom stats?
How many times have you seen posts in an MMO saying 'i quit', yet there they are, a month later, still there, and three months later, still there.
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Are you a subscriber? Why defend the indefensible? The game is a turd.