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The History of Zelda - Part 1 Article

GameCube GameBoy Advance DS Wii
Article by Keza MacDonald

28 November, 2006

Page 2 of 2. <- Page 1

The Legend of Zelda: A Link to the Past, 1992

"This land was like no other..."

Now this is more like it. The Legend of Zelda: A Link to the Past is one of the defining games of the SNES generation and without a doubt one of the finest 2D games ever created. Few other games have ever been so impossibly enticing, so huge in scope or so cleverly, tantalisingly structured as this. The first game in the series to have anything that could be considered a proper story, A Link to the Past was set in a Hyrule on the verge of collapse and plopped you down into an enormous world a hundred times richer and more developed than the NES titles'. It had properly nefarious, oppressive tyrants to defeat and maidens who actually needed rescuing, drunken, grieving fathers to comfort, sages in hiding, snitches, recluses, rebels and ghostly flute-players hiding in forests. It is almost impossible to play through this game sequentially, so numerous and tempting are the optional diversions.

'The History of Zelda - Part 1' Screenshot linktopast

Link to the Past's absolutely enormous overworld was absolutely packed with possibilities and sidelines and random little caves and fogged-over corners of the map to explore and uncover. It recaptures that joy of discovery and exploration that was key to the original Legend of Zelda and keeps you playing hour after hour with the eternal promise that there's something unbearably exciting just around the corner - a hook that is now something of a Zelda trademark. It gave you glimpses of pathways blocked off by staves, inaccessible caves cleverly positioned right at the edge of a square of the map so that you couldn't quite figure out how to get to them, and obstacles that clearly needed an elusive-but-never-too-elusive item to overcome. Upon the discovery of every new item or ability, whole new levels of the map opened themselves up, waiting for you to arrive and feast upon their delicious secrets, whether they be pieces of heart, a chestful of Rupees or a difficult-to-find item hidden behind a crack in a desert cliff. The dungeons, too, are wonderfully multi-layered, varied and fiendish - they take block-pushing and switch pulling to the absolute limits of their capabilities.

Link to the Past is a bastion of excellent 2D game design, and it rewards playful experimentation and explorative curiosity like few other games ever have; it embodies a lot of what people love about the Zelda series. Often when one revisits old greats, it becomes apparent that although they were incredible for their time, they ultimately ended up serving as stepping-stones to something better. But no 2D Zelda ever surpassed Link to the Past, and in the eyes of many diehards, no 3D one ever could.

The Legend of Zelda: Link's Awakening, 1993

"(It's a little bit mysterious)"

'The History of Zelda - Part 1' Screenshot awakening

Link's Awakening was the first of the series' deviations from the seemingly neverending story of Hyrule and the Triforce. Spacey and surreal, Link's Awakening's alternate-reality island setting bore an overwhelming resemblance to LttP's Hyrule, incorporating many of the same characters, bosses and artwork, but it was a touch stranger and slyly self-referential. It's full of riddles and dream imagery as opposed to Link to the Past's clear-cut good-versus-evil premise, and the story is much more open to interpretation. Link's Awakening began the Zelda series' musical tradition, awarding a musical instrument at the end of each dungeon, and also was the first to feature the lengthy and convoluted trading sequence that is now a series staple.

Nobody really expected a handheld Zelda game to equal LttP in size, but Link's Awakening comes extremely close. Its emphasis, though, is upon the dungeons as opposed to exploration of the overworld, which suits the handheld format better - it is it is much easier to play Link's Awakening in a linear fashion. The dungeons are typically superbly made (some of the end-of-dungeon Nightmare bosses are inspired - the Bottle Cave genie springs to mind) and the slightly tweaked control and more compact design made this well-suited to the Game Boy, but despite the allure of the dreamlike setting, Link's Awakening doesn't quite have the scope or appeal of LttP.

I remember it chiefly for its strangeness and slight melancholy, which perhaps was inspiration for Majora's Mask. The gradual discovery that Koholint is but a dream world and that it will disappear when the Wind Fish awakens is compelling, and Link's Awakening's weird and often humorous dialogue is some of the series' most memorable.

The Legend of Zelda: Ocarina of Time, 1998

"Hey... LISTEN!"

'The History of Zelda - Part 1' Screenshot ocarina

When I think about Ocarina of Time, I don't think about those first few awestruck steps into Hyrule Field, or the music of Gerudo Valley ,or getting stuck in the Water Temple, or rearing up into the sunset having 'liberated' Epona from her nice comfortable ranch, or any of the other slightly twee things that Zelda fans tend to come up with when you mention the game. I remember all of those things, of course, but not as strongly as I remember the agonising, interminable five-year wait that we all had to endure before Ocarina of Time eventually made it to the UK. If any game adequately represents the amazing ability of Nintendo fans to whip themselves into an absolute frenzy over as little as a blurry screenshot (and Nintendo itself's remarkable capability to completely neglect its devoted fanboys), this has got to be it.

It says an awful lot for Ocarina of Time that even after such fevered anticipation and unbearable hype, it didn't disappoint even in the slightest. It was everything that anyone wanted of a 3D Zelda beautifully designed, masterful of its hardware, atmospheric, varied and suffused with character. More than any preceding game in the series, Ocarina of Time had a greatly involving story; though understated, moments like adult Link's first steps into a desolate, decaying, nightmarish future Hyrule and a terrified Princess Zelda fleeing the castle in the dead of night with Ganondorf's black steed close behind had a lot of narrative impact. Hyrule felt like a credible world in Ocarina of Time, populated by an imaginative and wonderfully varied array of creatures, people and enemies. This was a world you could lose yourself in, and though it lacked the characterisation and FMV storytelling techniques of the PlayStation RPGs of its time, its story and setting were no less absorbing.

Miyamoto once said that making Ocarina of Time "was like losing my virginity, in the sense that we were making something completely new and never done before". Indeed, this game definitely marks the point at which the Zelda series grew up. There are more complex themes here than in Link to the Past, harder puzzles, scarier moments and a more richly characterised world. Ocarina of Time knew how to work within the limitations or its hardware, and its visual style and superb audio made it extremely atmospheric. The lack of pre-rendered sequences and loading times meant that OoT's Hyrule felt consistent and natural, from the dark and frightening depths of the Shadow Temple to the sunny, cheerful market square outside Hyrule Castle.

'The History of Zelda - Part 1' Screenshot ocarina2

For a first attempt at a 3D Zelda (or any 3D adventure game of this scope, come to think), Ocarina of Time's gameplay and design are remarkably accomplished. Even today it is difficult to find shortcomings in its control (its Z-Targeting combat system has yet to be bettered), and it goes without saying that Ocarina of Time had a tremendous impact on videogaming as a whole. Its sheer interactivity remains mind-boggling, even in an age where almost every adventure game adopts a non-linear, go-anywhere-do-anything approach. You can pick up rocks, swim in rivers, climb things, hit things, talk to things, collect things, see a mountain in the distance and run right up to it - where RPGs limit the player through levels, experience and equipment, Ocarina of Time barely limits you at all. It is full of inspired gameplay elements (Epona, the ocarina songs, Navi) that, despite their diversity, somehow form one cohesive whole. This really is among the very, very best games that have ever been made, and in an industry where even those best games are often lambasted by vocal critics, the fact that it's still difficult to find anyone with a bad word to say about it is testament to its lasting appeal.

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Comments: 1-50 of 95 in total | next 50 »

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SeesThroughAll
28/11/06 @ 13:45
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Great editorials, these are.

Steroyd
28/11/06 @ 13:48
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OMG!!! a look into Zelda's Past and EG's imminenent review... i can't even tpye properloperly.

Zelda fans beware this is not something you'd want to remember
krudster [mod]
28/11/06 @ 13:52
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When it's done!
el_pollo_diablo
28/11/06 @ 13:54
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Never played any of them.

Does that make me a bad person?
Pooley
28/11/06 @ 13:56
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I remember playing LTTP and OOT over the Christmas period, '92 and '98.

Get up at midday, eat some lunch, start playing Zelda with my mate. 18 hours later, go to bed at 6am.

Repeat the above for days to finish each one.

Two of the best games I've ever played.

And, Twilight Princess sounds as if it will have exactly the same effect.

This is why I play games, for the pure enjoyment of it.
Steroyd
28/11/06 @ 13:57
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I remember the agonising, interminable five-year wait that we all had to endure before Ocarina of Time eventually made it to the UK.

Yeah...some things never change :/

The Zelda Clip Spaceworld 2001 anyone remember that?

That's a friggen 5 year wait for Zelda TP as well.
pretence
28/11/06 @ 14:01
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..... Awakening and Ocarina, unbelievable... loved when you travelled through time in Ocarina and realised you were only scratching the surface.... kind of like the opposite of Wind Waker were it ended up being shorted lived and shallow...

/I'd say the reviews done now?
Edited 1 times, most recently on 28/11/06 @ 14:39
Cuke
28/11/06 @ 14:02
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I remember buying an N64 second hand just to play OOT...

Fantastic game, sold the N64 right after I'd finished it though.
Steroyd
28/11/06 @ 14:03
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Yes it is impressive that a game that everyone wanted on the Gamecube since the console was announced on the backdrop of Zelda Ocarina of Time and space world sells so well as a launch title for the wii.
Darren
28/11/06 @ 14:07
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I've got Ocarina of Time and Majora's Mark as well as Link to the Past on a Collector Edition disc for the GameCube (the manager in GAME gave me a copy); will I still be able to play those on the Wii?
captainrentboy
28/11/06 @ 14:10
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Like Pooley,Ocarina of time provides one of my fondest memories of console gaming,like him I was on that title for an obscene amount of hours over the first few days of owning it(12+ without a break),it was just so immersive with such impressive graphics.
Infact I think I could say it's probably my favourite game of all time,but stupidly I don't want to go back to it incase it hasn't held up too well over the years. :/
Steroyd
28/11/06 @ 14:12
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Damn straight. ;)

Hang on are you sure a link to the past is on a collectors disc?

The only collectors disc i got was the one with Zelda, 1&2, Majora's Mask and Zelda OoT with Master Quest and all i had to do was buy the Mario Kart double dash bundle.

That was the best damn Nintendo bundle i ever seen it even topped the Super Mario Allstars bundle i got with the Snes... including Super Mario World. :D
Adam_T
28/11/06 @ 14:15
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Come on Zelda Review!!!!
InfiniteFury
28/11/06 @ 14:15
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When does the Wii NDA expire, this Friday? I'm sure I heard somewhere say there was a UK NDA, reviews pending.
MrFlintBlackman
28/11/06 @ 14:17
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Whats happening to the GameCube version of TP?

Btw never give Link a voice!
lambtron
28/11/06 @ 14:22
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Apart from Haaaaaaaa!
Steroyd
28/11/06 @ 14:25
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It's quite funny because in the GC version of Soul Calibur 2 Link has about 37 different voice sayings. o_O

huh
Hwuah
AAAAAAAAAHHHH
Doin
Edited 1 times, most recently on 28/11/06 @ 14:25
Psychotext
28/11/06 @ 14:26
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I still wish I liked the Zelda games. Feel like I'm missing out on some sort of gaming heritage. = /
Pooley
28/11/06 @ 14:26
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@ Captainrentboy

My mate played OOT again on the 'Cube when he got the Collectors Edition disk. He found it just as much fun the second time around.

These two will probably be in the Virtual Console section on the Wii soon, if not planned already, and will definitely be a necessary purchase.

BTW, the rumble on OOT was about the only time I felt that rumble was done properly in any game. Using it to locate hidden areas, brilliant idea.
Santino
28/11/06 @ 14:28
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Ocarina holds up really well even today rentboy, still the best game i have ever played , truly astonishing title. here's hoping TP delivers half of that experience and by almost all accounts it does exactly that.
ProfessorLesser
28/11/06 @ 14:31
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"Link's Awakening...was the first to feature the lengthy and convoluted trading sequence that is now a series staple."

If only it was a staple - to my mind it's only Link's Awakening and OoT that have actually bothered :-(

Also... god I love Zelda games.
zoidberg
28/11/06 @ 14:37
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I've seen a video version of a similar round-up to Zelda on gametrailers.com... The similarities are amazing...
snackbreak
28/11/06 @ 14:38
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What's not to like about the Zelda series? It's simply the best game series ever made...

But from the screenshots I think Twilight looks an awfull lot like Ocarina and Majora. I just hope they can bring something new and refreshing to the game because all the other titles (apart from the gameboy versions) did. Apart from the Wii controller...
ProfessorLesser
28/11/06 @ 14:40
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It's 6 years since I played Majora's Mask.

I'd be quite happy to play a similar game again now. More of the same would be quite welcome.
pretence
28/11/06 @ 14:42
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.... i hope they get the difficulty balance right, not too easy....
ProfessorLesser
28/11/06 @ 14:45
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I think it's still meant to be pretty easy, unfortunately.
pretence
28/11/06 @ 14:52
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thats a pity.... well as long as they haven't done a Wind Waker on it with the whole padding (sailing) thing....
J_C_X
28/11/06 @ 15:11
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OoT is the 2nd best game I have ever played! LttP was pretty good too. Recently I have been enjoying the delights of the Minish Cap and can't wait to Twilight Princess!
Zomoniac
28/11/06 @ 15:17
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I think I am broken. Played LTTP for three hours. Got insanely bored, turned off. Play OoT for about five hours, got insanely bored, turned off. Played Wind Waker, fell in love, played it for months, finished it, adored it. Went back to OoT to see what I'd been missing. Got insanely bored, turned it off.
Chtulie
28/11/06 @ 15:18
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Are there any other games that get/deserve this kind of treatment in anticipation of the next iteration? What other IP is out there with such astrong history and identity?
Mario has about as a long a history, quite a bit longer if one includes the Donkey kong games, will we see such retrospectives about the plumber before next year's release of Super Mario Galaxy?
Metal Gear has been around since the MSX as far as I know. Would it be unlikely to have a retrospective of it's amazingly convulted history for the release of the forth one in it's Solid Snake series?
wizbob
28/11/06 @ 15:21
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If only it was a staple - to my mind it's only Link's Awakening and OoT that have actually bothered :-(

Windwaker has the very convoluted Gorons-in-disguise trading quest
JonFE
28/11/06 @ 15:24
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Hang on are you sure a link to the past is on a collectors disc?

Well, it's not on my collector's disk, that's for sure...
Steroyd
28/11/06 @ 15:25
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Chtulie it seems EG will be looking into the past of such games when they're about to be released like the Final Fantasy history when Final Fantasy XII got released.... in the US.

Can't wait for the Zelda review.
Donny
28/11/06 @ 15:31
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*cough* been done before *cough*

Edited 2 times, most recently on 28/11/06 @ 15:32
Kay
28/11/06 @ 15:35
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Excellent article.

One thing about the series that this article mentions, but many people seem to forget, is the sheer diversity and variety in all of the games. They truly are all-in-one games, with adventuring, exploring, puzzle solving, slashing, collecting, fishing all rounded into a cohesive whole. The 3D GTAs may have heralded sandbox gaming but they are still flawed, whereas in something like OoT everything seems to work perfectly.

Also... the games have character, more than any other game series I've played. Not through long cut-scenes, or voice-acting, but through simple expressions, body language and gibberish sound. I'm replaying Majora's Mask now, and it's beautiful as well as dark, with some real sad and tender moments. That, more than anything else, is why I love the Zelda games.

K
binky
28/11/06 @ 15:35
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I've just started playing Minish Cap again as it goes. Superb game and annoyed I forgot about it leaving it unfinished. Portable Zelda fTw
nickthegun
28/11/06 @ 15:41
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Link to the Past is still my favourite. I can still whistle the flute tune....
AcidSnake
28/11/06 @ 15:43
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The collectors discs are actually two...

One launched with Mario Kart Double Dash
And one with The Wind Waker

The former has
- The Legend Of Zelda
- Zelda II
- The Ocarina Of Time
- Majora's Mask
- A 15 minute timed Wind Waker Demo

The latter has:
- Ocarina Of Time
- Ocarina Of Time: Master Quest
- Various videos of other games (F-zero GX and stuff)
Muddtallica
28/11/06 @ 15:46
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Oh, I wish it wasn't so boring to say that Ocarina of Time was hands-down the absolute best game I've ever played, because that's all I can say about it. I'm not even going to bother to try and qualify that, because I won't have anything to say that hasn't been said many times before.

I find Zomoniac's point interesting though...I do think that every new generation of Zelda game is tailored to a new group of players. As much as I love OoT, and all the Zeldas since, I never could REALLY get into previous ones, not even LttP, as much as I respect it...they aren't games that date at all if you go back to them even ten years after you first played them, but if you come into an older Zelda game ten years on from fresh, I think it's a different story...

pretence: To be honest, I've kind of given up on ever finding a Zelda game particularly hard ever again, I'm just too used to how they work now, but from what I hear, TP is unquestionably longer, more challenging and less padded than TWW. 50-70 hours is what I usually hear, with a similar number of dungeons to OoT, an overworld five times bigger, and nothing comparable to WW's hated Triforce map quest. I'll settle for that.
ProfessorLesser
28/11/06 @ 15:47
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"If only it was a staple - to my mind it's only Link's Awakening and OoT that have actually bothered :-(

Windwaker has the very convoluted Gorons-in-disguise trading quest
"

I was under the impression that it only involved about 3 different people and was over very quickly, resulting in a highly shit and useless item.
Xerx3s
28/11/06 @ 15:59
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Fantastic game, sold the N64 right after I'd finished it though.

Your loss as the machine had many games that easily rivalled it in terms of fun.
Carpathian
28/11/06 @ 16:00
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Damn you, Keza !

You have now made me want to drag out my Cube and slap on the version of OoT all over again - it really *was* that special, wasn't it.

The cables strewn across the room tonight will be your fault EG ! ;o)
Psi
28/11/06 @ 16:04
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link to the past is still the best game of all time.
Kay
28/11/06 @ 16:06
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Prof - the WW one was a bit shit, as it involved the same three people over and over again. In the end you got a piece of heart, as well all those lovely statues that you could plant all around town.

OoT one was best though, you at least got an item that was actually useful.

K
pretence
28/11/06 @ 16:13
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@ Muddtallica. Tis true.... The mechanics are too familiar to be as difficult ... unless they completely changed all his skills.... 70 hours game play!! ... Sounds like fun! Tis a metaphorical onion of a game so it tis or maybe a cluster of small onions of which you start in one all wrapped in a world encompassing onion.... Ahem.... something like that....

/tries to remember the last time was as excited about a game...

/.... remembers HL2 trailers
Keza
28/11/06 @ 16:14
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Zomoniac: Actually I liked Wind Waker most out of all the Zelda games as well, as you'll see when part 2 goes up. It's hardly a popular view, especially among Zelda diehards, but there was just something about it that captured my imagination, even more so than OoT. It seemed very genuine, somehow. Beguilingly so.

As for the GameTrailers retrospectives: honestly, I found them a little light...
pretence
28/11/06 @ 16:16
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Agreed.... tis a bit harsh having to wait an extra year... what are you going to do?.... I suppose I could not by the game in protest.... that would show them...;)

Not sure what "just as ghey as Sony means"?

@Keza Where you not disappointed at the low number of dungeons and tacked on last dungeon, it just seemed so rushed?
Edited 1 times, most recently on 28/11/06 @ 16:18
AcidSnake
28/11/06 @ 16:17
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I'm sure the delay has been well spent by the devs...
I'm pretty convinced it'll be worth the wait...
Zomoniac
28/11/06 @ 16:21
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Mudtallica: Although my first discovery of LTTP was through the GBA port, your claim that "they aren't games that date at all if you go back to them even ten years after you first played them, but if you come into an older Zelda game ten years on from fresh, I think it's a different story" isn't the answer in my case, as I played OoT on N64 when it first came out and found it mindnumbing then.

Perhaps it is that art style matters to me more than most. Wind Waker was so painfully charming that it would draw me in, it was an absolutely perfect example of cel-shading, and this big cartoon world was a joy to behold. But that's what it felt like, it was a fun and entertaining, cartoon-esque game, and that's why I enjoyed it. Why else would I enjoy it? The controls are standard 3rd-person fare, nothing groundbreaking, the fighting mechanic is archaic, and I hear talk about the "gripping story" and "epic quests". OoT might have been big, but to me it just felt pathetic, the story was throwaway drivel and the first five hours contained nothing resembling an epic quest, and a lot resembling tedium. Wind Waker suffered from all these flaws, but because I was so taken aback by the beauty of it, I didn't care. And that is why, many years later, after trying and failing to "get" OoT, finishing Wind Waker and putting the bonus disc in the Cube, I was still left bored and underwhelmed.

I've ordered TP, and I'll play it for a while, if only to see how the controller works on a non-tech-demo/mini-game-compilation "proper" game. But from what I can see and what I have heard, it's far more like OoT than any of the others, which is perfectly logical as that's what the majority of people want, but it doesn't appeal to me.
Pie0hPah
28/11/06 @ 16:23
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Oot made me a gamer all over again,

I can't see any game ever been so superior than its peers ever again.

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