Activision Hits Remixed Review

2600 games. Actually, not quite that many.

Version tested: PSP

I'm really glad I missed most of the all-conquering Atari 2600 era. Not because most of the games were unforgivably rubbish, but because they cost an absolute fortune. I clearly recall my chocolate-stained fingers pressed up against the glass display case in Woolies, looking longingly at games like Pitfall and Enduro, and crying inside at the £29.99 price tag. If I didn't eat sweets, catch a bus or read any comics for 10 weeks in a row I might be able to afford one if I was lucky. But ten weeks in the life of a nine-year-old is too long to comprehend, so I settled for the hand-me-down copy of Space Invaders, Night Driver and Centipede and wasted my money in the arcade instead. A far better idea, as it turned out.

So when people bleat like tortured lambs about shelling out for full priced games today, think of the poor children that lived in a shoebox in the middle of the road in 1982. Kids today. Don't know they're born. Tut.

Back in olden times when there were only three television channels, no remote controls and country-wide blackouts, buying every single game on this here Activision 'hits' package would have set you back well over a thousand pounds. Today, lucky lucky lucky souls that you are, the cost to you will be less than £20. That's the sort of price we like to pay for time travel.

'Activision Hits Remixed' Screenshot 1

Freeway - Frogger without the water.

Historians will recall that Activision was basically born out of the dissatisfaction with the Atari business model that didn't allow third party publishers to release games for its system. Despite the inevitable litigation, Activision went ahead and did so anyway, and enjoyed some massive hits in the process. Between 1981 and 1984, the company unleashed over 40 titles - which this budget-priced compilation rounds up in exhaustive style.

Giving an in-depth journey into some of the earliest home videogames hits (officially the second generation), this package will have gamers of a certain vintage (i.e. mainly those of us over 30) weeping. Whether those tears will be salty drops of woe at having your illusions roundly shattered, or diamonds of nostalgic joy depends on your powers of remembrance, general interest levels and forgiveness at a technology generation that was already fairly dated at the time these games appeared.

Shooters

Mirroring the international obsession with shoot-'em-ups that existed at the start of the '80s, it's perhaps not surprising that around a third of this compilation is littered with simple shooters. Most of them are simple clones of the big arcade hits of the time, or variations on a theme. For example, Robot Tank does a reasonable take on BattleZone, Chopper Command does Defender in a helicopter, while Spider Fighter isn't a million miles away from Centipede. Elsewhere, Megamania does Space Invaders with scrolling aliens, Demon Attack is Space Invaders again, while others try their best to inject scenario variation by simply changing the kind of craft you're shooting from.

Horizontal scrolling shooter Seaquest finds you shooting from a submarine, Plaque Attack puts the player inside a person's mouth while trying to defend their teeth from invading junk food (rather like Imagine's Molar Maul if you ever played that on the Spectrum), while Crackpots tasks you with throwing Petunias at the bugs coming out of the sewers below. Imaginative enough scenarios, but exceptionally simple gameplay that makes it hard to stomach playing many of these games for more than a few minutes. But enjoyment isn't really the point is it? It's about nostalgia and having a laugh at how things used to be while MP3s of Soft Cell and Men Without Hats play over the top - even while the game itself is playing.

'Activision Hits Remixed' Screenshot 2

Beamrider - a classic example of a retro game you shouldn't fire up again.

Towards the end of the 2600's lengthy life span, vertical shooters like River Raid showed infinitely more ambition than most of the games here, with scrolling landscapes that really pushed the ridiculously limited technology within the ageing console. Even now it's pretty smooth and playable, albeit in that typically unforgiving way. The sequel doesn't fare quite as well, though, with its fiddly altitude-based targeting system that instantly makes the core shooting aspect a bit of a faff. Elsewhere, there are some real dogs, like Beamrider with its laughable pseudo 3D scaling attempt, while it's hard to even fathom if there's an actual game to be had in Starmaster. The trouble with having so many games to wade through is if they aren't immediately playable, the temptation is to quickly move on. So we did.

Driving

There are just three driving games on offer in the collection, and given the 2600's woeful graphical capabilities, it's not hard to see why. Grand Prix, for example does a pretty appalling job at top-down racing, where the basic gameplay involves merely steering between lines of cars moving in a straight line. Dragster, meanwhile, does the whole shebang side-on, with a horrible manual gear change system that makes it alarmingly easy to blow your engine if you dare to over rev for half a second. Enduro - to my eyes at least - seemed like a big title when it came out, and is definitely a good contender for the best driving game on the 2600. With smooth sprite scaling and decent controls, it's surprisingly adept at what it does - but even so, your eyes might start bleeding after a while.

Sport

This is an easy category to write about, mainly because it'll consist of giggling and grimaces to convey the pain. My notes for Boxing read 'top-down, rubbish', Tennis merely says 'heh', Skiing notes that it's 'really bad', Ice Hockey says 'ho ho', while Decathlon - easily the pick of the bunch - is described (with amazing insight) as a 'button masher'. Generally speaking, the graphics limitations don't give the programmers a prayer of even vaguely approximating most sports, or are simply so limited in gameplay terms that it's reduced to half-hearted button pressing or shuffling movements. Decathlon is definitely a good 'un though. I'll never tire of that whole Track & Field button epilepsy.

Miscellaneous

The best thing about games in those early days was that publishers were willing to put out all sorts of crazy games with off-the-wall concepts - and this collection is rammed with games that almost defy classification. Barnstorming has you flying through barns while trying to avoid geese, while Dolphin is perhaps best described as a chase-'em-up, where you're trying to outmanoeuvre a chasing squid in the water, with the chance to turn the tables on it if you dive out of the water at the right moment.

'Activision Hits Remixed' Screenshot 3

Fishing Derby - dig the detail.

Others are easier to describe, but no less unique. Fishing Derby, predictably, has you dropping a line down to the fish, reeling it up when you've got a bite, while trying to avoid losing your catch. Grid-based muncher Kabobber is certainly an interesting concept, where you try to control a cluster of little critters around in the hope of adding to you numbers. Kaboom feels like one of Nintendo's Game & Watch games, where you have stop bombs reaching the bottom of the screen with your bucket of water.

Oink! is similarly charming, and tasks you with stopping a rabid wolf from breaking into your house of straw. He frantically tears what look like tiles off the side, while you struggle to replace them with equal haste. It's amazingly simple, but curiously enjoyable. Pressure Cooker, though, feels a bit like Burger Time gone wrong and simply wasn't very playable. Equally horrible was Thwocker - a bouncy platform-style game with tedious instant death tendencies to have you reaching for the Game Select button. But few can compare to the pointlessness of satellite docking game Space Shuttle - a gaming experience seemingly designed to shatter young children's dreams and annoy the parents who paid for the game in the first place. For the board and card game mentalists, Checkers and Bridge do a reasonable early job of simulating these old favourites, but presumably about one person reading this will even care, so we'll move swiftly on.

Elsewhere, things pick up with road-based Frogger-inspired Freeway, while Frostbite is an interesting igloo building game where you hop between floating blocks of ice avoiding clams and snow geese. And towards the end of Activision's 2600 adventures, we got to enjoy some really good stuff like action adventure Hero - where you had to explore caverns with a chat with some sort of hover ability and shoot the sort of bugs that inhabited early '80s videogames.

'Activision Hits Remixed' Screenshot 4

Laser Blast. Giant frickin' lasers.

Arguably the most famous game on the entire collection is Pitfall - a game which helped take the plaforming genre to new heights, with large multi-screen environments and challenging trap-laden levels with swinging ropes and snapping crocodile pits. It's absorbing even now, which is probably why David Crane is such a familiar name 25 years on. The sequel, though, is blighted by irritating music and a baffling death mechanic which systematically drags you back to the beginning if you die. And a special mention also goes to Keystone Kapers - a robber chasing game set on multiple stair-linked levels where you have to hastily leg it after a criminal before he makes his escape. My ever tolerant partner was right - it's a lot of fun.

And as I scrabble for a hasty conclusion to this round-up, that's the main thing to take away from this package. Somewhere, there will be a game or two that you remember from your youth that's lingered in your mind ever since, but that you perhaps haven't seen since your childhood. If only to sate those dewey-eyed memories, Activision Hits Remixed is well worth the meagre asking price. With its game sharing facilities, you can even enjoy the various two player modes with a fellow geriatric (without having to buy another copy, usefully), and each game comes with a slavishly reproduced instruction manual and box art for maximum nostalgia points. The front end is pretty lovely too, with many thoughtful touches (including a hilarious soundtrack of early/mid '80s gems) and far from being a loveless cash-in exercise, it feels like a fitting tribute to a bygone age that doesn't neatly fit into most people's associations of classic gaming. Attaching a score feels a little mean, because in terms of what the games are worth (even collectively) it wouldn't even register on the scale, but as a sensibly priced package it somehow serves its purpose admirably. For those that were there...

6 / 10

Read the Eurogamer.net scoring policy

Comments (26) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • siro #1 5 years ago

    I'd consider myself an avid retro gamer, but still I wouldn't dream of paying 10 bucks for a 2600 game collection. ice hockey and river raid are still bliss tho. The third game I'd still go for, Decathlon, just doesn't work on non-joystick controllers. Not if you played it the right (stick trashing) way.
  • Poorandugly #2 5 years ago

    Yesterday I visited a museum conference about how to preserve video games for the future (Howard Besser if you know the bloke). The problem is that, even with excellent convertions and compilations such as this, there is no way to preserve the initial wonder and excitement that (most of) these games were greeted with.
  • Metalfish #3 5 years ago

    ...because these games have had their time?
  • chupachups #4 5 years ago

    "The problem is that, even with excellent convertions and compilations such as this, there is no way to preserve the initial wonder and excitement that (most of) these games were greeted with."

    True, but you can preserve people's memories of that excitement through interviews, videos, websites etc.

    I think it's very important to preserve games like this because they were how the whole games industry began. If games ever become as mainstream as films or TV, we'll want to know how it started, and how people felt about it.

    I'd love to know how the first audiences of the film King Kong reacted to it in the 1930s, and maybe people in the future will want to know how the first players of Donkey Kong reacted in the 1980s.

    Almost all of the first ever films and the first ever TV shows, even the ones that were huge hits in their own time, have been lost forever because nobody thought that anyone in the future would be interested. We mustn't repeat that mistake with games.
    Edited by 1 at 17/02/07 @ 11:42
  • Nookyalar #5 5 years ago

    So, what games are on it, then? Looks like Activision Anthology for the GBA to me. Could you buy a GBA and the game for less than the price of the PSP game?
  • SeesThroughAll #6 5 years ago

    So, what games are on it, then? Looks like Activision Anthology for the GBA to me. Could you buy a GBA and the game for less than the price of the PSP game?

    The thing is, nobody would buy a GBA for this either.
  • Inigo #7 5 years ago

    The Philips Videopac was far better then the 2600. It had a touch sensitive keyboard and a game of pacman that you could design your own mazes!!!

  • Daikon #8 5 years ago

    I have to disagree with the Beamrider bashing.
    Played it on fMSX a couple of weeks ago and it was still a fun game (or was the 2600 version much worse?).
  • Bitkari #9 5 years ago

    As much fondness as I hold for the 2600, I couldn't bring myself to fork over good money for these games slunk onto a UMD.

    For the same money I could get either the Sega or Capcom collections with games that I actually want to play after the first five minutes of teary-eyed nostalgia.

    I know how much publishers *love* to churn out re-issues of their existing portfolio of ageing game IP (at least the accountants do), but the line really must be drawn somewhere.

  • wolfen #10 5 years ago

    Actually, Activision was founded after several Atari programmers got fed up with receiving no bonuses for top-sellers and the "no credit for developers" policy and the whole third party issue only appeared after the company established, but that's a completely different story.

    The problem with A2600 (and let's be honest, any pre-16 bit system) is that only an handful of games still manage to carry any weight now. From the complete A2600 library, there only about 10 games I still find enjoyable now: River Raid, Keystone Kapers, Crackpots, Fishing Derby, Pitfall, Frostbite, Frogs and Flies, Missile Control, Ram It, Ice Hockey and Seaquest. All rest was outdone by now and it doesn't make much difference to have 10 games you wouldn't care or 100.
  • IP #11 5 years ago

    "Pitfall [...] The sequel, though, is blighted by [...] a baffling death mechanic which systematically drags you back to the beginning if you die."

    Erm, no it isn't. It takes you back to the most recent cross you stepped on, and as the game essentially gives you infinite lives, you young whippersnappers should be grateful, dammit.
  • Poorandugly #12 5 years ago

    Chupachups wrote: "True, but you can preserve people's memories of that excitement through interviews, videos, websites etc."

    Agree, hope someone goes through the trouble of recording those things. There are a lot of decent websites around that tries to do that to an extent. It's easy to forget your own first reactions to certain games as well. I remember having nightmares from playing Syndicate, that version of the future was too frightening for my fragile young mind to handle ;_;
  • EmiliasHorse #13 5 years ago

    I had an Acorn Atom while my mate had a swanky Atari 2600. I had to type in all the games I wanted to play, which was nice and cheap but resulted in many Syntax errors. He on the other hand had parents rich enough (Or stupid enough) to pay £30 per game.

    Playing these old retro collections is a cheap way to relive those early days of video gaming bliss. Love em to bits, even if they are ropey as hell by today's standards.
  • Scoops #14 5 years ago

    I guess if you weren't there the first time round you will never 'get' this kind of collection. If you were it ends up being either an enjoyable nostalgia trip or a harsh realisation of just how far gaming has come. Me? I side with the former!
  • ~magicool~ #15 5 years ago

  • ~magicool~ #16 5 years ago

  • ~magicool~ #17 5 years ago

  • ~magicool~ #18 5 years ago

  • ~magicool~ #19 5 years ago

  • ~magicool~ #20 5 years ago

  • ~magicool~ #21 5 years ago

  • GiarcYekrub #22 5 years ago

    I remember my Dad buying my brother an Atari 2600 for Christmas one year but he did something quite clever ... he played it 1st and after seeing the wonders of my NES I'd got few months before quite rightly returned it and exchanged it for something called a Sega master System II with sonic and Alex kidd ever since my Dad has never played a game again... bad 2600
  • zoomah #23 5 years ago

    The gaming industry resembles more than ever now that old Smiths gem "Paint a Vulgar Picture". One day even EA haters will count the days for a "EA console Hits Vol 1" with "extra" games and a tacky badge....
  • vcs+starpath>=:) #24 5 years ago

    HI peeps

    Long time reader of this site.
    Long time atari fan.
    Long time sony fan.
    Long time stick with a hoop fan.
    Long time spotting, thats a dinosaur fan.
    Yes im that old.

    while its nice to see the old games making a return into the brave new world of next gen, i cant help thinking, why?.

    Do you really need "classics" to sell a nextgen system.

    The past is that, the past. read about it in a book, watch it on tv.

    Or better still play them on your old console.
    VCS still going strong, Sword Of Saros played one week ago in a drunken stupor, ahhhhh happy times, how i wish we could revisit them happy days, oh wait we can.

    The end
  • jonsaan #25 5 years ago

    Here's the thing. There were a few good games on the ATARI VCS. However they were licensed and NEVER appear on these stoopid compilations. Step forward, Space Invaders, Phoenix, Asteroids and breakout. Circus was good, Adventure too. Also , games like circus, Kaboom and breakout were completely reliant on the paddle controller and are shit on anything else. WAKE UP you lazy developers.

    Until someone can get all the various licenses together and put out an all encompassing collection they will all be like the one reviewd here. Shit.
  • Ryze #26 5 years ago