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The History of Zelda - Part 1 Article

GameCube GameBoy Advance DS Wii
Article by Keza MacDonald

28 November, 2006

Page 1 of 2. Page 2 ->

Looking for Part 2? Click here.

Writing a Legend of Zelda retrospective might not seem like a particularly arduous undertaking; there's so much history attached to the Zelda series, and so much to be said about it, that the words should surely just fly onto the page.

The challenge is in finding anything to say about them that hasn't been said before. This feature started out as a simple history, but unfortunately it soon emerged that such pieces are even more uninteresting to write than they are to read. Anybody can wander onto Wikipedia and find out when a particular game was released, how it was received and what its key features were - I would hope that this article, which should whet your appetite for Eurogamer's imminent review of Twilight Princess, delivers a more subjective and (with any luck) more entertaining viewpoint than that, even if you disagree with every word of it.

There are some omissions; add-ons, spin-offs and expansions like Zelda BS, the infamous Philips CD-i games and Link's Awakening DX are not chronicled (trust me, this article is long enough as it is), and there are no sales figures or statistics or lists of different versions and cartridge colours. I genuinely believe that the Zelda series is a bit more interesting than that. Where some games embody particular genres and some particular themes, Zelda has always defied categorisation. These games are not RPGs, they are not puzzlers, they are not purely action games, they are not anything in particular; they are entirely themselves. It's this singular identity, on top of their ingenuity, spark and sheer character, that makes these games worthy of our respect, attention and, in so many cases, adoration. Zelda titles mark some of the most significant milestones in the history and development of videogames, and they are also the reason that thousands of people (myself included) got into gaming in the first place - they have enchanted generation after generation with their imagination, playfulness, beguiling innocence and enthralling, enticingly secretive virtual worlds.

Part One of this feature covers the first five games. Part Two picks up at Majora's Mask. Look out for it, along with EG's Twilight Princess review, over the next few days.

The Legend of Zelda, 1986

"It's dangerous to go alone"

'The History of Zelda - Part 1' Screenshot originalzelda

Most of us were probably children when we first played The Legend of Zelda, and to a generation used to endless repetition and high-score chasing, its vast, open world and free-roaming structure were mind-boggling. It was incredibly difficult to play without a map, as there was absolutely nothing to indicate what was going on (bar an amusingly badly-translated story that provided little in the way of guidance) - you switched it on, started the game, and there you were, in the middle of a field without even a sword for protection, with all sorts of nasties in every direction and an infectious melody playing in the background.

The Legend of Zelda was all about exploration. Its open-endedness and unique item-based structure rewarded inquisitive thinking and investigation as opposed to quick reactions and repetition, and there is a certain childish liveliness about it that has remained at the core of the Zelda series - go there, try this, find that, and maybe something really, really cool will happen. The title sequence gave a tantalising glimpse of all the exciting things to be found in Hyrule under the amusing heading 'All Of Treasure', and the only thing stopping eager players from running all over the map searching for caves and Rupees and items and new dungeons was its considerable difficulty. How kids of six and seven managed to complete this was a mystery to me when I was that age, and it remains so now.

The Legend of Zelda is easy to criticise when you play it today, as many new Wii owners will over the coming weeks thanks to the Virtual Console. Its freedom of design looks like aimlessness now, and it's very easy to get lost and frustrated at its general lack of structure and guidance (and its difficulty). Its key attraction - that is, the freedom and joy of exploration - is a theme that runs through the entire series, and there is nothing else here that hasn't been bettered by a later, more sophisticated Zelda title. TLoZ was incredible for its time, but there's little point in banging on about cartridge saves and the revolutionary concept of items now that it's 2006 and the word 'free-roaming' appears on pretty much every game's Features List. The Legend of Zelda was charming and wonderful in 1986, and its influence was enormous, but any new Wii owners who didn't play it in their childhood would probably be justified in throwing the controller at the screen and going back to Twilight Princess within ten minutes of downloading it.

Zelda II: The Adventure of Link, 1987

"If all else fails, use fire!"

'The History of Zelda - Part 1' Screenshot adventurelink

Zelda II is often regarded as the black sheep of the Zelda family, mostly because it is completely devoid of almost all of the characteristics that define a 2D Zelda game: it's not top-down, it's not really free-roaming, it has experience points and levels, and the aim is to restore various magical artefacts to dungeons as opposed to retrieving them from them. It's rather difficult to see exactly why Zelda II turned out as it did - given that console RPGs were very much an emergent genre at the time, it seems unlikely that it was specifically designed to ape them. It seemed to abandon the themes of exploration and discovery in favour of a more complex action-based combat system, which remains its most interesting feature. Perhaps it was just a matter of deliberate innovation (or deviation, indeed), but demonstrably the series didn't stick with this structure - which soon became a conventional early-RPG template - for very long.

Still, there it was. It seems fatuous to say that Adventure of Link is like Super Mario and Legend of Zelda smooshed together, but visually at least that is a fairly accurate description. The overworld is top-down, but it is a method of getting from place to place (in the manner of Breath of Fire et al) as opposed to a cohesive whole. Dungeons, towns and other places of interest are side-scrolling and the game plays largely like a platformer, aside from the ingenious combat. It's also infuriatingly difficult, even more so than its predecessor - clever AI, smart and precise platforming and limited lives make completing this a rather extreme challenge.

Zelda II did develop the series in many ways, introducing magic and a dark-fairy-tale storyline that seems to lay a lot of the groundwork for Link to the Past's. NPCs and towns also play a much greater part in the adventure than The Legend of Zelda's kind-but-completely-one-dimensional cave-dwellers, who seemed to exist solely to dole out swords and potions. Oddly, Adventure of Link is actually more interesting to play today than The Legend of Zelda, although the latter is unquestionably the better game; it is still so curiously different from the other games in the series, and indeed from almost all other games of its time, that it retains considerable novelty value.

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Comments: 1-50 of 95 in total | next 50 »

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SeesThroughAll
28/11/06 @ 13:45
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Great editorials, these are.

Steroyd
28/11/06 @ 13:48
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OMG!!! a look into Zelda's Past and EG's imminenent review... i can't even tpye properloperly.

Zelda fans beware this is not something you'd want to remember
krudster [mod]
28/11/06 @ 13:52
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When it's done!
el_pollo_diablo
28/11/06 @ 13:54
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Never played any of them.

Does that make me a bad person?
Pooley
28/11/06 @ 13:56
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I remember playing LTTP and OOT over the Christmas period, '92 and '98.

Get up at midday, eat some lunch, start playing Zelda with my mate. 18 hours later, go to bed at 6am.

Repeat the above for days to finish each one.

Two of the best games I've ever played.

And, Twilight Princess sounds as if it will have exactly the same effect.

This is why I play games, for the pure enjoyment of it.
Steroyd
28/11/06 @ 13:57
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I remember the agonising, interminable five-year wait that we all had to endure before Ocarina of Time eventually made it to the UK.

Yeah...some things never change :/

The Zelda Clip Spaceworld 2001 anyone remember that?

That's a friggen 5 year wait for Zelda TP as well.
pretence
28/11/06 @ 14:01
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..... Awakening and Ocarina, unbelievable... loved when you travelled through time in Ocarina and realised you were only scratching the surface.... kind of like the opposite of Wind Waker were it ended up being shorted lived and shallow...

/I'd say the reviews done now?
Edited 1 times, most recently on 28/11/06 @ 14:39
Cuke
28/11/06 @ 14:02
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I remember buying an N64 second hand just to play OOT...

Fantastic game, sold the N64 right after I'd finished it though.
Steroyd
28/11/06 @ 14:03
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Yes it is impressive that a game that everyone wanted on the Gamecube since the console was announced on the backdrop of Zelda Ocarina of Time and space world sells so well as a launch title for the wii.
Darren
28/11/06 @ 14:07
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I've got Ocarina of Time and Majora's Mark as well as Link to the Past on a Collector Edition disc for the GameCube (the manager in GAME gave me a copy); will I still be able to play those on the Wii?
captainrentboy
28/11/06 @ 14:10
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Like Pooley,Ocarina of time provides one of my fondest memories of console gaming,like him I was on that title for an obscene amount of hours over the first few days of owning it(12+ without a break),it was just so immersive with such impressive graphics.
Infact I think I could say it's probably my favourite game of all time,but stupidly I don't want to go back to it incase it hasn't held up too well over the years. :/
Steroyd
28/11/06 @ 14:12
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Damn straight. ;)

Hang on are you sure a link to the past is on a collectors disc?

The only collectors disc i got was the one with Zelda, 1&2, Majora's Mask and Zelda OoT with Master Quest and all i had to do was buy the Mario Kart double dash bundle.

That was the best damn Nintendo bundle i ever seen it even topped the Super Mario Allstars bundle i got with the Snes... including Super Mario World. :D
Adam_T
28/11/06 @ 14:15
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Come on Zelda Review!!!!
InfiniteFury
28/11/06 @ 14:15
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When does the Wii NDA expire, this Friday? I'm sure I heard somewhere say there was a UK NDA, reviews pending.
MrFlintBlackman
28/11/06 @ 14:17
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Whats happening to the GameCube version of TP?

Btw never give Link a voice!
lambtron
28/11/06 @ 14:22
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Apart from Haaaaaaaa!
Steroyd
28/11/06 @ 14:25
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It's quite funny because in the GC version of Soul Calibur 2 Link has about 37 different voice sayings. o_O

huh
Hwuah
AAAAAAAAAHHHH
Doin
Edited 1 times, most recently on 28/11/06 @ 14:25
Psychotext
28/11/06 @ 14:26
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I still wish I liked the Zelda games. Feel like I'm missing out on some sort of gaming heritage. = /
Pooley
28/11/06 @ 14:26
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@ Captainrentboy

My mate played OOT again on the 'Cube when he got the Collectors Edition disk. He found it just as much fun the second time around.

These two will probably be in the Virtual Console section on the Wii soon, if not planned already, and will definitely be a necessary purchase.

BTW, the rumble on OOT was about the only time I felt that rumble was done properly in any game. Using it to locate hidden areas, brilliant idea.
Santino
28/11/06 @ 14:28
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Ocarina holds up really well even today rentboy, still the best game i have ever played , truly astonishing title. here's hoping TP delivers half of that experience and by almost all accounts it does exactly that.
ProfessorLesser
28/11/06 @ 14:31
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"Link's Awakening...was the first to feature the lengthy and convoluted trading sequence that is now a series staple."

If only it was a staple - to my mind it's only Link's Awakening and OoT that have actually bothered :-(

Also... god I love Zelda games.
zoidberg
28/11/06 @ 14:37
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I've seen a video version of a similar round-up to Zelda on gametrailers.com... The similarities are amazing...
snackbreak
28/11/06 @ 14:38
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What's not to like about the Zelda series? It's simply the best game series ever made...

But from the screenshots I think Twilight looks an awfull lot like Ocarina and Majora. I just hope they can bring something new and refreshing to the game because all the other titles (apart from the gameboy versions) did. Apart from the Wii controller...
ProfessorLesser
28/11/06 @ 14:40
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It's 6 years since I played Majora's Mask.

I'd be quite happy to play a similar game again now. More of the same would be quite welcome.
pretence
28/11/06 @ 14:42
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.... i hope they get the difficulty balance right, not too easy....
ProfessorLesser
28/11/06 @ 14:45
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I think it's still meant to be pretty easy, unfortunately.
pretence
28/11/06 @ 14:52
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thats a pity.... well as long as they haven't done a Wind Waker on it with the whole padding (sailing) thing....
J_C_X
28/11/06 @ 15:11
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OoT is the 2nd best game I have ever played! LttP was pretty good too. Recently I have been enjoying the delights of the Minish Cap and can't wait to Twilight Princess!
Zomoniac
28/11/06 @ 15:17
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I think I am broken. Played LTTP for three hours. Got insanely bored, turned off. Play OoT for about five hours, got insanely bored, turned off. Played Wind Waker, fell in love, played it for months, finished it, adored it. Went back to OoT to see what I'd been missing. Got insanely bored, turned it off.
Chtulie
28/11/06 @ 15:18
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Are there any other games that get/deserve this kind of treatment in anticipation of the next iteration? What other IP is out there with such astrong history and identity?
Mario has about as a long a history, quite a bit longer if one includes the Donkey kong games, will we see such retrospectives about the plumber before next year's release of Super Mario Galaxy?
Metal Gear has been around since the MSX as far as I know. Would it be unlikely to have a retrospective of it's amazingly convulted history for the release of the forth one in it's Solid Snake series?
wizbob
28/11/06 @ 15:21
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If only it was a staple - to my mind it's only Link's Awakening and OoT that have actually bothered :-(

Windwaker has the very convoluted Gorons-in-disguise trading quest
JonFE
28/11/06 @ 15:24
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Hang on are you sure a link to the past is on a collectors disc?

Well, it's not on my collector's disk, that's for sure...
Steroyd
28/11/06 @ 15:25
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Chtulie it seems EG will be looking into the past of such games when they're about to be released like the Final Fantasy history when Final Fantasy XII got released.... in the US.

Can't wait for the Zelda review.
Donny
28/11/06 @ 15:31
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*cough* been done before *cough*

Edited 2 times, most recently on 28/11/06 @ 15:32
Kay
28/11/06 @ 15:35
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Excellent article.

One thing about the series that this article mentions, but many people seem to forget, is the sheer diversity and variety in all of the games. They truly are all-in-one games, with adventuring, exploring, puzzle solving, slashing, collecting, fishing all rounded into a cohesive whole. The 3D GTAs may have heralded sandbox gaming but they are still flawed, whereas in something like OoT everything seems to work perfectly.

Also... the games have character, more than any other game series I've played. Not through long cut-scenes, or voice-acting, but through simple expressions, body language and gibberish sound. I'm replaying Majora's Mask now, and it's beautiful as well as dark, with some real sad and tender moments. That, more than anything else, is why I love the Zelda games.

K
binky
28/11/06 @ 15:35
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I've just started playing Minish Cap again as it goes. Superb game and annoyed I forgot about it leaving it unfinished. Portable Zelda fTw
nickthegun
28/11/06 @ 15:41
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Link to the Past is still my favourite. I can still whistle the flute tune....
AcidSnake
28/11/06 @ 15:43
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The collectors discs are actually two...

One launched with Mario Kart Double Dash
And one with The Wind Waker

The former has
- The Legend Of Zelda
- Zelda II
- The Ocarina Of Time
- Majora's Mask
- A 15 minute timed Wind Waker Demo

The latter has:
- Ocarina Of Time
- Ocarina Of Time: Master Quest
- Various videos of other games (F-zero GX and stuff)
Muddtallica
28/11/06 @ 15:46
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Oh, I wish it wasn't so boring to say that Ocarina of Time was hands-down the absolute best game I've ever played, because that's all I can say about it. I'm not even going to bother to try and qualify that, because I won't have anything to say that hasn't been said many times before.

I find Zomoniac's point interesting though...I do think that every new generation of Zelda game is tailored to a new group of players. As much as I love OoT, and all the Zeldas since, I never could REALLY get into previous ones, not even LttP, as much as I respect it...they aren't games that date at all if you go back to them even ten years after you first played them, but if you come into an older Zelda game ten years on from fresh, I think it's a different story...

pretence: To be honest, I've kind of given up on ever finding a Zelda game particularly hard ever again, I'm just too used to how they work now, but from what I hear, TP is unquestionably longer, more challenging and less padded than TWW. 50-70 hours is what I usually hear, with a similar number of dungeons to OoT, an overworld five times bigger, and nothing comparable to WW's hated Triforce map quest. I'll settle for that.
ProfessorLesser
28/11/06 @ 15:47
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"If only it was a staple - to my mind it's only Link's Awakening and OoT that have actually bothered :-(

Windwaker has the very convoluted Gorons-in-disguise trading quest
"

I was under the impression that it only involved about 3 different people and was over very quickly, resulting in a highly shit and useless item.
Xerx3s
28/11/06 @ 15:59
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Fantastic game, sold the N64 right after I'd finished it though.

Your loss as the machine had many games that easily rivalled it in terms of fun.
Carpathian
28/11/06 @ 16:00
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Damn you, Keza !

You have now made me want to drag out my Cube and slap on the version of OoT all over again - it really *was* that special, wasn't it.

The cables strewn across the room tonight will be your fault EG ! ;o)
Psi
28/11/06 @ 16:04
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link to the past is still the best game of all time.
Kay
28/11/06 @ 16:06
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Prof - the WW one was a bit shit, as it involved the same three people over and over again. In the end you got a piece of heart, as well all those lovely statues that you could plant all around town.

OoT one was best though, you at least got an item that was actually useful.

K
pretence
28/11/06 @ 16:13
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@ Muddtallica. Tis true.... The mechanics are too familiar to be as difficult ... unless they completely changed all his skills.... 70 hours game play!! ... Sounds like fun! Tis a metaphorical onion of a game so it tis or maybe a cluster of small onions of which you start in one all wrapped in a world encompassing onion.... Ahem.... something like that....

/tries to remember the last time was as excited about a game...

/.... remembers HL2 trailers
Keza
28/11/06 @ 16:14
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Zomoniac: Actually I liked Wind Waker most out of all the Zelda games as well, as you'll see when part 2 goes up. It's hardly a popular view, especially among Zelda diehards, but there was just something about it that captured my imagination, even more so than OoT. It seemed very genuine, somehow. Beguilingly so.

As for the GameTrailers retrospectives: honestly, I found them a little light...
pretence
28/11/06 @ 16:16
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Agreed.... tis a bit harsh having to wait an extra year... what are you going to do?.... I suppose I could not by the game in protest.... that would show them...;)

Not sure what "just as ghey as Sony means"?

@Keza Where you not disappointed at the low number of dungeons and tacked on last dungeon, it just seemed so rushed?
Edited 1 times, most recently on 28/11/06 @ 16:18
AcidSnake
28/11/06 @ 16:17
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I'm sure the delay has been well spent by the devs...
I'm pretty convinced it'll be worth the wait...
Zomoniac
28/11/06 @ 16:21
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Mudtallica: Although my first discovery of LTTP was through the GBA port, your claim that "they aren't games that date at all if you go back to them even ten years after you first played them, but if you come into an older Zelda game ten years on from fresh, I think it's a different story" isn't the answer in my case, as I played OoT on N64 when it first came out and found it mindnumbing then.

Perhaps it is that art style matters to me more than most. Wind Waker was so painfully charming that it would draw me in, it was an absolutely perfect example of cel-shading, and this big cartoon world was a joy to behold. But that's what it felt like, it was a fun and entertaining, cartoon-esque game, and that's why I enjoyed it. Why else would I enjoy it? The controls are standard 3rd-person fare, nothing groundbreaking, the fighting mechanic is archaic, and I hear talk about the "gripping story" and "epic quests". OoT might have been big, but to me it just felt pathetic, the story was throwaway drivel and the first five hours contained nothing resembling an epic quest, and a lot resembling tedium. Wind Waker suffered from all these flaws, but because I was so taken aback by the beauty of it, I didn't care. And that is why, many years later, after trying and failing to "get" OoT, finishing Wind Waker and putting the bonus disc in the Cube, I was still left bored and underwhelmed.

I've ordered TP, and I'll play it for a while, if only to see how the controller works on a non-tech-demo/mini-game-compilation "proper" game. But from what I can see and what I have heard, it's far more like OoT than any of the others, which is perfectly logical as that's what the majority of people want, but it doesn't appeal to me.
Pie0hPah
28/11/06 @ 16:23
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Oot made me a gamer all over again,

I can't see any game ever been so superior than its peers ever again.

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