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After Burner: Black Falcon Review

PSP Review by Dan Whitehead

30 March, 2007

It's probably fair to say that the impact After Burner made on young gaming minds back in 1987 was only partially down to the hectic high-flying gameplay. Yu Suzuki took the forwards rush of the sorely overrated Space Harrier and tweaked it into something more visceral. Arriving to an audience already primed for bombastic fighter pilot thrills by the cinematic release of Top Gun the previous year, After Burner also boasted the sort of monstrous eye-catching arcade cabinet that guaranteed fevered playground word of mouth.

"My brother's played it and says you sit in the actual cockpit from a real plane!"

"My Dad says it's a stimulator and they're using it to test people who can be real fighter pilots ..."

"That's nothing - a kid in America made it go upside down and his brain turned inside out and then he DIED."

Move in mysterious ways

While the grapevine hyperbole rarely lived up to the reality of that hulking machine over by the soft toy grabber, it was enough to forever burn the game into the collective gaming consciousness. That may be why the various home versions, while fondly remembered, never quite recaptured the heady arcade buzz. The smaller the screen became the more you were aware that, without being lurched hither and thither by servo motors, there wasn't really a whole lot of meat on the bone.

Fifteen years since the series last official outing (the redubbed Strike Fighter, shovelled onto Sega CD as After Burner III in the US and Japan) After Burner is finally back - and on the smallest screen yet. Well, unless you count the original's inclusion Sega Arcade Gallery on the GameBoy Advance, in which case the PSP provides only the second smallest screen to host thundering sky-jockeys. Either way, for a game that previously relied so heavily on sheer size and spectacle, going handheld would seem to be an odd decision. Thankfully, this remarkably entertaining remake/reboot turns out to be a veritable case study in How To Update Old Games, and is actually a more interesting game than After Burner Climax, the erotically titled new version now noising up the arcades.

'After Burner: Black Falcon' Screenshot 1

After Burner is brought to you by the power of EXPLOSION.

Wisely resisting the temptation to expand the concept of the original into a free-roaming flight sim, something that would render the whole enterprise utterly generic, what you get is a truly old school linear blaster in which you hurtle down corridor-like courses, dodging missiles from land, sea and air based foes while retaliating in kind with an arsenal of weapons that make stuff blow up, big style. Much like Capcom's rejiggered Ultimate Ghosts ‘n Goblins, for all the greased-up graphics it's immediately recognisable as After Burner, an undeniable continuation of its own gaming lineage.

There's also a welcome streak of humour running through the proceedings. While some developers clearly think that the only way to interest modern gamers in old titles is to turn them all dour and serious, Planet Moon Studios has embraced the cheesy over-the-top stylings of Sega's classic years, serving it up with just the right amount of tongue-in-cheek irony. It may be more Iron Eagle than Top Gun these days but, from the stomping rock soundtrack to the ludicrous animated opening sequence and pilots called Sonic, it's clear that despite the presence of officially licensed warplanes the tedious realities of aerial warfare aren't even close to being on the agenda.

Fire and forget

'After Burner: Black Falcon' Screenshot 2

This B2 bomber is just one of the officially licensed planes available to unlock.

This is more than a fresh lick of paint on a flaky shell, though. While the core gameplay still revolves around hammering wave after wave of enemies using bullets, rockets and missiles, the game has been beefed up in other areas. Most obvious is the inclusion of a story mode, which casts you as one of three elite pilots sent to retrieve thirteen experimental planes, stolen by the Black Falcon terrorist group. It's an obvious and rather clumsy skeleton from which to hang a series of relentlessly destructive missions, but it does mean the violence has some measure of structure, via a barking general who gives you primary and secondary objectives - blowing up a certain number of convoys, destroying a bridge, flying through the middle of a volcano. You know, the usual everyday pilot stuff.

Control via the analogue nipple can be skittish to begin with but your thumb soon finds the right amount of twitch for maximum precision. As before, you lock on to any target passing through your reticule with the square button then unleashing missiles for airborne foes and circle lobbing rockets at ground or sea-based targets. In this regard, the rhythm of the game is not unlike Rez - a hypnotic pulse of target target dodge target target fire fire fire dodge fire bang bang bang boom. As well as the titular afterburner mapped to the right shoulder, you can also slow down with the left - pretty much essential if you want to deal with enemies that now lock-on from behind.

There are twenty four missions in all, spread across such environs as tropical islands, parched deserts and snowy tundra, and this proves more than enough space for the game to develop a commendable learning curve. It's not overly tough, but you are definitely made to work for your progress - it never feels like advancement is being spoonfed. Admittedly, my initial reaction was hardly ecstatic - the game hits a frenetic pace right from the start and, after being shot down for the tenth time by missiles I didn't even see, my mood darkened. And then...a moment of clarity. I clicked back into that retro groove. Playing it like a modern air combat game, I'd been holding back on my limited supplies of missiles and rockets, figuring it made sense to conserve them for when they were truly needed. I'd been thinking, rather than reacting.

Plane sailing

'After Burner: Black Falcon' Screenshot 3

Tiger stripes on your jet fighter? Grrrrrreat!

Next time around I just let rip with everything, never staying still, throwing in barrel rolls (now assigned to the triangle button rather than the stick waggle of old) partly to avoid enemy fire, but mostly because it's fun and looks awesome. Running out of ammo was no longer a concern - for every wave of enemies blasted, power-ups on parachutes restocked weaponry and health at just the right time. Before I knew it, I was barrelling through level after level with a big stupid grin plastered across my hairy face. Best of all, despite this old fashioned bias towards ridiculous excess, it's never just a case of mashing the buttons and relying on luck to get you through - the game always hovers around that sweet spot between perfect control and eye-boggling mayhem, and your concentration is rewarded.

Luckily, as the game gets harder, your arsenal gets bigger. Money is earned for each successful sortie, and can be used to purchase enhanced weapons, additional payload space or improved afterburners. New paintjobs, ranging from practical camouflage to outlandish tiger stripes, can even be unlocked and swapped to your hearts content. You can also snap up additional vehicles, ranging from small and nimble fighters to stealth bombers and A10 tank busters. It's not as if the game has untold depths that require a multi-vehicle strategy to fully explore but, as one of the many loading screens advises, it's fun to pick your favourite jet and customise the hell out of it.

While my initial frowns soon warmed into amusement and, occasionally, giddy enjoyment, repetition does become a problem. This isn't a game designed to be played for hours on end, and it's a shame that the multiplayer options don't do much to stretch the longevity. It only supports local ad hoc wireless networks and, while the co-op mode isn't without merit, the competitive play is merely a bizarre game of tag that only scratches the surface of the mayhem you'd expect from multiplayer After Burner. It's certainly worth getting some mates together to give it a try, just don't expect it to become a regular thing.

Surprisingly faithful to the feel of the original, the reanimated After Burner of 2007 makes valuable improvements across the board rather than letting rose-tinted nostalgia carry the load. The result is an effortlessly engaging, if rather slender, dose of wanton destruction that should satisfy the appetites of both retro fans and mainstream gamers without alienating either group. File it next to Out Run 2 as another classic Sega comeback that was long overdue.

7/10

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Comments: 1-26 of 26 in total

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Blerk
30/03/07 @ 07:47
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The original arcade game was actually complete rubbish. If it hadn't been for the whizz-bang graphics and that cabinet nobody would've ever bothered to play it.
Aretak
30/03/07 @ 07:51
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"Another averagio game for the PSP.. I want to buy one again, but.. they're just too.... too.... average."

5/10 = average, no?
Nige
30/03/07 @ 07:52
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Agree with Blerk.

We had the arcade in our office for yonks when working on the conversion, and I think everyone came to the conclusion it was naff.
Edited 1 times, most recently on 30/03/07 @ 09:01
Max_Powers
30/03/07 @ 08:00
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Another averagio game for the PSP.. I want to buy one again, but.. they're just too.... too.... average.

Exactly, I really want a new PSP game. (my last game was Exit). But whenever I stand in front of the PSP rack at my local game shop, it all just feels so, so... Meh and I just can't be bothered.
Rev. Stuart Campbell
30/03/07 @ 08:20
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"The sorely overrated Space Harrier"?

YOU DIE TODAY.
afray
30/03/07 @ 08:31
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I like this, although I'm stuck on the third mission. Bloody difficulty spikes!
GitSomE UK
30/03/07 @ 08:32
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After Burner can only be played in the moving cabinet, that's the law.
Hog-lumps
30/03/07 @ 08:48
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After Burner can only be played in the moving cabinet, that's the law.

Maybe take the psp with you on a roller-coaster? :)
Nige
30/03/07 @ 08:51
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>Maybe take the psp with you on a roller-coaster? :)

That's ridiculous!

Sit in a tumble dryer, it's far more authentic.
markypants
30/03/07 @ 09:32
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"It may be more Iron Eagle than Top Gun these days"

That comment made my day!

Puts in Queens 'One Vision' cassette into my walkmen strapped to my leg... Runs round office screaming "Chappyyyyyyyyyyyyy!!!!!"


/Realises joke will be lost on 99.9% of people.

Iron Eagle = Underated classic.
Pulsar_t
30/03/07 @ 09:41
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Cool game. Shame I don't have a PSP.

More classic updates please Sega!
SeesThroughAll
30/03/07 @ 10:03
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Nothing wrong with the "average" games. I had a pretty good time with that 7/10 Chili Con Carnage not that long ago...
marilena
30/03/07 @ 10:10
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After approximately 4 years of silence, I have to come out and say that the "5=average" idea is the most retarded EG cliché ever. Yes, worse than "first post!".

Didn't any of you ever go to school!? Or do you have one of those fucked up marking systems with letters, like the Americans?

5 means "passable". It doesn't say anything about where the recipient of the mark sits among the others. And, in a system with marks out of 10 (like my country has in schools), there is no way that 5 is an average grade. 5 is "almost a loser but ultimately a survivor" grade. It's only a bit better than 4, which is a "must try harder" grade. The average people revolved around 7.

It's pretty much the same with videogames, even on EG. A 7 is nothing to be excited about. It's just a game you buy if you really want something of that type, or if there's a draught.
Fatnick
30/03/07 @ 10:11
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Why is this being wasted on the PSP? :(

We need Climax for 360/PS3/PC damn it.
playgen
30/03/07 @ 10:38
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Please please stop using the word "visceral" in reviews, or any other articles for that matter. It's the kind of snooty, games are art, pretencious wording that Edge uses, and it just annoys me.
Hog-lumps
30/03/07 @ 10:56
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marilena - before you start arguing that 7/10 is the EG's average, at least check the EG scoring policy for their official stance;

http://www.eurogamer.net/scoring_policy....

"We'll always try to position a five as our opinion of what an average game represents, but the more significant notion is that it's the score that tells you to approach with extreme caution."

And

"Over the years, in gaming parlance, seven has become almost the real 'average' score, but this is nonsense that we wish was flushed out of the scoring system with many publications terrified of giving certain games - particularly those of a great significance backed by big ad campaigns - less than this mark."
marilena
30/03/07 @ 11:04
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@Slurpy
Ooops :D. Me no speak English.

@Hog-lups
1. I know that 5=average is the official policy. What I was saying was that it's a retarded policy. 5 should mean passable.
2. Even though they say this officially, the EG reviewers don't really stick to it. I don't remember how to arrange games by score (or maybe the feature isn't available anymore?) but I bet that it wouldn't show 5 as making up the majority of the marks. It would still be good ole' 7 on the top spot :).
DanWhitehead
30/03/07 @ 11:10
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You're confusing the average score (as in the score that comes up most often) with an average score (as in the game in question being of average quality). If the majority of games score 7, that would simply mean that the average game is actually above average.

If you see what I mean.
Hog-lumps
30/03/07 @ 11:11
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I don't remember how to arrange games by score (or maybe the feature isn't available anymore?) but I bet that it wouldn't show 5 as making up the majority of the marks. It would still be good ole' 7 on the top spot :).

I think this is a flawed concept though. EG haven't reviewed every single game on every single platform so the statistics would be scewed one way or the other. (e.g if EG had only reviewed a significant majority of 'good' games then the average would be a 'good' mark and vice versa)

Edit, err if that makes sense? :)
Edited 2 times, most recently on 30/03/07 @ 12:12
Hughes.
30/03/07 @ 11:14
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Wow, even 7/10 scores bring out the "No good games" dickheads now?

Of this, M.A.C.H and Heatseeker, Heatseeker looks the most promising, this sounds like it might be worth a punt when it drops below 20 notes though.

Any chance of a TDU review soon?

I'm still waiting for the crippled pigeon from Jersey to drop dead at the door with my copy.

RAWWWRRRR

*thud*
marilena
30/03/07 @ 11:36
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So "average" means "average fun"?

Like, 10 = orgasm, 1 = being raped slowly with a crowbar, 5 = not bad, not so good?

I suppose it does make sense.
D_arkTrooper
30/03/07 @ 13:05
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Absolutely cracking game which is perfectly suited for the PSP.In fact I`d personally go as far as to say this is one of the best games available on PSP and the pick up and play aspect is umatched.

Feanor
30/03/07 @ 14:31
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"Another averagio game for the PSP.. I want to buy one again, but.. they're just too.... too.... average."

What about Ratchet or Tekken?

I haven't bought a PSP game since I bought Wipeout Pure at launch, but I got PES 5 and Talkman as Christmas presents. And the next PSP game I actually buy might be FFVII Crisis Core. But I still love my PSP, I just don't get much time to play it.
AOFanboi
30/03/07 @ 15:27
#24
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5 is not necessarily average. On a scale of 1-10, if your sample is one at 7 and one at 9, the average is 8, for instance. So to get an average of 5 you will need a number of 1-4 scores exceeding the number of 6-10 scores.

Frankly I doubt EG bother to review that many bad games just to actually make the average 5.
dirigiblebill
02/04/07 @ 00:03
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Much as it pains me to enter a scoring debate, it seems to me that 'average' suggests solid but unremarkable performance across the board. Whereas a 7 could go to a damn fine piece of RPGing let down by shit graphics, for example, or a shooter with crap single player rectified by some big league online play.

For god's sake lets all agree/disagree with the reviews, rather than some opaque numbering system.
NegativeZero
02/04/07 @ 00:11
#26
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On the PSP has no games front, I think the PSP's problem isn't a lack of games, it's a lack of games that justify the hefty price tag of the system itself. If PSP was cheaper, I'd buy one. There's some good games on the system. It's just hard to justify something that's nearly twice the price of the DS.

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