"About 90%" of Gran Turismo 5 is done
That sounds familiar.
Gran Turismo 5 still isn't finished. In fact, Polyphony Digital boss Kazunori Yamauchi has made it sound as though it's in the same state it was five months ago, if not longer.
"About 90 per cent of the game is done," Yamauchi told Inside Line (thanks VG247). "We are just working on the last 10 per cent and polishing up everything."
Which would be fair enough, except it's exactly what he said in January at the Consumer Electronics Show in Las Vegas. And indeed roughly what he said in October.
Gran Turismo 5 currently has no release date. Sony announced a March 2010 for Japan at the Tokyo Game Show in September, only to delay it again in January. We've seen heard that it may not be out until autumn.
The game was originally announced at Sony's E3 2006 conference. Polyphony has released some content for PS3 in the meantime in the shapes of Gran Turismo HD Concept and Gran Turismo 5 Prologue, but we still await the main event.
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Comments (104) Latest comment 2 years ago
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I know it makes no difference and it will sell like sweets at a pedo convention but you just got another NO SALE from me.
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Maybe it will ship in a bundle with a Duke Nukem Forever demo?
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- 1000 cars, cockpit view for every car
- 20 locations, 70 layout tracks
- every 70 track (normal + reverse) has night/day cycle + weather effects
- damage on every car + more adavanced damage on premium cars
- 3D
- head tracking
if thats true
what they left for GT6 ?
Edit :
1) I am pretty sure that most people criticising and mocking GT5 today calling it the duke nukem forever of the ps3, will simply eat their words when GT5 get released this fall 2010.
2) I believe it is in the nature of a lot of humans to be near sighted, GT1 took 5 years of development (1993-1997) and revolutionized the racing games genre, whats the problem if GT5 do the same thing again ? (6 years of development counting 2010) I prefer more development time and more revolutionary polished video game than a rushed video game...
3) The aim of kazunori yamauchi is not to create a good racing game on ps3 (he already achieved that with GT5 prologue in 2008), the goal of yamauchi is simply to create the best driving video game in the market, if this takes him 6 years to achieve so be it !
4) I would love to see those criticizing GT5 delay if they know any other driving game that has 1000 cars so meticulously created with cockpit view and the most realistic driving ever (with a good wheel) with the most realistically created tracks ever. if any other developer could create a better driving game than GT5 and in less than 6 years, well they show us their skills polease ! we are waiting !
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More waiting time!
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Decent AI?
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I cant wait for this as i suspect it will be a lesser game than Forza 3.
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I suspect Forza 4 will be released before GT5, if not Forza 5 even...
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Or is it more to do with the fact Forza exists and on rival platform Turn 10 had been entertaining xbots twice in the period PS3 owners been told to wait for their turn?
Sometimes the expectations can indeed be too high or game just polished too much but cannot disguises the limitations, however despite the fact I didn't really enjoy prologue, still feel that full version would be worth the wait.
So let us allow the full game to be critically judged when finished and then we will know either way! Just a matter of so many more months....
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'Gamers have limit to patience or willingness for hypes to be unchallenged. That is good but seem GT and Poly getting a bit more flaks as Remedy just as long with Alan Wake but with them we hear nothing but sweet words?! '
What are gamers supposed to do? bitch and whine more? boycott the game when it comes out because it took too long to make?
The cost for development for that long, as well as possible lost sales due to waning interest is probably incentive enough for them to want to make games more quickly
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Indeed. Such a heavy focus on 3D support is silly IMHO but Sony seems to be gambling its future on the concept.
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?
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seems to be a common theme for GT5...
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"Forza exists and on rival platform Turn 10 had been entertaining xbots"
That's where I stopped reading your post. If I owned just a 360 doesn't mean Id have to call you somethign as stupid as you call those that have just a 360 console and enjoy their games. Learn how to talk without making a complete morron out of yourself and learn how to be respectful to some millions of actual gamers, unlike yourself. No matter what your point was going to be I just prefer to make mine to you than finish reading yours, if any.
I do wonder how people and fans of the GT IP might be feeling about this. I was never such a huge racing gamer. Yeah Im good at it and yeah I do buy whatever looks good from the genre as well I just cant get hyped about the genre. But I do know that GT has some of the most hardcore fans of the genre itself so even I can feel how fucked up it is for them. I did buy Forza 3 just cause overall there isnt anything as convincing out there atm but this I wont be buying since I didn't even play Forza more than a few times like I do with most of those games. That isn't a worth paying for developer even for my gaming gamma collection. :S Too bad cause I like getting the PS3 exclusives since it's its only use.. -.-
I'll go play a bit Uncharted 2 while i start downloading Halo Reach Beta and they can shove the expensive Epilogue demo disk of 5, 5 itself andf GT 5 Epilogue up their ass. Will keep them busy for at least another decade ^.^
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Let's be honest. We all know that GT5 will be a launch game for PS4.
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This really damages the series and if it takes any longer, or will disappoint in the end, I fear that damage will be unrepairable.
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Only if one had bugger all idea what "vapourware" meant.
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I agree with your comments re: GamesConnoisseur, but do you not see the irony in calling someone a moron but spelling it "morron"? Oh dear...
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Playing a racing game then will be like playing a horse & cart sim would be now. Polyphony will need to start all over again anyway to make this game work on our holographic home simulators.
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That's why the Alan Wake comparison is irrelevant- not a system seller, will sell 2M tops.
And a lot of early adopters bought a PS3 for GT5 + FF13 - one of them went multiplat, the other one is a no-show. They have the right to be pissed and/or impatient.
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"Vaporware is a word used to describe products, usually computer hardware or software, not released on the date announced by their developer, or announced months or years before their release. It usually implies a negative opinion of a product, and uncertainty that it will eventually be released."
Sounds like Vapourware to me...
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Sounds like Vapourware to me...
I've quoted the relevant bit.
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Oh come on, plenty of people have been wondering, on these forums and others, if it will ever actually be released. It's seen years and years of delays, very little detail has still been given on rather large aspects of the game (weather implementation, extent of the damage modelling, online details, the extent of its 3D support)... Sony saying that it will be out this year can't be taken for granted - Duke Nukem Forever, for example, was regularly said to be due on deadlines which it later missed.
I find it worrying when a developer says a game is due out in the same year, but has yet to reveal major gameplay and mechanical details beyond bullet points on a press release.
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Well, people have also called Alan Wake "vapourware" for years. Just not a fan of the use of this word for things that blatantly aren't vapourware. No doubt it might get pushed to 2011, but uncertainty if it will be released at all? Please.
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DoctorFouad
so :
- 1000 cars, cockpit view for every car
- 20 locations, 70 layout tracks
- every 70 track (normal + reverse) has night/day cycle + weather effects
- damage on every car + more adavanced damage on premium cars
- 3D
- head tracking
if thats true
what they left for GT6 ?
@Doctor
rubber smell
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it's interesting to note that GT5 Prologue may well have covered almost the full GT5 development budget already. GT5 apparently isn't as expensive as people think (something like 60 million euro) and GT5 Prologue sold 4,5 million copies to date, at an average of over 30 euro per copy.Obviously not all of that is pure profit, but obviously a significant portion is.
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If my memory doesn't fail me, that's what they initially announced they would do. But after the public outrage over such a micro transaction scheme they dropped it...
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And it'll still have floaty cars whith magical non road marking tyres....unless the extra 10% is this guy powersliding exotic cars around in order to create a revolutionary tyre mark physics system.
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I agree, it will inevitably be compared to Forza 3, but in a way you would hope that would be like comparing a Toyota Aygo and a Morgan Aero 8. Sure, they both get you from A to B, but the Toyota is put together pretty quickly, whilst the Morgan is painstakingly hand-crafted for months.
It has to be sensational in every single possible way, considering the development time and money poured into it. By rights, it should make Forza 3 seem like a previous gen arcade racer. 'Slightly' better just won't cut it.
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Surely?
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For whom? The deluded idiots still partaking in the "console wars"? Why should anyone even care as long as it's a great game in its own right?
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Come get some!
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Because we are the generation of the bored. You can say what you want about war, but you have to admit that it's more entertaining than peace.
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No.
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I'm sure it'll be very good when (if?) it finally arrives but will it be good enough to justify the ridiculously long development time. Hmmmm... the jury's still out on that one but GT5 Prologue was a bit of a disappointment, what with all the slowdown and screen tearing. Hopefully both of those issues will be fixed for GT5 which has the potential to better Forza 3 in terms of content though. I like that it'll feature weather and day/night conditions, all sadly missing from the Xbox 360 Forza games, oh and more than eight cars on the track!!! Polyphony Digital are certainly ambitious, I'll give them that, not to mention perfectionists.
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I've only bought a PS3 a few weeks ago and have hence played Prologue quite extensively over the past couple of weeks - I honestly can't say I've noticed any slowdown, except (rarely) in splitscreen mod when you kick up dust. Has the game been patched in the meantime, maybe?
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1000 cars is their goal but only the 200 "premium models" are getting the cockpit treatment
Though I have a feeling at least 100 out of those 1000 cars promised are going to be Skyline/GT-R variants...
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Also, I am going to be more excited to see a Burnout rather than finally seeing GT5 released. I've just had a lot more fun with Burnout than I have had with Gran Turismo. My guess, new Burnout shown at E3.
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Its not the end of the world so no need to go "oh dear" about a typo. Plus, Im Greek so I'm happy with as much English I know
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Minus eh? Breaking Records a sin then? lol
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For exciting, Burnout-style carnage, MotorStorm is great fun.
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Well, at least the new V8 Supercar in iRacing is a blast. Though I do miss all those shiny, street legal European sports and supercars from the GTs and Forzas of the world.
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I'll laugh my head off at E3 2010, if Turn 10 turn up with Forza 4, and Polyphony with GT5 still.
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but, what will edge out forza compared to gt is the oversights, and im a wheel racer so these things matter to me. bumps, forza is too smooth, sebring and nurburging are bumpy tracks, unless its on forza. and my favourite, no-hands speed. every oval has a no hands speed, a speed where the banking will steer the car. gt4 had this, the latest forza hasnt. like i said, oversights. but forza 3 is a good game, it just doesnt tickle my fancy, the made up circuits are too easy, the penalty system is stupid. doesnt stop me playing it though! gt5 will.
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2) I believe it is in the nature of a lot of humans to be near sighted, GT1 took 5 years of development (1993-1997) and revolutionized the racing games genre, whats the problem if GT5 do the same again ? (6 years of development counting 2010) I prefer more development time and more revolutionary polished video game than a rushed video game...
3) The aim of kazunori yamauchi is not to create a good racing game on ps3 (he already achieved that with GT5 prologue in 2008), the goal of yamauchi is simply to create the best driving video game in the market, if this takes him 6 years to achieve so be it !
4) I would love to see those criticizing GT5 delay if they know any other driving game that has 1000 cars so meticulously created with cockpit view and the most realistic driving ever (with a good wheel) with the most realistically created tracks ever. if any other developer could create a better driving game than GT5 and in less than 6 years, well they show us their skills polease ! we are waiting !
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breaking news...gt5 wont have this feature... and yet they fail to mention the list of features (and you can guarantee based off of previous gt games that the feature set will be huge) and of which will likely take a great big shit all over most driving games this generation, yes forza 3 nice game i agree.... but come on its hardly gt in terms of quality and just general vibe and feel is it?
i noticed that they still have not mentioned the inclusion of the top gear test track, which for most driving fans will be a pretty cool/ big deal. come on who wont want to thrash a reasonably priced car round that track?? thats a fucking awesome coup. and thats only pretty much recently been made official by pd.
i fully expect negative points and i fully expect gt5 to get an 8 for the final review score whether its better than forza or not.
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You clearly haven't played Forza 3. The Nurburgring is bumpy enough to throw you into the barriers in places, and Sebring is VERY rough, especially coming into turn 17.
If you're trying to argue, at least use fact as its basis.
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On the subject of balanced reporting, since EG writers can pass off these "editorials" as news now, why not discuss some of the features that you can only see in GT5 and nowhere else rather than waiting for preview code to come round. It's not like there's a shortage of exclusive features to be excited about:
A massive 1000+ car collection, very few games offer even triple figures, and those that do require numerous expensive DLCs to buff the numbers.
70 track configurations spread over 20 locations, around double the figure offered by similar titles before DLC is taken into account.
Top Gear test track, totally exclusive and a big deal for any petrolhead.
Licensed WRC racing, currently an exclusive until the new WRC game comes out next year, especially with the weather and day/night cycle that were missing from Dirt 2.
Licensed NASCAR racing, not as big a deal as WRC but still worthy of note.
Headtracking, currently exclusive feature until the first Natal enabled Forza.
3D, another exclusive feature.
GT TV, a car/racing dedicated VOD channel built into the front end, also an exclusive feature.
etc
All of these exclusive features to mention in this "article" and all of them skipped in favour of saying, "game has taken nearly four years now, what's up with that?" A rather shameful, but successful gambit to spark a flamewar among the faithful and drive the hit counter. Well done Tom, the sponsors will be very proud.
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EG reported on the Top Gear test track years ago when it was first announced, along with the ability to stream episodes of the TV show in-game.
Only just made official by Polyphony Digital my ass!
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If you have the game, you can't deny that Sebring turn 17 is rough and bumpy, and all the carousels and the bumps at Pflanzgarten at NR have been accurately reproduced.