F1 Qualifying
Article - Formula One week kicks off with a look at the leading Grand Prix videogames
With the British Grand Prix at Silverstone coming up this weekend, we decided it was high time that we followed the success of our Football Week with an F1 Week. Over the next seven days we'll be bringing you reviews of the latest Grand Prix games from EA and Infogrames and an interview with Downforce developers Smart Dog.
To get things rolling, today we take a look at the current state of play in the world of Grand Prix gaming. Is the battle as one-sided as this year's driver's championship, or is there a dark horse further down the grid?
Formation Lap
In the past Bernie Ecclestone and the boys have handed out F1 videogame licenses like they were confetti, with several new titles arriving each year from a variety of publishers. Although a few (such as the retro-flavoured Grand Prix Legends) managed to stand out from the crowd, most of these releases now grace the depths of the bargain bin at your local gaming emporium. And with celebrity endorsements from top drivers like... er... Johnny Herbert, it's perhaps unsurprising.
This flood of F1 games has eased recently though, which unfortunately leaves us with rather slim pickings for a Grand Prix round-up. As a result our starting grid looks more like the last lap at Monaco, with half a dozen weary competitors strung out across the track and former contendors embedded in the armco. Those who have managed to last the distance are essentially split into two camps - arcade and simulation.
F1 2002

F1 2002 on the Xbox, allegedly. Unfortunately it doesn't look quite this good in reality.
Except for F1 2002 from EA Sports, which tries (fairly unsuccessfully, it has to be said) to straddle both. It's a typically glitzy cross-platform package from EA, with all the latest track, drivers and cars for the current season included out of the box. PC, PlayStation 2 and Xbox versions are already available, and a GameCube port is due early in August.
The bad news is that EA have overstretched themselves, both in terms of gameplay and graphics. While F1 2002 is visually pleasing, it's a far cry from the gorgeous screenshots that we saw pre-release, and even the Xbox version suffers from chronic slowdowns on several circuits. The last thing you want is for the framerate to start chugging as you go down the hill at Imola, or streak down the back straight at Sepang, lining up to have a stab down the inside going into the final corner. Sadly this is exactly what happens.
Gameplay-wise, F1 2002 features both arcade and simulation modes, but neither of them quite hit the spot. We didn't think the AI was up to scratch and the simulation mode lacked the depth of a serious sim-focused game, while the arcade mode was rather on the easy side. To add insult to injury, some of the advanced features (such as vehicle damage and tyre wear) are only unlocked once you've completed a series of irritating tests which seem to have been lifted almost verbatim from Gran Turismo 3.
If F1 2002 was a Grand Prix driver, it would be Eddie Irvine. It looks good and has a big mouth, but it's a bit slow on the track at times, and although it's competent enough, it isn't really worth that much money.
Downforce

Look at the size of the rear wing on that thing!
Focusing firmly on the arcade side of things is Downforce, courtesy of the Titus empire and developers Smart Dog. Strictly speaking it's not a Formula One game - it doesn't feature any of the real world circuits, cars or drivers - but it's still grounded in F1 tradition.
The basic premise is that a group of Grand Prix drivers have got fed up with the constantly changing rules that the FIA imposes in a futile attempt to slow them down, and have left to form their own rival championship where speed, grip and aerodynamics are set free. The result is fast-paced arcade-style action, with outrageous looking cars racing around street circuits in major cities such as Tokyo and Las Vegas.
The scenery might look a little bland compared to some of its rivals, but Downforce runs fast and smooth, with plenty of on track action to keep you occupied as you muscle your way through the field. This is easier said than done though, as the AI plays dirty and isn't above punting you off the track, resulting in a spectacular fender bender with cars cartwheeling through the air and bits of debris flying off in all directions.
If Downforce was a Grand Prix driver, it would be Juan Pablo Montoya. It's not the prettiest game on the grid, but it's fast and furious and has plenty of crashes.
Formula One Arcade

Wheel to wheel racing is the order of the day here
And the prize for most appropriate title goes to Sony, for Formula One Arcade, due out later this summer on the elderly PlayStation One. Given the younger audience that Sony's entry level console is now aimed at, it's no surprise to discover that F1 Arcade is designed to be quick to pick up and simple to control.
All that car setup malarkey goes right out the window, and instead you are given a choice of teams to drive for and thrown straight into the action. Physics and driving model are likely to bear little relation to reality, and players will be able to get away with driving across the grass or having a nudge against the barriers. Developers Studio 33 have even added a few extra tyre barriers to make the steel fences of street circuits more forgiving if you get out of shape, while big brightly coloured arrows helpfully point you in the right direction.
Aside from these cosmetic changes though, the game looks surprisingly good. It was never going to give the likes of Grand Prix 4 and F1 2002 any serious competition in the eye candy stakes, but the circuits are instantly recognisable and (apart from rather blocky wheels) the cars are nicely detailed. If you want a truly arcade experience, complete with power-ups to give you temporary turbo boosts or improved grip, F1 Arcade might be worth a look.
If F1 Arcade was a Grand Prix driver, it would be Alex Yoong. Ok, so its hardware is a little behind the times and it spends far too much time in the gravel traps, but it's fun to watch.
Grand Prix 3

An oldie but a goldie (or something)
The past master of the simulation end of Grand Prix games, Geoff Crammond's last labour of love might be a little long in the tooth, but it's now available for a paltry £15. Given that it should run on pretty much any PC bought in the last three or four years, it's perhaps the perfect purchase for Formula One fans on a budget.
Grand Prix 3 wasn't exactly up to date when it was first released back in 2000, with a lengthy development cycle leaving the game saddled with car and track data unearthed from ancient history (1998, to be precise) by a team of archaeologists. On the bright side, Formula One was arguably more exciting back then anyway, and this was probably the finest representation in videogame format of that year's championship. If you have a few bob to spare a 2000 season add-on pack is also available.
Although the Grand Prix series has a reputation for serious simulation amongst the hardcore, the wide range of driver aids on offer means that pretty much anybody can jump into the car and get to the end of a lap in one piece, and the complexity can then be gradually ramped up as you get more comfortable with the cars' handling and the intricacies of pre-race setup.
If GP3 was a Grand Prix driver, it would be Michael Schumacher. It might be getting a bit old, but it's the reigning world champion and can still teach the upstarts a thing or two.
Grand Prix 4

Another hit for Geoff Crammond and co?
Which brings us to the latest challenger, Grand Prix 4. Sadly we're still waiting for our review copy of the game to appear, but initial reports suggest that it's another strong entry from industry veteran Geoff Crammond.
Obviously the graphics have had a major overhaul, and the results are stunning on high-end machines. The old fashioned motionless bitmap characters of yore have been replaced by a fully animated polygonal pit crew to refuel you, replace your tires and pull bits of debris out of your car. Even the track marshalls get a look-in on the action, waving their flags to warn you of impending trouble or running out to remove an expired car from the circuit. And if you don't have the hardware to handle it, an Xbox version of the game is expected later in the summer.
On the gameplay front, the series still isn't entirely up to date, but given that we put up with two year old data last time round, having to make do with the 2001 season isn't exactly a hardship for the fans. Besides, user-made mods are already available to update the cars and drivers with this year's line-up, and no doubt an official 2002 add-on pack will be released at some point as well.
If GP4 was a Grand Prix driver, it would be Ralph Schumacher. Its big brother might have been dominating the running for the last few years, but the general opinion is that the younger of the two is ultimately going to be picking up the crown.
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Comments (54) Latest comment 10 years ago
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If F1 2002 was a Grand Prix driver, it would be Eddie Irvine.
Couldn't agree more.
If F1 Arcade was a Grand Prix driver, it would be Alex Yoong.
One of the few drivers who feels it's smart to nick the start from the 22th spot on the grid (ok he slipped on the clutch, but that's even dumber).
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Can't wait to hear what you have to say about GP4 as I'm umming-and-ahhhing about whether to buy it.
Might have to dust off my lame steering wheel.
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Needless to say, I'll be watching it on TV.
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Spend 30 minutes trying to keep the thing on the track in practice mode.
30 minutes fiddling with the settings, giving up on the laws of physics in favour of the word "maximum".
30 minutes spending considerably more time in the gravel than you did with the default settings which were set up by people who acutally knew what they were doing
4 hours in full race mode driving the wrong way round the track smashing all the AI drivers to smithereens after selecting "Landrover" mode in the realism settings.
Then go back to watching it on TV. C'mon, if we could hack truly realistic racing games we would all be driving in F1 wouldnt we? Maybe I play too many FPS's...
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It's even more frustating to have one (Estoril) and to be excluded from the F1 championship after FIA demanded some alterations because of internal legal/political questions. Now the track is usable again (Toyota used it already for testing) but I doubt we'll get the GP again soon. Btw, for those of you who still remember the Estoril, the last corner (parabolica), where Villeneuve overtook Schumacher back in 1996 (cornering on the outside) is somewhat narrower. I fear it's been ruined.
Good to see the teams behind Williams and Ferarri are getting more even
Williams isn't really at Ferrari level this year. Right now, it's probably just slightly ahead of McLaren - like McLaren is slightly ahead of Renault. The championship would be great if the Ferrari F2002 wasn't so damned good.
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GP4 sounds real promising, specialy as the multiplayer now supports more then 2 machines linked by a friggin serial cable or whatever. Can look foward to the skills of my flatemate, who goes one lap the right way round, during which he gets passed by the saubers, then goes all 'divine wind' before being told to go back to playing solitaire
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Wish some would make a Rallisport level F1 game, thatd be cool.
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funeee.
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Anyway, it's obvious that you're not a racing car nut. In my case, the very first thing I remember is a little blue Alpine-Renault A110 coming out of a corner in a cloud of dust (Rally of Portugal, one of Arganil stages, early seventies). I know my parents were by my side but I just remember the car. I loved it ever since.
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Oh yes! If I were to choose one race to watch live, it would easily be Spa (Belgium), probably the most action-packed circuit around, there's ALWAYS a good race there. Unfortunatley, it's also a overly hard track, and serious accidents occur every year.
Some year, I hope to make it to Le Mans and watch it live, one week there and my motorsport apetite would be filled for a long time.
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I still remember the spectacular crash they had there a few years ago. IIRC one of the McLarens span coming out of the first corner on the first lap, someone else collected him, and about a dozen other cars piled into the back of them. It was raining, so all you saw was this wall of spray and then a cloud of debris and wheels emerging from the mist. It looked like total carnage, and I was really worried for a few seconds and probably uttered several choice expletives. Then the mist cleared and you could see that most of the drivers had already hopped out of their cars and were jogging back to the pits to try and claim the spare car before their team mates got back. Probably the most spectacular accident I've ever seen in F1, and amazingly the most serious injury to come out of it was Eddie Irvine had a bruised knee. Shows how solid the cars are these days.
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Yup, I think it was in 97 or 98, Hakkinen spun around in the first corner and took out 14 or 15 cars in that pile up. It wasn't that overly dramatic, other then seeing you fav. driver (Hakkinen at the time) causing such a thing. I think everyone made it back in the extra cars though. Which was nice. But there was a baaaad crash there last year, can't remember who it was, but he went into the tirewall on the "backside" and had to be cut out and rest for a few races.
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That's because it is blurred - it's a motion blur. The wheel is moving. Surely it's not that hard to 'get'?
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I visted it 3 years and it was dump. Have they cleaned it up now?
F1 Arcade is the game I want from this bunch, firstly because I can spend more time racing than setting up and secondly because Im poor and dont have anything that will run the new games.
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I know what motion blur is. Do behave. What I'm moaning about is your implementation. There are more ways of doing it than a dirty smear.
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Speaking of which, Farnborough 98 (I think it was 98) is the only time I've seen an F1 car moving, other than on the TV obviously. It was the two seater Mclaren and I'm pretty sure that, other than Concorde taking off a couple of hundred metres from me, it was the noisiest vehicle there!
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How about getting Raymond Baxter to write something?
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Also Spa would be crap to watch a GP because each lap is well over 1 1/2 mins and the race is 44laps so you would see little of the action at your spot.
I've been to Silverstone for the last 5 years, and my tickets are free!!!
It is a shit facility though i have to agree
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It isn't a dirty smear though. It's a grey tyre moving really fast. Did you expect it to be bright pink or something?
Wasn't there talk a few years back that they replace Silverstone with another english track?
They were talking about sending it back down here to Brands Hatch iirc. Don't know what happened there.
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Unfortunately none of us really like flight sims, so that would be something of a non-starter.
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It's a dirty smear. Live with it. Other techniques do exist including, partial frames and streaks. You'll also find that different parts of an image can be made to blur at different rates. I'd say you could do with bringing out the highlights. Not only that, a tyre has circular motion and should blur in a radial fashion.
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Mouse, the graphic is just fine, it looks like a wheel moving at speed.
Honestly. /tuts/
Haven't they sometimes staged the European Grand Prix at Brands Hatch?
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You have clearly got way to much time on your hands.
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Interestingly I was suprised when they said it would come out on the XBox. I really couldn't see the anal sim gameplay appealling to the fanboy console gamers, but they have stuck in several different view modes (like the one shown in the screenshot) to make the game feel more arcadey without actually changing much. Since the view of the track is better it makes it loads easier to drive, but oddly since the suggested gear can't be seen, you need to know the tracks better than ever to play in these mode. Odd.
Not only this the game is not just a ramp up of the graphics engine, I mean - WOW - they finally changed the shitty menu system! =] Marvellous!
EDIT: Silverstone is a $hitehole (by all accounts).
Now here is an interesting(!) fact. Silverstone is not a shitehole, but it does have one - I know - I built it! =]
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There are numerous arguments regarding BH vs Silverstone. As I've not been to Silverstone I can only go by comments made by others, but personally I'd like it to stay where it is and they address some of the issues raised. I just kinda like the race being where it is, call me a stick-in-the-mud (baboom tish).
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Hehe, could always dig out my All Star Tennis review I did for EG.
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Funny that nobody said that when I wrote a post in defence of Eurogamer being attacked by a shabby trade magazine. At least I took the time to explain why I thought the tyre looks like shite, and suggested how it might be improved. This is more than a lot of people do in the single minute it takes to write a post.
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GP4 on the other hand has great AI & wet weather but can't match F12002 for driving feel, physics model and force feedback effects.
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Daytona to see the Pepsi 400 - $60 for a ticket and no one sat down at any point in the race. Hearing the 40+ V8s hurl past is quite incredible.
Knockhill for the BTCC, my local I suppose, pretty piss poor facility. If I make my fotune I'm gonna build a decent circuit in Scotland. The BTCC was cool though, as were the support races.
Rockingham - Went there in september for the inugural CART race. That is a cool facility indeed, good race last year, and the race this year should be even better if they can get more rubber laid down to widen the racing line.
I have decided I'm going to do the 24 hours round the Nurburg ring (spelling is probably way off). I seen it on motors TV and it looks like a right laff.
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