Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

PS3 Online: How It Works Article

PlayStation 3 Article by Rob Fahey

13 October, 2006

Page 1 of 2. Page 2 ->

The debate about online gaming is over. (Although the debate about whether one can be "face to face" with a capability will perhaps linger.) While we've spent the last five years - and longer, in some cases - talking about whether online functions were actually important to games, that discussion is now at an end. Online won, although perhaps not in the way that its most loyal adherents had hoped for. Every next-gen console, and even every recent handheld console, now sports an online service out of the box; networks are becoming a core element of what we could, if we were being a bit pretentious, call "the gaming ecosystem".

That doesn't, however, mean that all games have become online games. We haven't dispensed with single-player, and we never will - for many people, compelling experiences come from storytelling or cinematics, not from deathmatch or 40-man raiding parties. It's still hard to tell just how many people actually care about online gaming in terms of actually playing with other people, but it's certainly a fairly small, albeit growing, proportion of gamers. No, the real explosion in online has come from other areas - such as the ability to get game demos, to access new content for your games, to communicate with friends, to create an online identity for yourself and even to download entirely new games or retro titles over the network. Multiplayer gaming, as distinct from online gaming, is just a small part of what is now a much larger tapestry.

Unsurprisingly, the PC has been the pioneer in this area, just as it was the first platform to really adopt networked multiplayer gaming. You've been able to download demos, shareware games and indie software for years, and of course communicating with friends and creating an identity for yourself is core to the PC's online functionality. In the console arena, Microsoft leads the charge; the Xbox was the first games console to have a broadband, fully functional online service that gave users friends lists, notifications, voice chat and so on as a core part of the console, rather than as a strapped-on afterthought, and Xbox 360 builds on that to a massive degree with services like Xbox Live Marketplace and Xbox Live Arcade.

Sony, on the other hand, is late to the party. The PlayStation 2 didn't even have a built-in network port, let alone a network service as part of the core offering - and while isolated online titles like Final Fantasy XI proved massively popular on PS2 (in places where it was available, anyway), even the most die-hard Sony fan couldn't exactly describe the PS2's online service as a success. Certainly, it had more users than Xbox Live did last generation - but then again, the PS2 also had an installed base five times larger. In terms of ease of use, consistency of interface, and simple accessibility - not to mention software support - PS2 online was a distant second place to Xbox Live.

Third Time Lucky

'PS3 Online: How It Works' Screenshot ffxi

Final Fantasy XI for the PS2.

Sony doesn't intend on allowing that to happen again - and despite Microsoft's five-year headstart in the online arena, the creators of PlayStation 3 are hoping that they can roll out an online service to rival Microsoft's for the launch of their console in Japan and North America in just a few scant weeks' time. A quick glance around the Internet suggests that skepticism regarding that particular goal is high - to say the least. Can a company whose online strategy in the last generation was so patchy, and their actual service so weak, really turn things around on the online front in time for the PS3's launch?

There's one way to tell for sure - actually look at the service in the flesh. For that, there's nowhere better to go than the office of Sony's worldwide studios boss Phil Harrison, located in Soho just near London's Oxford Street. Lots of Soho offices are pretty swish - but few of them have a fully functioning PlayStation 3 unit sitting under a massive HDTV screen, and hooked up to the test version of the PS3 online network which will switch over into a live service in early November when the console heads to store shelves in Japan and America.

First things first, and before we even touch the PS3, it's worth mentioning a few key factors which Sony is relying on heavily for the online service. For a start, the PS3 is designed from the ground up as an online device - unlike the PS2, which suffered from a number of major problems on that front. Building an online device requires a few major differences from an offline box - for one, it's important to be able to update your operating system, so that when you add new services or change features, you can incorporate those into the console's dashboard. On the Xbox or Xbox 360, new services are added with occasional software patches that are issued over Xbox Live; the PS2 couldn't do that, so you actually had to boot into a piece of software to do anything related to online functions. That's a clunky, messy way of doing things, and it's a big part of the reason why PS2 online was so poor.

PS3, however, has a fully upgradeable operating system, which is capable of downloading patches over the network and applying them to itself. This actually isn't new territory for Sony - the PlayStation Portable does exactly the same thing, and since that device was launched, Sony has added loads of new online features using network updates, including a fully functional web browser with Flash and RSS support. Actually, the comparisons with PSP don't stop there - we'll come back to those in a moment.

The other big difference on PS3 is that the device has a hard drive - even in its lower-spec configuration. This means that unlike the PS2, which relied on small, expensive memory cards that could easily be moved from machine to machine or even lost entirely, the console has the ability to store its configuration properly and reliably - not to mention being able to download and store loads of content. You couldn't have done that on PS2, which crippled the system from an online point of view.

Softly, Softly

'PS3 Online: How It Works' Screenshot hardware

The PS3, designed as an online device.

Okay, so Sony is getting it right on the hardware front this time. Let's not beat around the bush, though - hardware is only a small part of the battle. Online services live or die on the strength of their software. Can I set up an account easily? Can I add and manage friends without a doctorate in computer science? How about buying content, or browsing for demos?

Let's turn the console on and find out.

Booting up a PS3 immediately reminds you of the PSP once again, because you're presented with the Cross Media Bar - that row of category icons across the middle of the screen which expand out vertically to reveal a number of new options as you hover over them. In fact, PSP users will be right at home on the PS3, since Sony's drive to ensure that it's presenting a consistent interface to users of its products means that you'll even see exactly the same icons for the same functionality. Settings, Photo, Music, Video, Game... These are all familiar from the PlayStation Portable, and although each one of them undoubtedly sports additional functions here, that's not what we're here for.

No, we're really here for the new buttons on the bar. On the far left, the first thing you highlight when you log in is called User Profiles. On the far right, you've got two buttons called Network (which appeared on the PSP in a firmware update) and Friends. User Profiles looks like a little house with a smiling face on it; Network is a globe; Friends is two little houses with smiling faces sort of touching, in a platonic way. They're friends, you see. Friendly houses.

User Profiles works pretty much how you would expect it to, with a list of the different profiles stored on the console popping up in the vertical bar when this option is highlighted. Yes, this is old hat if you're an Xbox 360 user, but the PS3 will support multiple user profiles on the console - so when you turn it on, you select your own profile, and you're instantly logged into your own PlayStation Network account as well as activating all your own settings for the system. If you share a console with multiple different people, or if friends come around to play often, this is an incredibly useful feature.

Moving one left, we can make a brief stop off at Settings if you like - here, you'll find the settings page for your network, allowing you to enter exciting things like IP addresses and passwords for wireless access, using pretty much exactly the same interface as the PSP. As with other consoles (and, realistically, the majority of network devices these days), the chances are you'll never really need to tweak anything in here, as your home network probably allows devices to auto-configure themselves using DHCP. Obviously enough, the PS3 stores its settings permanently, so you won't have to re-enter them for different games or any such guff.

The One With The Single Sign-In ID

'PS3 Online: How It Works' Screenshot mediabar

PSP users will be at home with the PS3 interface, thanks to Sony's consistency efforts.

Okay, let's scoot across the bar to the right hand side. One in from the right you find the Network button; this, essentially, is the web browser on the console. Unlike the Xbox 360, PS3 has a fully functional web browser, which according to Harrison supports a wide variety of standards right up to the complex Web 2.0 stuff you find places like Gmail using - and you can access any site on the Internet through the browser. So yes, you'll be able to browse Eurogamer on your PS3; now there's a killer app for you. Much like the PSP browser, this one will also support stuff like bookmarks and all the other usual features you'd expect from a web browser.

We're now teetering on the very right hand edge of the Cross Media Bar, looking at the Friends icon. This is where the magic happens... Is what I'd probably say, if I were working in a circus.

On the Friends vertical bar, there are two different types of icon. The first, logically enough, are friends - each of your signed-in friends has their own icon on this bar, and you select that icon to view a number of different ways of interacting with them. The other icons are those for managing your PlayStation Network account. Let's talk about those first.

At heart, there are two types of PlayStation Network account - a master account, and an associated account. The chances are that most gamers will use master accounts, but associated accounts will be especially useful for families - where, for example, a parent (who holds a master account) wants to be able to limit the amount that their kids (with associated accounts) can spend in the PlayStation Store.

To Page 2 ->

Advertisement

Want to comment on this article? Log in, or register!

Comments: 1-50 of 255 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Dr.Mott
13/10/06 @ 15:44
#1
0
You buried this comment
Comment below viewing threshold
Show
FIRST!!!

Now to read th article, I just didn't want to miss this chance.
Bertie [staff]
13/10/06 @ 15:45
#2
0
You buried this comment
Comment below viewing threshold
Show
Second!! get in!
Eighthours
13/10/06 @ 15:45
#3
0
You buried this comment
Comment below viewing threshold
Show
Good article!

Down to the details: So, if you can't respond to messages ingame, this presumably means that cross-game invites aren't possible? Or cross-game voice chat?
Edited 1 times, most recently on 13/10/06 @ 16:48
crazyhorse174
13/10/06 @ 15:45
#4
0
You buried this comment
Comment below viewing threshold
Show
That isn't true about the Xbox being the 1st broadband enabled console is it?

Didn't the Dreamcast have an optional Broadband modem? Not sure if it was available over here though...

Please confirm.

EDIT: My mistake...it was actually referring to Xbox Live rather than Broadband capabilities....doh!
Edited 1 times, most recently on 13/10/06 @ 16:46
phAge
13/10/06 @ 15:46
#5
0
You buried this comment
Comment below viewing threshold
Show
3rd! Yay!

(Most likely 47th, but still...).
Emilia'sHorse
13/10/06 @ 15:50
#6
0
You buried this comment
Comment below viewing threshold
Show
With Sony's music and film studio ownership they stand a good chance of stuffing the PS3 with great stuff to download. I often look at the 360 entertainment and film trailers in the vain hope of something new...but alas.

Carrybagma
13/10/06 @ 15:51
#7
0
You buried this comment
Comment below viewing threshold
Show
It works???!
CrunchinJelly
13/10/06 @ 15:51
#8
0
You buried this comment
Comment below viewing threshold
Show
Who on earth wants to view websites on their TV?

We had this with the Dreamcast and it just didn't work.
Dr.Mott
13/10/06 @ 15:51
#9
0
You buried this comment
Comment below viewing threshold
Show
"PS3 Online for gaming sounds good. Using the PS3 to browse the internet is of no interest to me, although i'm sure the PS3 web browser software has been well designed. "

I hope the keyboard system is a lot better than the PSP's, that got pretty annoying.
lambtron
13/10/06 @ 15:51
#10
0
You buried this comment
Comment below viewing threshold
Show
"Certainly, it had more users than Xbox Live did last generation..."

I'm sorry but that is completely incorrect. I'll think you'll find that the footprint of people using PS2 online is negligible. This seems to be left over from when Sony said more people were playing SOCOM than all the people playing Xbox live put together. That may have been true at the time, but Halo2 hadn't launched at that point and as Bungie stat's show that game got more unique player per day than SOCOM.
disc
13/10/06 @ 15:53
#11
0
You buried this comment
Comment below viewing threshold
Show
That was a bit unexpected. Cool.
Halo Jones
13/10/06 @ 15:53
#12
0
You buried this comment
Comment below viewing threshold
Show
Who on earth wants to view websites on their TV?

We had this with the Dreamcast and it just didn't work.


Viewing the websites on a HD capable TV is a big plus to me, means I don't have to walk upstairs to the PC if I want to have a quick surf of the net.
Edited 2 times, most recently on 13/10/06 @ 16:54
Shinji [mod]
13/10/06 @ 15:53
#13
0
You buried this comment
Comment below viewing threshold
Show
Who on earth wants to view websites on their TV?

Actually, speaking personally, I view websites on the screen in my living room loads. Handy when you want to drunkenly show someone something on YouTube, or prove a point on Wikipedia, or whatever :)

That's sorta beside the point, though. I think what's more important is that having a web browser built in means that Sony can build actually attractive, functional interfaces for things like the PlayStation Store, or for sign-ups for various bits and pieces, and so on. It's one thing the 360 really lacks - Marketplace has great content, but the interface for finding any of it is a shambles.
Edited 1 times, most recently on 13/10/06 @ 16:54
Carlo
13/10/06 @ 15:54
#14
0
You buried this comment
Comment below viewing threshold
Show
/bombshell.

5pm on friday...

This'll be going on all weekend
lambtron
13/10/06 @ 15:56
#15
0
You buried this comment
Comment below viewing threshold
Show
One other thing ... no mention of how this actually works in relation to games...
Shinji [mod]
13/10/06 @ 15:57
#16
0
You buried this comment
Comment below viewing threshold
Show
I'll think you'll find that the footprint of people using PS2 online is negligible.

Worldwide, they had something like 6 million unique users on the service, as I recall. Bear in mind how many people played stuff like FFXI on the PS2. Certainly, no one PS2 game hit the concurrency numbers that Halo 2 managed, but overall more people used the service.

Xbox Live usage in the last generation never even touched 2 million users. It was MUCH better than PS2 Online in terms of percentages, though (and in terms of just about everything else, which I think is rather more important to this discussion).
Shinji [mod]
13/10/06 @ 15:59
#17
0
You buried this comment
Comment below viewing threshold
Show
no mention of how this actually works in relation to games...

I'm not sure what you want to know on that front. I've been sorta confused by that question on a few occasions, to be honest. Games will either be peer to peer, or run on publisher-provided services, same as they do on Xbox Live, but you'll have a centralised buddy list and messaging functions and so on.

I'll grant, this isn't a comprehensive feature set yet - I confess that I honestly don't know if you can do in-game invites, which someone else asked about, but it's something that I absolutely will find out at the next possible opportunity.
lambtron
13/10/06 @ 15:59
#18
0
You buried this comment
Comment below viewing threshold
Show
I'm curious as to what defines using the service though Shinji.

When I lived in the States plenty of stores were practically forcing people to buy broadband adapters ( i.e. giving them away free with the console ). If a user constitutes just signing up once for a free system as opposed to actually playing games online more than once then its not really a fair comparison.
repairmanjack
13/10/06 @ 16:00
#19
0
You buried this comment
Comment below viewing threshold
Show
"PSP users will be right at home on the PS3"... For some reason that line filled me with dread.

I hope they get this right. Hell, they have to.
Mox
13/10/06 @ 16:02
#20
0
You buried this comment
Comment below viewing threshold
Show
Six million uniques? You're out of your tree.
skillian
13/10/06 @ 16:04
#21
0
You buried this comment
Comment below viewing threshold
Show
If most games are free to play online, then that's a huge advantage and system seller over XBL. Big enough to make the PS3 the online platform of choice, though performance will have to be good too.

The fact that prices are in real money rather than some arbitrary points system is a good thing too.
Razorus
13/10/06 @ 16:06
#22
0
You buried this comment
Comment below viewing threshold
Show
It may be free, but Sony is taking a huge risk. They're going to lose a hell of a lot of money and may start charging for the online services some time in the future.
megastar
13/10/06 @ 16:08
#23
0
You buried this comment
Comment below viewing threshold
Show
sounds quite promising actually.
disc
13/10/06 @ 16:13
#24
0
You buried this comment
Comment below viewing threshold
Show
Razorus: You funny.

In the words of Bill Gates.

Content is King.

Sell that content, make loads of money. No need to charge for the service, the service is like the internet except there is only one shop. YOUR shop.

Carrybagma
13/10/06 @ 16:14
#25
0
You buried this comment
Comment below viewing threshold
Show
Actually, it sounds very cool. I've not used XBL before - I didn't know you could only have one profile per account. That wouldn't be good for me.

Sounds like Sony and Nintendo are concentrating on presentation and accessibility whereas Microsoft are piling up content. XBL will become a 'geek only' service if Microsoft let the other two take the lead.
DCrider360
13/10/06 @ 16:14
#26
0
You buried this comment
Comment below viewing threshold
Show
sounds like a xbox silver account actually.
disc
13/10/06 @ 16:15
#27
0
You buried this comment
Comment below viewing threshold
Show
DCrider360: Except that you can actually play games on the Internet with the PS3 service. Playing games is sort of what you want to do and since that's free I'd say the service is not at all similar.
Edited 1 times, most recently on 13/10/06 @ 17:15
SeesThroughAll
13/10/06 @ 16:15
#28
0
You buried this comment
Comment below viewing threshold
Show
It may be free, but Sony is taking a huge risk. They're going to lose a hell of a lot of money and may start charging for the online services some time in the future.

Little Phil has already carefully (for a change) stated in an interview that not even online multiplayer is guaranteed to be free. For some games, such as launch titles like Resistance, it's expected to be free, but not for most games. And it looks like downloadable shiny horse armor will still cost 2 euros in a PS3. :D
Edited 1 times, most recently on 13/10/06 @ 17:20
JackB
13/10/06 @ 16:20
#29
0
You buried this comment
Comment below viewing threshold
Show
Nice article, but I wonder if he's a 360 user...

"Yes, this is old hat if you're an Xbox 360 user, but the PS3 will support multiple user profiles on the console - so when you turn it on, you select your own profile, and you're instantly logged into your own PlayStation Network account as well as activating all your own settings for the system. If you share a console with multiple different people, or if friends come around to play often, this is an incredibly useful feature."

Huh?? The 360 Live does that too. I already have 5 profiles on my 360, that can be switched without rebooting.

I'm in the minority, that like the idea of the web browser. I might use it when I'm too lazy to boot my laptop.

"the only things you'll pay money for are paid-for downloadable content, or subscriptions to premium services like massively multiplayer games."

Umm, not so fast. Each publisher makes their own decisions here. Sony is charging for demos, so expect money will be going from your wallet to someones elses very soon. :-)

"At present, however, there's no system for actually reading or responding to messages while you're still in the game, as the operating system doesn't take resources away from games in order to do that - however, according to Harrison, that functionality may well appear in an OS update, presumably based on whether users actually express a desire for it or not."

That one is very useful on the 360. I'm chatting, messaging etc, a lot in lobbies to friends in another game. That's how I know, I should leave the game to join them...

The store could be excellent with all of Sony's potential content. And I prefer money to points.

All in all it looks promising. I'll enjoy the content, as that's a bonus, but the online multiplayer connectivity/lag issues and/or how many games will offer multiplayer is the most important for me.

However, for many who want online for reasons other than multiplayer, this could work fine.











Edited 1 times, most recently on 13/10/06 @ 17:24
Pooley
13/10/06 @ 16:23
#30
0
You buried this comment
Comment below viewing threshold
Show
This all sounds good. For me, the ability to access the Internet on my TV would be very useful as I currently don't have a PC linked to the screen.

How do you navigate the web pages without a mouse though? I assume this is done via the controller, using the joystick.

It would be cool if you could use the sixaxxis functionality to have a psuedo-3D mouse...
BartonFink
13/10/06 @ 16:27
#31
0
You buried this comment
Comment below viewing threshold
Show
That's sorta beside the point, though. I think what's more important is that having a web browser built in means that Sony can build actually attractive, functional interfaces for things like the PlayStation Store, or for sign-ups for various bits and pieces, and so on. It's one thing the 360 really lacks - Marketplace has great content, but the interface for finding any of it is a shambles.
Very good pouint and I totally agree with you. As much as I like the service trying to find stuff in there is at times a right nightmare.
disc
13/10/06 @ 16:28
#32
0
You buried this comment
Comment below viewing threshold
Show
LeDilettante: The Xfire addon for Untold Legends is separate for their game, as they described it on next-gen.biz you would log in to your x-fire account as you launched the game. So the game would store those login details.
el_pollo_diablo
13/10/06 @ 16:31
#33
0
You buried this comment
Comment below viewing threshold
Show
The interface didn't actually debut on the PSP, it was on that piece of shit PSX first.

I actually loathe the interface personally. Too many options all given equal weighting.
kingkatt
13/10/06 @ 16:33
#34
0
You buried this comment
Comment below viewing threshold
Show
Two questions:

How do you buy anything from the store if you don't have a credit card to put money in your "wallet"?

Having seen it first hand on a no doubt huge "full-HD" monitor, do you think any part of the interface will work on a normal sized standard def TV? On every screenshot I've seen so far, the text is tiny.

macksed
13/10/06 @ 16:33
#35
0
You buried this comment
Comment below viewing threshold
Show
if you can plug in a USB keyboard, or hard drive, etc, im sure you can plug in a usb mouse if you want.
bluebird
13/10/06 @ 16:35
#36
0
You buried this comment
Comment below viewing threshold
Show
@SeesThroughAll:

"Little phil" has said that because Sony leaves the model up to the publishers.

So far only the MMO publishers have asked for a monthly fee, which is reasonable, given the cost of keeping such a system running and supplied with content. The only reason you DO pay for online pvp on the Xbox 360, is because Microsoft COULD. They are the only ones in town at the moment, so they have no competition and can ask you what they want.

Sony will not ask for a fee for playing online, and the publishers will not in most cases, just like they didn't ask for an extra fee on the 360. Like Disc said, their revenue model is through the shop, and Sony want to be the new Itunes (with games, audio, video, connectivity).

Expect Microsoft to make gold membership free soon after the PS3 launches... :)
Ihya
13/10/06 @ 16:40
#37
0
You buried this comment
Comment below viewing threshold
Show
Glad there are no points, just Olde money prices.

Interesting read.
ronuds
13/10/06 @ 16:41
#38
0
You buried this comment
Comment below viewing threshold
Show
Will you be able to download things onto the PS3 from the internet? Like, can I come to Eurogamer from my PS3 and download a video? That would be pretty cool. Otherwise, I don't see why I'd want to use my video game controller to navigate the web. What a pain that sounds like.
sport
13/10/06 @ 16:43
#39
0
You buried this comment
Comment below viewing threshold
Show
@disc: "No need to charge for the service, the service is like the internet except there is only one shop. YOUR shop. "

don't quite get that - please explain...

Mordum
13/10/06 @ 16:49
#40
0
You buried this comment
Comment below viewing threshold
Show
Does'nt sound like its offering anything new at the moment. But just having a decent online service will be good for PS3 owners (theres nothing like online gaming, I love it). Also, I do like the fact that money will be shown in simple region currencies (Ł,$, etc)... I don't like the gamerpoints that Microsoft insist on using.

I'm still waiting for some killer online feature that the PS3 will offer over its competitors. It is free apparently (although for the initial console price, it damn well should be), but what 'free' actually ends up meaning I'll wait and see. Hopefully there is no catches, then maybe Microsoft will scratch my Gold subscription cost :)
Edited 1 times, most recently on 13/10/06 @ 18:36
Gurgeh
13/10/06 @ 16:50
#41
0
You buried this comment
Comment below viewing threshold
Show
Game pricing will be up to the publishers, and as 3rd party publishers will get charged somewhere along the line for running servers / networking, that will get passed on to the end user, unless they allow Ps3s to host games or Sony generously allows bandwidth and servers for free.

"As to the content that will be available, Sony is still playing its cards close to its chest to some extent - but one thing the giant firm is clear on is that the PlayStation Store will grow to encompass more than just new game content and demos"

From Sony's point of view the games will be the minor point of the Store. They want you to buy music and movies direct from them, bypassing stores, pirated copies and especially the internet along the way.
kangarootoo
13/10/06 @ 16:51
#42
0
You buried this comment
Comment below viewing threshold
Show
"Who on earth wants to view websites on their TV"

That would be the thousands out there with media centre PCs and mini macs connected to their TVs. You're welcome.
disc
13/10/06 @ 16:52
#43
0
You buried this comment
Comment below viewing threshold
Show
sport: If you have a machine in your living room that can download movies with the click of a button why would you ever go out and rent a movie ever again?

If you have a machine connected to your surround sound system and you can buy your favourite new music on it immediately after it is released, why would you ever go out and buy an album ever again?


Sure there are several different issues here to consider, people say they want the physical media and the physical box. But if the choice is there and if it's there at the click of a button on your 'TV', why wouldn't you try it out?
kangarootoo
13/10/06 @ 16:53
#44
0
You buried this comment
Comment below viewing threshold
Show
@Razorus

"They're going to lose a hell of a lot of money and may start charging for the online services some time in the future."

I'm sure they have thought of a business plan that stretches more than a few months. And almost certainly a business plan that doesn't involve doing what you suggest.
optimusprym8
13/10/06 @ 16:54
#45
0
You buried this comment
Comment below viewing threshold
Show
publishers will be able to charge what they want for content and so we'll end up paying wildly differing amounts for essentially the same thing from title to title. Hmm... spose it makes sense for MMOs though and other in-game micro-payment stuff.
Guff-Pipe
13/10/06 @ 16:55
#46
0
You buried this comment
Comment below viewing threshold
Show
I know its bloody cocking expensive to start with but with free online gaming, a good size Hard drive (60gig) and the need to not have to buy an extra wireless adapter, and play and charge kit a la 360, make it a little bit easier to swallow.

Sounds good to me. like the idea of being able to plug my keyboard in and browse the web on my TV. I think someone already mentioned it will be handy for showing friends web stuff like you tube when they come round.
kangarootoo
13/10/06 @ 16:55
#47
0
You buried this comment
Comment below viewing threshold
Show
"if you can plug in a USB keyboard, or hard drive, etc, im sure you can plug in a usb mouse if you want."

I believe PS3 will support standard bluetooth peripherals too. So you can use a bluetooth keyboard or your blutooth mobile phone headset.
kangarootoo
13/10/06 @ 16:58
#48
0
You buried this comment
Comment below viewing threshold
Show
"so we'll end up paying wildly differing amounts for essentially the same thing from title to title"

Normal market mechanics will even things out. If one game charges shit loads and another doesn't, people won't buy the expensive content and their prices will have to drop in response. Other markets don't have some pricing overseer and they work themselves out just fine.
kangarootoo
13/10/06 @ 16:59
#49
0
You buried this comment
Comment below viewing threshold
Show
This is a good thread. Comments, questions, discussion. This is the way it should always be.

I'm sure it will be f*cked in an hour.
TripleSeven
13/10/06 @ 17:01
#50
0
You buried this comment
Comment below viewing threshold
Show
Very nice. A few things remain to be seen, but paying for Gold 12 months a year over 5 years looks pretty bad right now. "Choice and bargain bla-bla". Sorry for that. I'm sick of this nonsense.

Comments: 1-50 of 255 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery