Activision GoldenEye game in November
Wii and DS versions, E3 reveal likely.
Eurogamer has learned that Activision is working on a James Bond: GoldenEye title for Wii and DS that should be released this November.
The new title may be a remake of the classic Nintendo 64 first-person shooter, originally developed by Rare, and according to our source the publisher intends to unveil it at E3.
Development duties have been split between UK-based Eurocom and US-based n-Space.
Eurocom has previously worked on James Bond titles during the franchise's time at E3, including the N64 title The World Is Not Enough.
Activision has been widely tipped to make a new GoldenEye game after it was spotted registering domain names derived from the name of the 1995 film. The original game is considered the best of a (mostly bad) Bond bunch.
Earlier this week it was spotted surveying gamers about a possible remake.
The Wii/DS GoldenEye title should not be confused with the Bizarre Creations game, thought to be called James Bond: Bloodstone, which is expected to focus on the driving side of the spy's skill-set.
We spoke to Activision but nobody was in a position to comment.
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Comments (57) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I will be happy
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What the people want is a port like Perfect Dark, but the people who care.
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It was also incredibly good fun to play, a great all-round package of fun. It's no surprise to me that it's remembered as fondly as it is. Rare completely shattered any expectations with the quality of what they produced, and showed that a movie-licensed game doesn't need to be rushed out to meet the screen date of its inspiration to be a success. Tbh, Rare could be thought of as trailblazers, here, as GE:007 started a revolution and inspired console FPS titles for many years after its release.
On a related thing: Everything or Nothing is the best non-GE Bond game - agree/disagree? So, for a successful Bond game (in terms of it being enjoyable), there doesn't need to be the Goldeneye name.
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Lets hope they don't F**K this up!
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Perfect Dark got a pretty decent reception when it was remade despite being of similar style to this (the style that so many claim to be outdated), so I don't see why this wouldn't do equally as well if they nailed it.
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It was awesome, and it still is. I think I've played it through at least once every couple of years since release.
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But then...gamers will get all excited when they see 'Goldeneye' on the box won't they....clever!
Edit:
@ the -2-ers. You genuinely think GoldenEye is a decent movie?
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I would think a remake would be impossible unless Nintendo agreed to allow it on the 360 as well (unlikely).
I won't slate Eurocom just yet...as they were behind Dead Space Extraction on the Wii.
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I imagine this will be similar to the Gamecube "Goldeneye" game.
They used the name for marquee value and nothing more, the actual game had nothing to do with the original, or the movie and instead featured a villian that actually had a Golden eye.
Plus we already have Perfect Dark on XBLA, which was easily the better game. All we need is for the Goldeneye single player levels to be added as DLC for it, which is still likely to happen, and will probably be a more true to the original experience than this 'remake'.
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There is nothing good to come from a remake. I bet they'll even fuck up the music, which remains absolutely incredible (i think)
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The greatest game ever made, enhanced with the greatest console FPS aiming system ever made?
YES PLEASE MATRON
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"Goldeneye was a real breakthrough game for the FPS genre, on consoles. Before, it was the thing of PCs, and console players looked on. Here, Rare created a highly praised, critically acclaimed FPS game on console, that was not available on the PC, that carried the strength of the James Bond movie license for even greater appeal."
I agree with all of that, but these things have to face the turn of time. Nobody stands outside of a cinema showing Avatar, waxing lyrical about what an incredible visual experience Steam Boat Willy provided.
"Goldeneye is as fun to play now as any other N64 game"
Well no dout, but surely the key point there is that there are better game experiences to be had these days than anything on the N64.
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Honestly, all they need to do is keep everything exactly how it was before and add in online multi player.
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The original game is considered one of the best games ever...
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There are some, sure, but the vast majority of games released these days still can't hold a candle to Goldeneye IMO.
edit: and Steamboat Willy is better than Avatar
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Activision - sucky
Goldeneye doesn't need to be remade, it simply needs to be graphically updated. What's the bet they'll add in perks, killstreaks, choppers, harriers, etc.
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Wow, this will be spectacularly bad.
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Of course that's just a theory - we'll find out for sure in the coming months.
It's just a theory
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That kind of makes Goldeneye sound like it wasn't amazing just better than the rest. Goldeneye was a classic not the "best of a bad bunch".
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"There are some, sure, but the vast majority of games released these days still can't hold a candle to Goldeneye IMO."
I agree with this too. My issue is not that GoldenEye isn't a very good game, which it is. My issue is when people say GoldenEye is still the best game ever made. That sort of talk is I believe steeped in nostalgic rose water.
There have been games made since which, that if they had existed at the time, the devs of GE would have no doubt taken lessons from and taken GE to even greater highs as a result.
There seems to be a feeling (in and out of this thread) that game design is something you get "right" or "wrong", and if you get it right, your work is done. Its more shades of grey than that. It is not heresy to say that the very good game that was GE could have been better, and that other games made since have made improvements in some areas. In fact not only is it not heresy, it is inevitable.
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I'm no fan of nostalgia, but what improvements to FPS have their been since 1997 other than technical ones?
Off the top of my head, the only significant changes to FPS have been regenerating health and limiting player guns to 2 or 3 and streaks/perks.
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But then it's entirely possible that Activision might rectify these things, possibly with the inclusion of a map marked with objective points or something. My unrealistic hope is that they'll fill in all the loose ends Rare left in the game (and kept people speculating for years), like putting an objective on the Dam island (originally there was an extra alarm and you had to collect the Piton Gun), using Ouroumov's briefcase to enter a rocket on the Silo, using the bike and blocked room on Runway etc.
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Goldeneye is the biggest example of rose tinted spectacles I've ever seen. It was awesome back in its day, when the FPS genre was evolving. These days, with so much progress made in the genre, it is passable but nothing special. I just don't get it, its like a religeon.
Yeah, for myself, I loved Goldeneye, played it to death finishing all levels on all skill difficulties (same with Perfect Dark). I also adored the multiplayer, four player carnage with mines and klobbs.
And I couldn't go back. I have my N64 with all my carts in the hall cupboard but I just couldn't do it. I've thought about it but like you said too much has changed and I think it'd ruin the memory. I don't know what this new game will be like but you can be sure that it won't be as good as I remember Goldeneye being, it's impossible. Remember being the operative word there.
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To those expecting such a project on the 360, or GE DLC for Perfect Dark, it's not going to happen because of rights. I believe a buffed-up GE was already produced for the 360 but Ninty wouldn't flog them.
And to those saying Rare should be involved - quite apart from this being similarly impractical, as Microsoft own it, there's no-one left at Rare of any note who had a hand in the original.
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I'm always baffled why anyone would use the standard control scheme that made you do that. The best controls, aiming with the stick and walking with the c-buttons, were as good as if not better than modern dual analogue (seriously... who even cares about analogue walking?) but people rarely seem to remember that.
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The important part however is the gameplay and, especially multiplayer, is still amongst the best games out there. Brilliantly balanced and incredibly well designed maps as well. A bit basic maybe but it really has everything a good FPS multiplayer title needs.
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