Gears of War tips and tricks
Crunching Gears on your behalf.
We have a full walkthrough to Gears of War sitting here, but it's so deathly dull and boring we figured most of you would nod off if we posted it. So we've ripped out the useful bits and binned the rest. First up, tips on beating all the baddies in the game, and over the page, the whereabouts of all 30 COG tags.
No, thank you. You're so very welcome.
Drone
The lower-class citizens of the Locust world can be found in just about every area of the game, usually firing a Hammerburst in your general direction. They're fairly stupid but have strength in numbers. If you find yourself being overrun then sneak around to the side or rear as they're really easy to flank. Close grub holes as soon as possible to limit their numbers.
Grenadier
Grenadiers are basically Drones armed with Frag Grenades. You'll definitely want to keep your distance and take cover whenever grenades are being pinged around the place. Avoid melee attacks because they're also armed with Gnasher shotgun-style weapons which deal out significant damage at close range. Fight fire with fire, or in this case, frags with frags.
Sniper
While Snipers are fairly weak, they're deadly thanks to their sharp-shooting skills. They're often hidden from sight too, making them difficult to pin-point. Hopefully you'll have a sniper rifle of your own in the form of the Longshot. Take cover and methodically pick them off with a long range shot to the skull.
Guard

A clear notch above Drones in the food chain, Theron Guards are far more intelligent and will work together as a team to flank you. They often take cover too, making them difficult to flush out. Tactics aside, they're not much stronger than standard Drones, so once you're face to face they go down really easily. Don't forget to grab the nifty Torquebow weapon they drop.
Boomer
The Boomer is a formidable foe. As the name suggests, they're armed with powerful Boomshot rocket grenades. Somewhat foolishly on their part, they're happy to shout "Boom!" just before firing. This is your cue to dive for cover. It takes them a long time to reload and they move slowly, so use your relative speed in both these areas to defeat them.
Wretch
You'll first spot these four-legged freaks at the very beginning of the game, crawling over the ceiling of the prison cellblock. They're fast, agile and numerous in number, but they possess no firearms and fall incredible easily under Gnasher fire. Look out for the 'dark' variants later in the game - they go out with a bang, so get ready to run!
Kryll

Best described as fat bats with big teeth, Kryll lurk in the dark and will devour any creature (including Locust) who step from the safety of the light. You can't kill them by any conventional means, so just avoid them by staying in light areas. Thankfully, they only appear in a couple of parts of the game.
Seeder
The only way to kill Seeders is with the Hammer of Dawn. Lock onto its bloated body and wait for the satellite to do its magic laser thing. Of course it's not that straightforward, as the Seeder will eject Nemacysts, nasty little airborne baddies that whiz towards you and explode on contact. They're fast and worryingly accurate, so shoot them out of the sky before they can lock onto you.
Berserker
You'll encounter a Berserker on three separate occasions, and each time you need to lure her to a vulnerable spot using only sound (they are completely blind). At the end of Act 1, in the Tomb of the Unknowns, there are three metal doors. Stand by each door and fire a few shots at the Berserker to attract her attention, then quickly dive out of the way as she rips through the metal. Once outside you can use the Hammer of Dawn to rain down on her parade. It's a similar story in Act 4, when you're inside the Academy, only you need to make her smash through the stone pillars. This will cause the roof to collapse, allowing you to use the Hammer of Dawn once more. Finally, in Act 5 on the first section of the Tyro Pillar, you can dispense with the Hammer of Dawn altogether. Instead, dart past the Berserker and make her follow you to the far end of the carriage. Now sneak silently to the other end, pressing the green button on the left as you go. This will cause the carriage to detach and derail. If the Berserker manages to jump free, get her to charge into the gap left by the carriage.
Corpser

Don't be worried about the size of this big ol' crab thing. When you eventually face the Corpser at the conclusion of Act 3, it's surprisingly easy to defeat because it follows traditional boss rules (yes, it has got a blindingly obvious weakness). Circle around to its left, shooting its exposed belly until it opens its mouth in agony. Now shoot its mouth area to inflict damage and make it back up. Eventually it'll move onto a metal platform. Shoot the platform supports to finish it off.
Reaver
These flying beasts carry a couple of Locust Guards on their backs. It's possible to make it crash and burn by shooting the underside of its body, but it's much easier to kill the enemies it carries, thereby instantly ending the threat. If you have a Longshot handy then this is definitely the way to go.
Raam
Standing steadfastly between you and glorious victory is General Raam, leader of the Locust army. As soon as the battle begins, equip your Torquebow and fire at Raam's head. The Kryll should disperse, at which point you need to select your Longshot and pop the boss in the head. If you're lucky with your reloads you may be able to hit him twice. His brutal melee attack will kill you instantly, so when he gets close, throw a Frag Grenade at his feet to slow him down. Quickly run to a new position and repeat the Torquebow/Longshot strategy until Raam falls and the game is complete.
COG Tags
There are 30 special tags hidden throughout the game. If you see a spray-painted Crimson Omen sign then a tag will be lying somewhere nearby, but if you can't be bothered to play find and seek, here are the exact locations:
Act 01: Ashes
- After choosing whether to escape via the guards' quarters or the cellblocks, run forward into the courtyard and look for the Crimson Omen sign. You'll find the first tag lying on the floor below.
- Regardless of which route you take, you'll arrive in a cellblock with a staircase on the left. Search beneath the staircase to find the second tag.
- Once you the reach the prison yard, don't head directly to the helicopter. Instead, climb the steps on the left and turn left at the top. There's a tag on the floor.
- A helpful comrade will draw your attention to this one. It's in the centre of the first courtyard you arrive in. There's only one tag in this section of Embry Square.
- Having closed the second grub hole, run straight ahead and search the undergrowth to find a tag.
- As you trudge further into Embry Square, you'll arrive in a room with a fountain and four grub holes. Facing the fountain, search the far left-hand corner of the yard to find the tag.
- Outside the House of Sovereigns, look for a white van bearing the Crimson Omen mark. The tag is to the left of the van, next to a ruined wall on some steps.
- When you reach the door that Jack has to cut through, head left and you'll find the tag on the floor next to a large stone slab.
- In the room beyond the sanctuary, at the bottom of the stairs, have a quick look behind the pillar on the right. Another tag for the collection.
- At you enter the Tomb of the Unknowns, search the small passage on the left where a recently-deceased soldier lies. Take his tag.
- The Berserker in the tomb will go mad, smashing down doors. To the left of the third and final door to be smashed is a tag.
- Once you've exited the tomb and emerged in the courtyard, look over to the left and grab the tag before introducing the Beserker to the Hammer of Dawn.
Act 02: Nightfall

- When you reach a room with two sets of stairs, go down and you'll find a scrappy old sofa. Shoot the sofa to reveal a tag hidden beneath.
- After crossing the catwalk, go down the steps to the street and search the rubble-strewn alley on your right.
- At the far end of the street, have a quick look behind the post box at the top of the steps. Another tag.
- After a lengthy section with no tags, you'll pass a metal shed with a suspicious looking gas tank nearby. Blast the tank to access the shed where you’ll find a tag.
- Once Dom has flicked the switch, shine your spotlight over to the left (look for the shell of a car if you're not sure exactly where). There's a tag in otherwise dark corner.
- This tag is also hidden by dark - shoot the gas tank in the back of the car to reveal it, then run to the right and grab it. You need to be quick.
Act 03: Belly of the Beast

- Don't enter the Imulsion Facility straight away. To the right of the entrance is a wooden dock, and at the end of which is another tag.
- Once inside the facility, keep to the far right in the room with the rotten floorboards. The tag is at the far end of the room.
- As you move deeper into the facility, you'll arrive in an area with some mine carts. Look to the left of the stairs you've just come down to find a tag.
- When you arrive in the Imulsion Mines, take the small path which branches off to the right. It leads to a tag that's hard to miss.
- See that building on the right, at the top of the stairs? Before you go inside, look in the area to the right of the stairs.
- When the two paths join up, search the area that runs alongside the pool. Here you’ll find a narrow ledge which leads to a tag.
Act 04: The Long Road Home
- From the beginning, head into the campus courtyard and look behind the second staircase on the right.
- The street to the right looks like a dead end, but see that crappy car? Look behind it to bag another tag.
- Having entered your father's estate, you'll arrive in a room with four pillars and a desk in the centre. Blast the desk to reveal a well-hidden tag.
Act 05: Desperation

- Wait for your robo friend Jack to open up the fifth train door. Go inside and it's on the floor to your left.
- As your progress through the train, you must climb up a ladder onto the roof. Before you do so, take a second to grab a tag from the floor on the right.
- Near the front of the train, you'll pass a store room on the left. Go inside, backtrack slightly and take the final tag. Providing you’ve found them all, you can now take 30 Achievement Points for your troubles.
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Comments (46) Latest comment 4 years ago
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I love it
10/10 for the guide.
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When they are aiming their bows, stay in cover!!!! They overheat and fire after a few secs... your queue to fire back or move to a better spot. They are deadly accurate sometimes.
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Loving the game have tried the multiplayer which IMO looks fantastic aswell, even though my connection is turd and keeps dropping!
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"A walkthrough of a 8/10 game? WTF."
Sometimes I simply don't get why some of you even bother to come here ?
EG goes to the effort to post something that many people may find handy or, at the very least, interesting, and still people can't help a snipe. Even if they're partly meant in jest it strikes me as pointless to whinge about something totally free that nobody forces you to click on. If you don't like it or want it then read another story on here instead ! At the very least respect the time and effort put in posting it !
{shakes head}
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Am I right in thinking that the Gears symbol hints that a tag is nearby?
edit: oops should have read a bit more of the article but was in fear of spoilers
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It remembers...
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You just *know* that Kristan's gone through and collected all those tags, slave to the points!
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That said, I do find most games not that challenging today.
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When the end of the Tork Bow is glowing it means that it is charged and ready to fire.
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Tactics aside, they're not much stronger than standard Drones, so once you're face to face they go down really easily.
I think this only stands if you're playing the game on casual. I found that on hardcore, these guys were considerably tougher than the drones. (especially when they take at least two headshots from the sniper rifle, or more at times)
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Cog Locations: Cool!
/rubs hands
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"That said, I do find most games not that challenging today"
Well if you will insist on playing Barbie's Horse Adventure back-to-back with Cars..
/sticks on COD3 on Veteran and PGR2 on Platinumn
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As for RAAM, he's a pain as he'll soak up normal fire. I just lured him down the end and blindfired away until he came round to meet me on at the entrance. Then just leg it up to the other end, hop on the turret, fire away and hey presto! dead raam man.
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Ladies?
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equip a torque Bow, a shotgun/autorifle, and 4 grenades.
As soon as the cut scene ends, run to the right of the short wall and make it quickly to the 4 cubes just before RAAM's spawn spot. The spot where you should be located is indicated by the 'P'. Once situated you have to react fast and do the following steps.
********************************************
.|...........R....1......|. R = RAAM's spawn location
.|..........=====........|.
.|____..............2____|. 1-3 = RAAM's path as he walks.
./.......................3...g\.
|....[_]...............[_]....| P = Players position crouched.
|........................P......|
|.......................".......| " = Players running path.
|......................"........|
|....[_]............".[_]....| g = Where to throw grenades.
|...................."..........|
*********************************************
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RAAM pos. 1 - Shoot RAAM once in the head with an aimed arrow(this being the last time you use the L button). Then reload and shoot him again with a blind arrow to lower his defense.
RAAM pos. 2 - RAAM should walk to this position at the end of the curved wall and stand still for a moment. By this time you should already be BLIND throwing all 4 grenades at the right end of the curved wall, causing them to bounce to the left, exploding directly beneath RAAM.
RAAM pos. 3 - if your lucky enough, RAAM would have chosen this path during
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If your on the opposite side of a cube, RAAM will get stuck standing on the other side of the cube allowing you to blind fire your shotgun/rifle at point blank until he's dead. If he doesn't get stuck and moves past the cube, then just jump over it and hide on the other side (hopefully without being taken out), as he can still get stuck the second time.
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My favourite weapon and the bastard machine took it away from me. Dropped it in one of the train carriages for a shotgun, and it wouldn't let me pick it up again.
Gears of Whore, that's what it is. I loved that bow.
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Exploding Wretches: Melee with anything but the Lancer and instantly roll back
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It took about 1000 bullets in the head or something and me running between the back of the first wagon and to the front again about three times, while praying to the goddess of mercy. It was more luck than skill. Somebody should make CliffyB suffer for this design flaw (of not making the torque bow available in the end of the act on hardcore).
(Edited for clarity)
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The location of the tags is greatlky appreciated though. For some reason I always seem to miss them. Now I got a rough guide to go by when I replay the game.
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Thanks for all the tips, I have been struggling to beat him on Hardcore so I am going to give it a go now.
Dom "the dick" - LOL! He is a pain in the arse most of the time.
Oh and yes those Theron guards are hard bastards on Hardcore - do NOT engage them up close and personal.
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8/10 was spot on from you guys and Edge magazine. It is a solid performer and i needed a reason to get a 360 - but it is by no means up there with RE4 or Halo (although I ding you for the Doom 3 review of 9/10).
Stick to your opinions Eurogamer, don't follow the herd.
That is all.
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I.....D.......................D...I **RAAM carriage b4 finalfight (All levels )**
I....................................I B = bullets
I....................................I G = grenades
I..........._______.............I S= sniper rifle
I..........I...........g.I..........I R= rifle with chain saw bayonet
I.......b.I..............I..........I t = Torque bow
I..........I...........s..I........t.I b2 = sniper rounds
I........r.I..............I..........I D = door out of carriage to the fight
I..........I...........b2I..........I
I..........I..............I..........I
I..........I..............I..........I
I..........I..............I..........I
I..........I..............I..........I
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See above, the Bow is there an vital to tag him to get the Kryll off of him as it is only then that you can damage him.
Think an indicator could have been so much help like bits of armour falling off or something, the , am I doing anythign or what? Question popped up far too many times in the early stages for me, resulting in said head scratching until a graze was formed !lol
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Thanks in advance
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One elusive tag to find now, but I think I will just blaze through on casual for that.
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