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Afro Samurai Hands On

Xbox 360 PlayStation 3 Hands On by Oli Welsh

17 December, 2008

In the 80s and 90s, gaming was the frontline in the pop-culture clash of East and West. Japanese games came on chunky plastic cartridges, and were played on games consoles that were probably orange, and they were simple and stylised and surreal and featured things that were a lot bigger than they were supposed to be, and things that flew and talked and had eyes that shouldn't. Western games came in huge cardboard boxes full of floppy disks, and had paintings of monsters on them, and were played on beige computers, and were dark and complex and long and full of menus and blood and lore and things that tried very hard to be exactly like they were in real life.

We don't live in those times any more. The culture clash has become the culture cuddle, and although our gaming tastes might still be different, our pop-cultures are getting cosy, emulating each other. Afro Samurai is a case in point. This Japanese manga serves a straight-up samurai revenge tale from feudal Japan with twists of 70s blaxploitation and spaghetti western films; it was adapted into a bloody anime series with Samuel L Jackson's voice and RZA's tunes, which found success on US TV; the videogame rights have been picked up by Namco Bandai, but it's the Japanese company's Californian operation that's making it, and Atari that's putting it on shelves.

And the game itself is something of a mix. Ostensibly a combo-stringing hackandslash from the dojo of Ninja Gaiden and Devil May Cry, it's also a cinematic, easy-going action-adventure straight from the entertainment factories of the West Coast. The aim is for it to appeal to fans of anime and hip-hop as much as gamers. Based on the presentation and quick hands-on we got at Atari Live, Afro Samurai has the gratifying shallowness of many licensed games - but unlike those others, it also boasts a perfect marriage of form and function.

The condensed plot of the first (and to date, only) series of Afro Samurai is a perfect videogame framework. In the rigid samurai culture of its alternate world, hierarchy is expressed in two coveted headbands. A headband can only be taken by beating its owner in combat. The Number One headband can only be challenged by the owner of the Number Two headband. The Number Two headband can be challenged by anyone. Afro must avenge his dead father, a former Number One, by claiming the headbands in turn.

'Afro Samurai' Screenshot 1

Definitely just a cigarette.

He does this by running around chopping hundreds of men and women up into pieces in gorgeous, entirely HUD-free, high-definition cel-shaded graphics. Recreating and animating Afro Samurai's sketchy, agitated style in 3D models can't have been easy, but Namco Bandai has done exceptionally well. Some environments are simple, and interactions are basically limited to chopping and kicking - even doors are opened with a kick. But Afro Samurai is all about huge, moody characters looking devastatingly cool while they laconically murder each other, and the game certainly delivers that.

It's not complicated. Kicks, light and heavy slashes are combined in combos to dispatch enemies. There are 120 unlockable combos in the game, some of them obtained by levelling up (you earn experience for kills, and bonus experience for stylish ones), some in the form of collectable objects. It's in combo tactics that the game will eventually reveal some depth toward the end of its six-to-eight-hour campaign, and in the hardcore Number One difficulty mode that's unlocked when you beat the game on Number Two. But for now, all you need to worry about is looking cool, a little light crowd-management, and charging focus with combos. The game assumes an overly aggressive play-style, taking in multiple targets with a single move or combo.

Focus buys you a short period of monochrome slow-mo. As well as making your life easier, this gives you a chance to aim your sword-slash precisely to dismember your enemies as you see fit, a fine line of dissection appearing over your automatically-selected target, adjustable with the right stick. This works better than you'd think and is gruesomely satisfying; it also plays into occasional "body part poker" interludes, where you'll be challenged to chop up a royal flush (one head, one arm and one leg) or a flush of three legs, for example. You get health, experience and focus bonuses for these.

'Afro Samurai' Screenshot 2

The most shocking thing about this picture is that you can see his pants.

Save your focus and fully charge it and you can enter over-focus mode, which is the opposite of focus. It's still slow-motion, but instead of allowing targeting it requires none, simple button-mashing sending Afro from one instant-kill to the next. As with focus, it's best just to use this when it would be most fun, for example when besieged by dozens of enemies at once. Over-focus is indicated by a glowing charm dangling from the hilt of Afro's katana (the lack of HUD has enforced a few elegant touches like this - enemies' health showing in how bloody their clothes are, for example, or the huge talking heads that serve as loading screens).

That's about it. With no multiplayer modes at all, no elaborate systems and nothing cluttering up the screen, Afro Samurai is a minimal game, as sparse and hypnotically repetitive as RZA's beats. It puts what it does best front and centre: easy, moreish slaughter, spectacular graphics, and a strongly individual licence supported by some top-drawer voice-work, including series regulars Jackson and Ron Perlman. There's naturally a worry about depth and longevity, but we'll have to wait until review to see if it's merited. For now, Afro Samurai promises a smooth ride for a usually strict genre, and there's no reason not to welcome that.

Afro Samurai is due out for PS3 and Xbox 360 in the spring.

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Comments: 1-27 of 27 in total

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Krelle
17/12/08 @ 07:51
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omg my first first
HuggyAtHome
17/12/08 @ 07:54
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looks interesting - is this a new PoP take on fighting games maybe?
TriggerHippie
17/12/08 @ 07:55
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It looks nice so I hope the gameplay is entertaining. I wasn't sure what to make of the anime to be honest. It was quite good but I felt it paled next to Samurai Champloo. Personal opinion of course :)

And seriously, just saying "First" in a post just leads to the ignore list, resulting in your no longer being first on my screen at least :)

At the very least go back and say something about the article!
Edited 2 times, most recently on 17/12/08 @ 09:40
kangarootoo
17/12/08 @ 09:19
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People that complain about other poeple writing "first" need pespective.

And just because you ignore someone doesn't make them any less first you know. Talk about self centred ;)
ZuluHero
17/12/08 @ 09:22
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what about shouting "fifth!"?

Is the anime of this any good?
TriggerHippie
17/12/08 @ 09:32
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Don't burst my bubble of self importance! I'm allowed to be grouchy if i've been up all night. Its covered in the Magna Carta...probably.
jonsaan
17/12/08 @ 09:33
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sixth!
jonsaan
17/12/08 @ 09:33
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No wait!
JahB
17/12/08 @ 09:52
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It puts what it does best front and centre: easy, moreish slaughter

this just made it on my list of games to buy next year
actionfitz
17/12/08 @ 10:06
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I loved the series, though the Sam jackson voice sidekick was really annoying at times.
love how they've translated the visuals of the anime to the game.
definately on my watch list.
Krelle
17/12/08 @ 10:32
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..but, TriggerHippie, I loved you!

I need to learn that the internets is serious business. Dang. I will forever regret my first, and last, first in Ignore-hell.

Now, please, may I be ignored..
andromeda
17/12/08 @ 10:37
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hideous art style
TriggerHippie
17/12/08 @ 10:39
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"Now, please, may I be ignored.."

No, I've had my breakfast. Better luck next time!
PlugMonkey
17/12/08 @ 11:29
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It looks nice so I hope the gameplay is entertaining. I wasn't sure what to make of the anime to be honest. It was quite good but I felt it paled next to Samurai Champloo. Personal opinion of course :)

I thought the anime was good, but Samurai Champloo was better in every regard.
BathiBoi
17/12/08 @ 11:37
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i have to buy the game in austria because the fucking german goverment thinks ist too violent and bloody for our nice country. evan for matures.
long live the freedom and the free market!!!!!!!!
kinky_mong
17/12/08 @ 11:52
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Definitely on my radar after reading this preview. Sounds like something I'd enjoy.
statusjones
17/12/08 @ 12:26
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so... heavenly sword 2: bloke edition?
mingster
17/12/08 @ 12:54
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hope its like bushido blade.
warlockuk
17/12/08 @ 13:03
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Afro Samurai is awesome. Hopefully they'll keep Samuel L Jackson's character in it :)
konnsky
17/12/08 @ 16:51
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"The Number One headband can only be challenged by the owner of the Number Two headband. The Number Two headband can be challenged by anyone."

it has been a couple years since i've seen it, but i'm pretty much sure number two had to be challenged by number three, number three by number four and so on..

also don't compare samurai champloo to afro samurai, please. they're like two different leagues... different sports even.
creepylizard
17/12/08 @ 17:59
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how do you know if you've been put on ignore though?
I wonder if I've ever been annoying or of enough consequence to be ignored....
BurningR
17/12/08 @ 18:23
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konnsky: Nope, just watched episode one - tha bro with tha number two headband is free for all. Y'all. break it down!
busboy33
17/12/08 @ 19:32
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@ZuluHero:

It depends. I know alot of anime fans that don't like it. I loved it and I usually hate anime. It's so non-sensical that I was able to just groove on the funky, funky style and not get distracted on the "plot". Stylistically, its a trip. Equal parts medival Japanese, hip-hop, 70's American Blacxploitation cinema, and futuristic technology . . . it's just damn wierd. But Afro does some serious cutting!
wobbly_Bob
17/12/08 @ 20:05
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The anime was shit and this sounds shit.
BigJonno
17/12/08 @ 21:30
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Yeah, the whole point is that, barring getting revenge on his father's killer, Afro doesn't actually want to kill anyone. He just gets all the crap because every wannabe hard nut on the planet is after his number two headband.
cyber_nicco
17/12/08 @ 21:36
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Had not heard of this, but find myself somewhat interested after this preview...
Slipstream
23/12/08 @ 03:51
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I'm slowly being drawn into the world of Afro Samurai, will probably give this game a go, and the Anime a watch. Really liking how you can dismember virtually anypart of their body at any angle.

Half an ear or a full ear sir?

Comments: 1-27 of 27 in total

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