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Afro Samurai Review

Xbox 360 PlayStation 3 ntsc-us Import Review by Oli Welsh

3 March, 2009

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"With no multiplayer modes at all, no elaborate systems and nothing cluttering up the screen, Afro Samurai is a minimal game, as sparse and hypnotically repetitive as RZA's beats," we wrote when we previewed it back in December. "It puts what it does best front and centre: easy, moreish slaughter, spectacular graphics, and a strongly individual licence supported by some top-drawer voice-work.

"Afro Samurai has the gratifying shallowness of many licensed games - but unlike those others, it also boasts a perfect marriage of form and function," we ventured.

Be careful what you wish for.

Re-playing the first half-hour of this spin-off from the Samuel Jackson-voiced genre-clash anime series, the same happy thoughts occurred to us. First, it's a stunningly good-looking game, put together with a care and sense of style quite foreign to your average production-line brawler. The cel-shading is sharp, the colour palette warm and refined, Afro and the other characters drip cool and charisma (their stoic, squinting faces wisely untroubled by any attempt at lip-syncing).

The animation isn't top-drawer but it's only one or two down, and boy is it fast and fluid, the titular swordsman pirouetting through combos and darting between enemies with an easy grace matched by the effortless dramatic cuts, crash-zooms, and slow-mo transitions of the camera. The environments aren't huge and they can be plain, but their simple style works perfectly with the cel-shading and the dynamic characters.

Second, it initially offers the good kind of button-mashing, rewarding mindless, repetitive input with spectacular and varied output. Afro Samurai is a simple hackandslash in which you tap out kick, light attack and heavy attack combos to keep enemies at bay - usually at least three at a time - and then bloodily dismember them. You also get a jump, a pretty inviolable block, and Focus, which is charged up by executing combos. Focus can be spent in quick bursts of slow-mo that allow precisely-targeted slashes for chopping bits off people. Alternatively, you can save it and blow it all on Over-Focus - a period of fantastically gory one-shot kills, great for mowing down large crowds.

'Afro Samurai' Screenshot 1

Scenes like this go quite a long way to excusing the game's flaws.

We weren't expecting more than this from Afro Samurai. To be quite honest, we didn't actually want more than this; the world already has its fair share of Devil May Cries and Ninja Gaidens, and in any case, this is a game not for gamers but for anime fans, hip-hop heads and pulp aesthetes who'll get off on its stylistic mix of Sergio Leone, Zatoichi, Cowboy Bebop, Shaft and the Wu Tang Clan. With Afro Samurai, the problem isn't in the concept, and it certainly isn't in the presentation. It's in the execution.

It might have the marriage of form and function (and an amount of upfront polish) that most other licensed games lack, but unfortunately Afro Samurai shares one of their most common flaws - an obvious lack of time, money, and attention to detail in the design. It's not that it's too short; it will provide the average gamer with 10 hours or so, and plenty more if you engage the harder Number One mode unlocked with completion. But what there is wears itself thin very quickly indeed.

There's an inordinate amount of back-tracking and reuse of locations. There's a complete lack of pacing, too. Every few minutes of gameplay are punctuated by a mini-cut-scene of some ronin in straw hats leaping out at Afro from somewhere unexpected, and it doesn't matter how stylish the split-screen cut or well-judged the stop-frame, mid-leap pause, it gets old fast. Puzzles and environmental interactions are amazingly perfunctory, and although the button-mashing splatter remains a simple pleasure throughout, it could really do with being thrown into relief by... something else. Anything at all.

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Comments: 1-23 of 23 in total

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evild_edd
03/03/09 @ 11:25
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Hmmmm....not wholly surprised by the score.

Haven't seen the anime yet, actually, so not like it has an in-road there for me either. One to miss.....

(P.S. anyone seen the anime? Any good?)
Dizzy
03/03/09 @ 11:26
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It is a shit franchise. Nuff said.
absolutezero
03/03/09 @ 11:33
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Afro Samurai is anime as it used to be, alot of viewers that came in with crap like Tenchi just don't have the stomach for shows like this.

I think its fantastic.
Darren
03/03/09 @ 11:38
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I downloaded and tried the US 360 demo a week or so back and thought it was fun, enjoyable enough fodder if a bit shallow and ultimately repetitive. Shame about the score, it's not been getting very good reviews from other sites either so I don't think this is another F.E.A.R. 2 (which I incidentally love and think EG totally underrated).

I don't think I'll bother with the full game then. The visual style is absolutely terrific and it's all very slick and polished. A bit of a wasted opportunity really given that Ninja Gaiden 2 on the 360 wasn't all that great and this is what the demo reminded me of.
miiiguel
03/03/09 @ 11:50
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I pre-ordered this, I love hack'n'slash games, it seems that it's been delayedm though - at least Amazon.co.uk delayed it.
BillyBrush
03/03/09 @ 12:16
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It's a rather good cartoon (sorry anime), well worth a watch, this looks very average and not being able to uninvert the camera so when you push right stick right it looks right is tres sloppy, in fact the whole thing looks tres sloppy, the anime gives it a bit o style and some cool sounding music, the game developers added...not a lot to the mix by the looks

@Darren, Yes EG's scoring of Fear2 was a travesty of gigantic proportions but between Gillen's ego, and the posting backup/KZ posse, it's hardly going to get a good rep in these parts tbh...it'll just have to go down as the best 5/10 of all time...but not as good as Fiddly Cent...of course
asphaltcowboy
03/03/09 @ 12:27
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This whole hiphop/samurai thing... didn't Samurai Champloo do it first?
JHuxley
03/03/09 @ 12:38
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@asphaltcowboy

Yes. And better.
asphaltcowboy
03/03/09 @ 12:47
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Thought so.
flaming-carrot
03/03/09 @ 12:50
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Shame - the demo was great (from US PSN) - stylish, funny, looked great and mindlessly rewarding - bit more effort in terms of locations/gameplay and it could have been a minor classic............reminded me of JSR in a funny kind of way (obviously with bigger swords, and less wheels.........)
andromeda
03/03/09 @ 13:05
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style over substance
smernicki
03/03/09 @ 13:23
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oh dear.

think i'll just pick up ninja gaiden 2 on the cheap then
actionfitz
03/03/09 @ 13:26
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FFS. afro the anime was awesome.
this makes me sad.
Gearskin
03/03/09 @ 15:25
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Justicccccccccccccce.

The sequel is out on DVD in April. Aw yeah.
Matt_Edwards
03/03/09 @ 16:37
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Watched Afro Samurai: Ressurrection the other day. Good, but not quite as good as the series :\

Sorry to hear the game is purely average Oli. I may liberate one from a bargain bin when the opportunity undoubtedly presents itself.

@ asphaltcowboy

Ditto on the shout out to Samurai Champloo, thought the series was awesome. I've had an American copy of Samurai Champloo: Sidetracked on the wayside which I've still yet to play. I heard Suda51 had a hand in it so it could be really good... or not if Michigan: Report From Hell is anything to go by :p
konnsky
03/03/09 @ 18:53
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Afro Samurai anime was average at best. Samurai Champloo, on the other hand, as somebody kindly pointed out, was pure fucking amazing. Easily one of my best series of all time.
coomber
03/03/09 @ 20:18
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But what we *really* want to know, Eurogamer, is: Is it racist?!
Bleh
03/03/09 @ 23:05
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The demo was ok (stylish) but it was missing some stuff. In conan you got to see which combo you just performed and it gave you an advantage and a thrill to complete them. Couldn't really say I got that feeling in Afro. Maybe when it hits the budget price.
space ace
04/03/09 @ 09:47
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bakaro bitch
Zebula77
04/03/09 @ 10:46
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Yeah, not too surprised by the score. Tried the demo and was at first impressed with the graphics, music and style and of course Sam Jackson. But as wave after wave of attackers piled on, I felt the durge of repetition wash over me after just five minutes. The blood is beautiful but not worth playing a whole game for.
muscleblade
04/03/09 @ 11:51
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@Miiguel

You should buy Conan if you dont already have it. Very good hack and slash imo. Going to play it again soon and rack up the rest of the achieves when i finally get it back from a friend.
timpig
04/03/09 @ 13:59
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Wow, a writer on EG makes references to anime without coming off as an ignorant, patronising cock.

And yes, props to everyone that mentioned Champloo. Was far better than AS.
Lord_Gremlin
12/09/09 @ 17:00
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Well, this game is actually really good, except for boss battles. They all are purely idiotic. Either incredibly easy, or extremely hard and cheap. Flamethrower-wielding brother six battle is purely random, no tactics, no strategy. You just keep pressing forward and entering a combo, until you succeed. Randomly. Usually takes 3-10 tries, and it doesn't depend on your skill.

But music, voices and story are all awesome. Of course, if you're already familiar with Afro Samurai.

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