Activision president defends MW2 PC
"Improves consumer experience overall."
Activision president Mike Griffith has said that the controversial decision to axe dedicated servers for the PC version of Modern Warfare 2 "improves that consumer experience overall by a significant margin".
Asked during a conference call what he thought about the virtual jihad going on at the moment regarding the switch to IWNet, Griffith said Activision was "watching this very carefully and paying attention to it" (thanks Kotaku).
"But we're not overly concerned about it," he added. "One of the problems with our PC SKUs in the past is that it has not been as friendly a consumer experience in terms of matchmaking and online play as the consoles have allowed it to be.
IWNet will improve things, he said, and the benefits of switching to it rather than sticking with one system for the PC and one for consoles will "far outweigh any negatives that seem to be surfacing".
Modern Warfare 2 is due out for PC, PS3 and Xbox 360 on 10th November, which is also when you can read our review.
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Comments (66) Latest comment 2 years ago
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By "improvement", you mean "refinement", by "refinement", you mean" EVOLUTION". Such is hardy the case here...
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I always find I get booted for just starting many game as they don't want that "noob" (happened the other day on Far Cry 2 funnily) so I never bother with rank matches on PC far too many losers taking the fun out of it and I can't be bothered trawling servers for a good crowd.
Some might argue this is actually a good way to break the PC online elite and let everyone enjoy on PC.......
Whenever I think of PC online it always reminds of a game of Battlefront I played. I was some class other than Pilot. I jumped in a x-wing (as every class can in the game) and this host screamed "you are not a pilot GET OUT of the x-wing!" then seriously slagged me off and booted me! They take it FAR too seriously in PC land
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Besides I don't see how the experience you describe is any different form having some homophobic teenagers yapping on Live
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We now known that IWNET ping is at least 100 ms, doubling the lag that most of dedicated servers offer to COD 4 players. We know that the supported players is only a fraction (18 at max). We now that lean have been removed, custom free maps disabled, console command will be absent and a lot of some other nice features from COD 4 totally destroyed.
You deserved the well earned kick in the a** that the PC community will provide to your game.
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after high piracy rates and less-than-stellar PC DLC sales in modern warfare, IW decided to use a proprietary matchmaking service, which basically allows them to be the sole source for new maps and modes and instantly ban anybody that uses a cracked version/fake serial number from ever playing online again.
lots of PC players are up in arms about this, screaming for boycotts and proclaiming Acti/IW to be the devil. a few of those are legitimate gamers with a legitimate gripe, the rest is pirates realizing they won't be able to play this year's biggest FPS online.
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But there you go, you said it yourself. "Find a couple of servers". I don't need to fumble like that on live.
Now sure I agree Live has it problems to especially with the yank teens but if you take Halo out of the picture it's not that bad!
Now I'm off before I get lynched!
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I know people will always find away to crack it but people will always try to rob banks, doesn't mean we should just let them walk in.
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Top Shopto pre-porders on the right. PC version conspicuous by it's abscence.
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In other words, tough shit.
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From personal experience - I don't like having to faff extensively looking at servers, but after giving myself a very basic education in server-finding (such as can be summarised in a small help-box) it's all fairly simple. You put in a few limitations on what you're searching for (through tags or tick-boxes or whatever filters there are) and then look at the server names. It is trivially easy to find a server first-time that will likely cater to you, especially if the hosts of the server are allowed to display extra information about the server.
In this way, for example, BF2 is extremely civilised as a community - various server rules are clearly displayed when you're selecting server, the particular server quirks are made known, and you can find any kind of game you desire. A few favourite-clicks later, and everything is dandy.
Sure - being able to hit 'play random game' which then matches you with people that want to play the same stuff as you would be great, but it doesn't have to come at the expense of the above.
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like THAT's gonna fight piracy!
pirates, as always, will have a much better user experience. namely, someone will crack and patch the game, and millions of pirates will play hosting the games themselves, never once having a contact with IWnet.
legitimate buyers will see, switch over, and the great modding will commence.
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I see your point, but it's not really that much trouble. You can filter the server list for ping, player cap, game mode, etc and in less then 5 minutes (wich is less then most matchmaking systems take to find you a game) you would have found a nice server and perhaps a community you could be a part of.
We've been doing that for over 10 years on the PC and it works great. Why remove this? Why not add matchmaking as a new feature on top of sever browsing?
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That's the key point here. For the developer it's better because they no longer have to make a separate multiplayer version for PC which can handle higher player count and use of dedicated servers. So for IW it's a better situation.
For the PC gaming community however it's a step backwards.
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Well you are right there, choice is always a good (As EA found out with the FN4 controls silliness). If it could be done they should really have the option for both.
He doesn't seem to bothered though so I doubt they'll change their mind. Besides it probably is down to PC piracy that they went down this route. Just judging by the torrent sites I guess the illegal downloaders outnumber the people actually upset about the loss of servers by quite a bit.
Ironically isn't the 360 version the first to hit torrents? I'm sure I read it's already out there.
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"We'll be playing every night, watching the lobbies, checking Twitter and hearing the feedback, as well as going directly to our community and just asking: what do you think? What do you want?"
"You can be sure we'll be focusing our attention on what people actually want."
They are taking the ****ing piss. Total marketing spin and fluff worthy of scumbag politician. I cancelled my pre-order and I'm going to phone everyone I know who may buy this game and offer to burn them a warez copy because developers who piss all over the community that has supported from day one deserve to go bankrupt.
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Online multiplayer games with cd-key verification hold their own tho' i would say the likes of:-
Quake 2, Q3, Q4, bf2, bf 2142, cod 4 & cod:waw
have all sold very well on the pc platform.
100% of people i know who play or have played the games listed above have paid for a legit copy including myself.
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I don't think it's about the piracy at all (the 360 version is already on torrent sites) but more about cutting costs (ironic since the game is more expensive) and controlling the DLC. So for map packs have been free on the PC (most likely because they face competition from custom maps) and I doubt will be see much free content coming our way.
I couldn't care less if only MW2 does this, my fear is that it may start a trend of removing key features from PC gaming. So for we have DICE saying they will have dedicated servers and ID saying they might drop dedicated servers for Rage wich is worrying
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Everyone knows this is about worsening the PC gamers experience in order to make more money, I'm not sure why they feel the need to tell such transparent lies.
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You call COD 4 PC sales as "lass than stellar" but the fact is that the game sold between 2.5 and 3 millions of units, that is one of the most successful launchships in the latest years (think about the 3.5 in the The Wrath Of Lich King", the expansion for the most player game ever).
So, what they did will not "protect" their game in PC from piracy, but make the game unnapeal to purchase because the nerfed mp.
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Well you could be right about controlling DLC, but seeing as I now rarely waste my money on the great scam of this gen, DLC (especially the COD charity "have a couple of maps" packs), it's not a problem for me!
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I think IWnet will be better than some "hardcore pc gamer" managing his server (seriously those type of guys should be removed from this life)....
I'm an ACTIVISION FANBOY, YAY!!!!!!!
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Seriously though, I dont understand all the anger etc, if you dont like what they are doing, dont buy, if you do, then go and buy.
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"Evil corporation unapologetic about fucking cutsomers in uncomfortable places"
Like the back of a Volkswagen?
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I wonder if there will even be any SP mods
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PC community in this case actually referring to that 'hardcore' subsection of the gaming fraternity that buy about two legitimate games a year, and spend the rest of the time using torrents so they have more money left for RAM that they can clock 0.001% faster.
The kind of gamer that loads up a new game then spends about three hours increasing the frame rate from 60fps to 62fps, before playing for two minutes and switching it off because it's 'not like Counter Strike'.
That loads up a demo of Streetfighter IV, and then froths at the mouth and has a minor heart attack because it doesn't feature full mouse and keyboard support and plays beter with a joypad (spit).
Thankfully Activision-Blizzard has led the way in getting rid of them. A large propotion of them were bought off at £8.99 a month through WoW. Only the most determined cheapskates are left, and they've basiclly been told to pay up or fuck off.
The PC format will either evolve into something profitable or cease to be. My moneys on the former.
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Clearly you are getting the superior experience! Activision says so!
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We see this before, with fans refusing to bought the latest Unreal Tournament game.
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I predict an update to the PC version a month after it is released where there shall be changes to the multiplayer. Also, if sales are bad on the PC they will reduce the price 2-3 months after release (or they might do it anyways, to create another sales jolt into their pockets).
Also, customer isn't always right. He almost never is. But you should make sure that the customer feels that it was his decision all along.
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100ms ping isn't an improvement on the dedicated server system.
Less max players, while possibly more balanced, isn't offering as much choice as the dedicated server system.
No custom content decreases the longevity of the game when compared to the dedicated server system.
Host advantage isn't an improvement over the dedicated server system.
Lack of a cohesive community isn't an improvement over the dedicated server system.
We're being asked to pay a tenner more for an inferior system.
Yes, matchmaking is near instantaneous. Yes, it's arguably more balanced. So tell me everyone, when was the last time you played using a matchmaking system that actually matched you against equally skilled players? The last 3 games I used with matchmaking ended with me staring at my screen, nonplussed as I got matched at a Trueskill of 15 against a team of Trueskill 38.
At the end of the day, you could have implemented both methods, expanding choice to the benefit of the customer. You chose not to. Man up and admit your actions are entirely self-serving and the furore on this will subside a little; half of the dirt slinging is just people that can't stand being lied to. Like me.
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Freedom is Slavery
MW2PC is improved customer experience
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*( With apologies to purists - While we have the time, let us do good
Apage Satanas, Kotick must die!
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'Scuse me but isn't Live basically a byword for abusive racist teenagers abusing people as loud as possible? That's friendlier than total control of where you play?
Of course, if you have control of where you play, you don't have to have matchmaking anyway as you can simply select a different server if the crowd where you are aren't at the level you'd like. This is a self-fulfilling prophesy. Also, with all these death streaks and so on, I seriously wonder that matchmaking is still deemed necessary even on IW net servers. If you can't balance your game so that it will give new players a fighting chance against the experts, there's something wrong with your game design. Plus, being in a mix of skills lets you learn from those who are better than you.
IWNet will improve things, he said, and the benefits of switching to it rather than sticking with one system for the PC and one for consoles will "far outweigh any negatives that seem to be surfacing"
OK, well good luck trying to get the PS3 version working on Live then. Different platforms require different things. Consoles are more limited than PCs by definition, so naturally what PCs do is much less constrained. But really, it may outweigh the negatives FOR YOU, you short-sighted berks, the point is that it's not you who buy your game.
@bad09
What you are describing is sad, and everyone who's played online with a PC will recognise it, but it has a flipside. Once you find a good server, you can rely on being able to have a decent game whenever you want one. I used to be keen on an obscure HL mod, and after we found a friendly server and had a little word with the admins, my friends and I sublet and ran our own small server for about a year. We had the mapcycle we wanted, the gamemode and settings we wanted, we even created our own map and tested it completely on that server. We had some amazing times, and that remains the greatest sustained gaming experience of my life. It will be impossible if IW's hare-brained scheme takes off.
The problem, really, is the attitude. I don't for a second think that ubercompetitive console players and ubercompetitive PC players are actually different in attitude, there's always going to be a petty, vindictive streak in a lot of people - leaderboards, rankings and so on create that sort of attitude after all. The thing is console players can't act as admins themselves, but you can be damn sure that they'd love to; what is teabagging if not the impotent protest of those who would be kicking you from their server if they only could? Point is, with PC you can simply go somewhere else, whereas with matchmaking you have to put up with them.
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You make a some really good points there, but it still comes back to having to find those decent servers/people. Sure once you find them it's all good, but you have to look for them A LOT.
Besides, just look at some of this idiotic post:
"They might be hoping more noobs will get into PC gaming but PC gaming is inherently not console gaming....."
and
"....So they just end up alienating the true PC gamers who care about their hardware and are dedicated to maintaining a PC capable of playing the games that come out. They simply want more power at whatever cost."
Now I wish his view was uncommon, but it's not, a great deal of PC gamers are absolute elitist snobs! That's a bad thing and if IWnet (and ID from the sounds of their plans on Rage) helps stamp it out online and helps PC grow more as a platform for EVERYONE I'm all for it myself...
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In all honesty I can't really be sure what that guy is trying to say - dedicated server controversies are entirely to do with gameplay and have nothing to do with client machine hardware, it'll look gorgeous on any PC. Leaving aside the contemptuous noob comments, I disagree completely with that guff about "true PC gamers" - I too am dedicated to maintaining a PC capable of playing games, and by maintaining I mean investing wisely, monitoring performance closely, maximising efficiency and keeping my hardware for a long time, rather than upgrading every few months; despite the fact that I only play games on PC, this makes me something other than a "true PC gamer" apparently.
It's true, many PC gamers are elitist snobs. But then look at all the console warriors; are the Sony haters or Halo fanboys or Nintendo evangelists any worse? Any comments thread in here about PC gaming has just a good a chance of someone popping up and spouting bilge about how hard it is to install and run games on a PC as it does someone going on about how the PC version is better than any other and all the console versions are dumbed down.
But in the end I think he's basically saying the same as I am, but coming from a different point of view. Gaming on a PC has an established order, one that makes as effective use of the flexibility of the PC as possible, and it is true that it makes something of a mockery of the PC as a platform if you coerce players attracted by that very flexibility into a totally inflexible multiplayer scheme. Really, the difference between console and PC versions of MW2 is now down to the prettiness and the control method. And price, of course.
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Yeah I'm a bit baffled to, but these are the people "controlling" who plays on many servers, yes not everywhere, yes you can find a good crowd when you look but that's the whole point of the debate
You are right there are nutjobs on every platform ever...Amiga rules BTW....
I said it on the previous page with "choice" and you sum it up nicely with "flexibility" but if it is a case of only one or the other I'm all for a simplified and easier online experience for all on the PC 100%, Live absolutely convinced me of that years ago. Sure there idiots but were it not for Live I would not play online that much TBH.
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FFS. OK apart from emulators I only came back into PC really this year and I see idiots posting this EVERYWHERE! For gods sake people. I mean SERIOUSLY WTF?
You know PCs have become quite cheap and the consoles tech becomes "old" more and more people want to experience the best version of a game and guess what? That is normally PC.
Guess what else? That PC in the corner is now powerful to do it (you do not need £2000 + of PC to enjoy gaming on it!).
Guess what else? That big HDTV over there works with that PC. YES just like those simple console thingies.
Guess what else? The problem of crap controllers, configuring games etc are no longer the "problem" they were either.
Christ, it's like when people ask about controller support for a PC game. You always get quite a few "go buy a console. Scum" type posts, from people that don't know PC has moved on as they are too busy overclocking and dropping the heat by a degree..
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Sorry should have made it clearer. TBH I only quoted that part because as I said I'm seeing it a lot on various forums and it's the stupidest thing I have ever heard in gaming. It was more a vent than related.
Oh BTW, go 360 controller man, much better pad!
OK I'm out. Got a bonfire thing to go to, enjoy your evening guys whatever your platform!
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2. I'm glad they're checking fucking Twitter for feedback.
Fact of the matter is that ALL major publishers are trying to branch their platforms as close together as they can. Yes, one of the reasons is to fight piracy and this has been shoved in our faces each time around. But there are other reasons. It's cheaper, it's easier to handle problems at the same time on all 3 major platforms and it gives a big chunk of control to the developer/publisher rather than to the user.
How can you sell maps as DLC if a modder makes better maps for free?
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So if someone hacks it and uploads it download it. You will have already bought the game anyway. Sod 'em Like PSP opening up the potential of your machine is not piracy, no matter how much they try to tell you otherwise......