Short-term exclusive equals long-term loss?
Let's hope so, says Tom, as he gets pissed off about exclusivity agreements.
Namco's Kill.switch, as we've dealt with elsewhere, is a pretty enjoyable but largely clichéd and unspectacular shoot-'em-up designed to do one thing and do it well. Although it makes a good rental, there are plenty of other games that take ideas like this and do them a great deal better, and spread them over the course of a game that lasts longer than half a Rings trilogy.
Why, then, were we told just before Christmas that Sony had forked out an untold amount of euros for European exclusivity on Kill.switch, which earned a flurry of 7s and 8s when it appeared on PS2 and Xbox in the USA last year, and a healthy but not overly exciting 7/10 from our good selves? It's puzzling, and more than a little bit frustrating.
Now, I can get along fine with platform exclusivity. Software is how platform holders make their cash, either through licensing fees from third parties or by developing better looking first-party games with new ideas, and marketing them in such a way that the public gets the point. At least it used to be.
These days however, platform exclusivity is more like a measure of who has the most money. With big, highly anticipated games, platform holders will scramble to keep the game out of the hands of rivals. Grand Theft Auto, for example, has long ruled over the PS2 world - selling millions and millions of copies in the process. By the time it hit the Xbox on January 2nd 2004, the damage was already well and truly done, and the GTA Double Pack (also on PS2) only made it as high as No.2 in the All Formats chart just after Christmas, despite broken street dates and all the rest.
And yet, thanks to the Internet, nowadays we're starting to see things differently, and people aren't prepared to have their carefully considered console purchase undermined by a rival platform's financial manoeuvring. Thusly when Sony announced their successful bid to keep Kill.switch (and I-Ninja for that matter) away from Xbox and Cube owners in Europe (and make no mistake, that's what they're buying with this deal), a lot of Xbox and Cube owners rose up and demanded blood, particularly given slowdown issues in the PS2 version which wouldn't trouble the Cube or Xbox crowds. "I'll never buy a PS2 now," was a common retort. "Pfft," Sony might well respond from atop a pile of money. Here's a hint, guys: "I'll never buy a PS3 now," might put the wind up them.
The truth is though, it's very easy nowadays for Sony and Microsoft, who both seem happy to chuck money around until the sun goes down, to waltz up to a developer with a promising game and bribe them into sticking it on their platform and their platform alone. And I don't like it. To me, buying games out of the hands of Xbox and Cube owners seems remarkably childish, like breaking a sibling's new toy because nobody bought you one. In fact, it's more like breaking a sibling's new toy even though your parents bought you one anyway.
And yet I have no beef at all with exclusives like Halo, Mario or Jak & Daxter. I have no problem with games funded entirely by platform holders, or companies bought out by platform holders and redirected at a certain format. Although it might grate a little now and then (and I certainly felt a pang when Rare left Nintendo for good), in the long run we're better served by a more competitive market, where each system has specifically catered games that live up to its strengths and the developers can work in financial security, than we are by a purely multi-format market, with EA and its rivals lobbing games at every system in sight and barely noticing when studios fall out of favour and go under.
But that's not what we're dealing with here. In the case of Kill.switch, the game was fully developed - released, even - on both rival formats.
What I'm hoping is that by depriving Xbox and Cube owners of a game they should be able to buy, this sort of tactic will do little for Sony in the long run, and may even backfire. In fact, in this case the joke seems to be squarely on mother SCEE. Other than forcing people who own two or three consoles to pick up the PS2 version, on the surface the Kill.switch deal feels like a ridiculously bad business decision. It seems safe to say that the game won't sail to the top of the charts next week, good though it is, and unless original publisher Namco really sold itself short, Sony is unlikely to recoup the money it spent keeping it away from the likes of you.
There simply has got to be a better strategy for a modern platform holder than this. It's all very well scoring a short-term gain by keeping a big game to yourself (like Grand Theft Auto), but in the long run you could be taxed in untold ways for alienating your target audience and generally pissing everybody off. With key titles like GTA also available and often a better bet on the PC, albeit only after a delay, how many people out there are now comfortable boycotting the PS2 - and other Sony formats - on these sorts of grounds? Quite a few, I'd imagine. Not huge numbers, yet, but then SCEE hasn't robbed us of that many really good multi-platform games yet - the GTA deals were done and dusted before the games were even developed, and POP and BG&E were both released on PC at the same time or at least very soon after. When we first see a multi-platform game appearing on PS2 and nowhere else for some time, it could become a serious problem - and let's not forget how easy it is to lose a seemingly insurmountable lead in the volatile console market. Sega and Nintendo can tell you.
So here's a tip, Sony: take the money you're going to spend this year robbing Xbox and Cube gamers of simple pleasures like Kill.switch and I-Ninja, and instead why not spend it on selling vastly under-appreciated titles like Jak II: Renegade and Ratchet & Clank 2 to the masses? Not only do you generate more sales on an existing product, but you also increase the probability that gamers will go after existing, budget-priced games in the same series, and stick any further franchise updates on their Christmas list. What's more, you can avoid the ugly business of consumers calling you money-grubbing arseholes all over the Internet, which is pretty much what's happening right now. All in all, investing in giving good games a bigger audience has to be a better idea than paying to dilute the impact of a relative newcomer. Right?
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Comments (49) Latest comment 8 years ago
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Another good article.
I can understand Sony etc wanting to keep games like GTA exclusive but the majority of recent restricted exclusives have not been games I would consider to be 'console selling'. Why do they bother?
Do the publishers get enough cash to cover the projected earnings of the other platform sales?
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I agree 120%. All that cash ploughed into keeping Xbox/Cube titles off the shelves could have been better spent on producing some better 'proper' exclusive titles. Or converting some NTSC titles that otherwise wouldn't come over here at all.
Sort it out!
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I-Ninja was looking very interesting, but I won't bother now...
EDIT: Yes, look how Sony's attitude hurt the sales of Prince of Persia and Beyond Good & Evil. It's also partly Ubisoft's fault for accepting Sony's exclusivity offer, of course, but on the whole the games would have sold better had they launched simultaneously in Europe on all formats.
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/devil's advocate
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I know, but I love Ubi.
Microsoft is doing this in the US with a couple of titles... Colin McRae 4 is one, can't remember the other one.
Anyway, it seems to be becoming more widespread. This is bad for everyone. Slapped wrists all round, especially at SCEE HQ.
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Well the other factor is that Ubi is at least releasing these games on a sort of time-delay system. The crime of yanking fully developed Xbox/Cube games out of our hands PERMANENTLY is far more disgraceful.
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After that, Fries said something that is what makes the difference. "Yes, having Splinter Cell exclusive for XMas helped the sales. But in the end, we rather spend our money on exclusive games, and 1st party games. We won't do any more temporary exclusivity deals." (not the exact words, but the same meaning). He also mentioned games like Fable and Halo 2. It bringed a smile to my face, it sounded like they learned to invest their money where it really makes a difference. I liked Fries. He was a fine dude. I never even saw a photo of the new guy.
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Hmm... like my original 'Splinter Cell' comment, that's not quite the same. They bought the rights directly for all regions - there's no Xbox/PS2 version anywhere, so that's alright in my book.
I guess what we're getting at here is that it's bad to stop a game appearing on a platform just in a particular region. And it is. Always. As if it's not bad enough in Europe with us only getting about half of the games that the US get anyway, now we're getting even less!
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Sounds like you're trying to stop smoking or something.
I have to agree though, it is completely stupid, but I suppose if they can get enough good game to be released PS2 exclusive then more people (read: tards) will buy a PS2, like has just been said above (If there is anyone left that hasn't
/Hides from otto, WOPR etc
Ah well...
You know, if I ever set up a games company, I promise only to make good games....and multiformat ones.
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1. The games aren't 'mediocre' in the slightest.
2. If they don't 'shop around' then that's their problem, not Ubi's or Sony's.
3. PS2 versions are always cheaper anyway!
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I would also like to add that I have an elephant memory with things like this and I usually do not buy products from companies who engage in tricks like this EVER AGAIN! (unless they really redeem themselves). So Namco can kiss XBox/Cube purchases goodbye in my household for a long time.
Vote with your money!
Just would like to add that this only applies to games that exist in multi-format version (so RE is safe
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I can't understand why the US is not effected by the same exclusive deals as surely they are the bigger market or maybe we are now rip off Europe.
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Uh... that's like cutting off your nose to spite your face, man. The companies don't care if you don't buy - plenty of other people do.
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There’s no doubt PoP and BG&E lost out as a result of not being able to capitalise on the hype of being a cross-platform release. The delay on those titles is annoying (I’ve picked up the PS2 version of BG&E, but I’m waiting for PoP on the Cube), but ultimately it gives me an opportunity to play some other stuff in the interim.
There can be no justification for permanently blocking titles in Europe that are already available elsewhere. Even as a loyal PS1 and PS2 owner, I’ve got to admit to feeling not entirely pleased by Sony’s actions here. If anything, the fact that Sony has delayed PoP on the Cube has made me all the more determined to wait for the Cube version than had they just allowed the simultaneous multi-platform release in the first place.
And these latest two seem to be odd titles for Sony to spend their money on securing exclusivity. The next GTA, yeah. But there’s been relatively little hype about these games (Kill.switch and I-Ninja), so really I think it was probably just a waste of money.
Will it stop me buying a PS3? Probably not. Bah!
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Careful Dizzy... you might put someone out of business.
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I think that exclusivity does have a role to play, but only if the titles are strong enough. Kill.switch appears to be one that Sony have paid for ( I wonder how long ago the deal was done ? ) and when they finally get the game its average. I bet they are kicking themselves now.
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I did laugh about this ps2-Europe-exclusivity of POP and BG&E. Now they sold pretty crap, we Europeans get it for a low price. So we got a good deal after all LOL.
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And is that, fundamentally, not what Nintendo was fined for attempting not so long ago?
I know that, essentially, they are two different things (the Nintendo fine and this stuff, I mean), but this type of 'exclusivity' has always struck me as an extremely dodgy way of doing it. Basically, the console manufacturer responsible for it is trying to monopolise the market unfairly, no?
Seriously, can anybody help me out here?
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Peej
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And is that, fundamentally, not what Nintendo was fined for attempting not so long ago?
I know that, essentially, they are two different things (the Nintendo fine and this stuff, I mean), but this type of 'exclusivity' has always struck me as an extremely dodgy way of doing it. Basically, the console manufacturer responsible for it is trying to monopolise the market unfairly, no?
Seriously, can anybody help me out here?"
I think the publisher would just make up some excuse, like "We're still busy with the Xbox and Cube versions... we're... err... 'optimising' them". I'm sure theres lots more ways to get around the legal implications.
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Imagine a, ok limited, equivalent in the world of VHD/DVD. If one supplier didn't have a DVD system for sale they pay Universal or whoever to not release the DVD edition of their film but only put it out on VHS, but only in one region. Now how does this do anything but piss people off. I suspect these deals are all done with the firm belief that 99% of consumers will never know in the deprived region. Anyone want to srite a letter to The Times (or whatever paper we thing a lot of mass gamers will read) and try and get it published?
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It's the long term exclusivity deals that have evolved into these silly short term/region exclusive deals.
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Mick, see i was right.. you haven't. At least post some opinions/thoughts, anything at all remotely related to the thread?
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That way Sony have paid a load of cash of relatively little return on investment, and the likes of Ubisoft and Namco realise that they’re far better off releasing their game on all platforms simultaneously if they want them to be a commercial and chart success.
I realise we can’t send that message on kill.switch and I-Ninja, but then I doubt a concerted boycotting campaign is even necessary – there’s a total lack of hype about either game.
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Also, to comment on the article's point that the companies are just enraging people by doing this (hate posts on the 'net etc.) surely it's not the people populating internet forums the deals are designed to make a difference to, it's the people who wander into a GAME store sometime in December to buy X game, pick up a copy and take it. Most people buying will have no idea it's destined for other formats in 3 months time. Similarly I don't think the 'not buying a PS3' instead of PS2 comments would be of great worry either, coming from a few obsessionalists populating forums. Sony's success is clearly down to mainstream penetration.
Saying PoP and BG+E have suffered from poor sales due to such deals seems strange as well. What reason is there to believe the games would've been greatly more popular with Xbox/Cube owners than PS2? Admittedly, more units would've been shifted, but considering PS2 would be the majority share anyway, it'd be a relatively small increase. Worth bearing in mind when saying Ubi will have been shown that for all we know they may well have made more money from the deal and Feb sales combined than they would have done from the Xbox/Cube sales at Christmas.
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See, if you'd written that post for more than one site, rather than taking the eurogamer exclusivity wedge, then the public wouldn't have been cruelly deprived of it.
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Unfortunately I think this is a winning strategy for Sony in the short and long term. Sure they might not gain many extra sales of the actual game, but for every game that appears on the PS2 and not the Xbox/GC, they make the PS2 look like a better buy.
Most people aren't aware of all the backdoor shenanigans behind these PS2 "exclusives". They won't be pissed off. They'll just see some good games that are only available on the PS2 - so PS2 owners will feel better about their console, while GC and Xbox owners will be more disappointed in theirs. Then when it comes time to choose between the PS3/Xbox2/GC2, which do you think they're likely to choose?
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Still doesn't change the fact that they're screwing over their own fans. And that is always a very, very bad thing.
Saying PoP and BG+E have suffered from poor sales due to such deals seems strange as well. What reason is there to believe the games would've been greatly more popular with Xbox/Cube owners than PS2? Admittedly, more units would've been shifted, but considering PS2 would be the majority share anyway, it'd be a relatively small increase. Worth bearing in mind when saying Ubi will have been shown that for all we know they may well have made more money from the deal and Feb sales combined than they would have done from the Xbox/Cube sales at Christmas.
Maybe you weren't around when all of the hype about Beyond Good & Evil and Prince of Persia was at its peak. Lots of people were anticipating these games, even casual Xbox and GameCube owners. A remake of one of the best old-school platformers and a game from the creator of the best-selling Rayman games? Imagine their surprise when the games never showed up on the shelves during Christmas, hmm?
Again, screwing over fanbase = Bad.
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Didn't work anyway - I waited for the Xbox version of PoP.
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A simultaneous release on all platforms means more shelf space in stores, more magazine covers, more marketing, and hence more visibility for the game at a time (just before xmas) when titles are struggling to be noticed. That translates to more sales on all platforms including PS2.
Personally, I don't think Sony do it to earn more money on the sale of the game, they probably do it so XBox and Game Cube owners moan about a perceived shortage of good or even mediocre titles on their platform and buy a PS3 next time.
Ubisoft are the losers since reduced sales devalues POP and BG+E IP and makes it harder to fund sequels.
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You're Namco. You produce games from America (like I-Ninja and kill.switch, both Namco Hometek games) and from Japan (like, ooh, Tekken and the Ridge Racer series).
You have an existing relationship with SCEE that you want to get the best out of. You have a couple of good, but not great, games that need a European publisher. SCEE is anxious to keep the Tekken franchise PlayStation only.
Can you connect the dots kids?
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A simultaneous release on all platforms means more shelf space in stores, more magazine covers, more marketing, and hence more visibility for the game at a time (just before xmas) when titles are struggling to be noticed. That translates to more sales on all platforms including PS2.
But in the US all this extra visibility DID exist, and the games fared similarly.
Also, to comment on the article's point that the companies are just enraging people by doing this (hate posts on the 'net etc.) surely it's not the people populating internet forums the deals are designed to make a difference to, it's the people who wander into a GAME store sometime in December to buy X game, pick up a copy and take it. Most people buying will have no idea it's destined for other formats in 3 months time. Similarly I don't think the 'not buying a PS3' instead of PS2 comments would be of great worry either, coming from a few obsessionalists populating forums. Sony's success is clearly down to mainstream penetration.
Still doesn't change the fact that they're screwing over their own fans. And that is always a very, very bad thing.
Who are? Sony? But PS2 gamers are getting the games just as was first intended.
Maybe you weren't around when all of the hype about Beyond Good & Evil and Prince of Persia was at its peak. Lots of people were anticipating these games, even casual Xbox and GameCube owners. A remake of one of the best old-school platformers and a game from the creator of the best-selling Rayman games? Imagine their surprise when the games never showed up on the shelves during Christmas, hmm?
But if all this hype didn't translate into sales on PS2, there's no reason to believe it would've done on Xbox/GC.
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Well, the PS2 has outsold both the cube and Xbox by around 5 - 1, so they own 5/7ths or about 70% of the market. Still, leaving out 30% of your possible market isn't something to be sniffed at. You also have to consider that Xbox and Cube owners don't have as vast a choice as PS2 owners have for games, so the competition within those formats is less.
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Since the orginal PlayStation made video games "cool" SCEE have enjoyed good Public Relations in Europe and from reading the below comments it seems that PR advantage might be starting to fail them.
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The first time was with Shenimue2 which came out on DreamCast in Europe but then on Xbox in the US.
And this is supposed to be non biased??
list of a few games MS has gotten as exclusive
Dead or Alive 3
" " Beach Volleyball
Splinter cell
Deux EX IW
Doom 3
Ninja Guiden
ETC ETC
"These days however, platform exclusivity is more like a measure of who has the most money."
Again look at what has happned How many companies did MS snap up Bungie for starterts, Rare, and a few more recently. Paying Tecmo and MANY oters for exclusives. This is clear when Xbox is not even the leader, but FAR FAR and behind in 2/3 place. Yet we see what their MONEY can do.
So why get bent out of shape pointing at Sony when they are just doing the SAME thing??? Again your PREJUDICED is clear!!!
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People are denied the product due to the payment of another company of the other console. Be it shor term long term or permanent. The results are the same.
"Grand Theft Auto, for example, has long ruled over the PS2 world - selling millions and millions of copies in the process..."
Yet, that is a point in its self. PS2 Well ahead of the Compatation can sell more games. So a deal from the publisher is not to bad. But how much is MS doing to get an Exclusive in order for the publisher to make a game on a system that can only sell ot a fraction of the base users of another system???
If the company has a right to get a Exclusive for their console then why not for a short time in one area???. WHAT is the Difference??? And agian why point it out with SONY when clearly it could help sell more games than selling on the LOW installed base of XboX
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Yeah... it was MS who got Sega to port the game over to Xbox in the first place. Sega were never planning on doing it. (Microsoft even published it in Europe)
Dead or Alive 3
" " Beach Volleyball
Splinter cell
Deux EX IW
Doom 3
Ninja Guiden
ETC ETC
Dead Or Alive 3 was most likely a purchased property, yes, that I can agree on. Beach Volleyball was only a succession from that contract, devised specifically to lift up Xbox sales in Japan.
Splinter Cell was Xbox exclusive for a long time while it was in development and Ubi Soft couldn't mention the PS2 and GC versions. However, it was being developed for all platforms the whole time. Timed exclusivity is the keyword here, as gamers did get the other versions in due time (Across all regions).
Deus Ex: Invisible War and Doom 3 are two games that are very much impossible to do on the other platforms, hence the reason that the publishers chose to develop them for Xbox.
You still don't get it, do you? The fact is that the other versions were finished and readily available in other regions, and yet SCEE decided to buy up exclusivity simply to piss off European gamers.
"People are denied the product due to the payment of another company of the other console. Be it shor term long term or permanent. The results are the same."
I don't know how you can come up with such demented reasonings but you are wrong. Short-term exclusivity like MS had with Splinter Cell means only that the game will have a head start on one platform, then the rest will follow. Complete exclusivity means that the game will only appear on one platform, ever. (Until other circumstances arise)
In the case of POP, BG&E, I-Ninja and kill.switch, as I stated before, all the versions were finished and already being sold in America. Is is hard for you to thrust this fact into your skull?
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I think thats the crucial point, gamers are used to games being exclusive to one platform or another and have got used to games being exclusive for a while, but this petty region exclusivity rubbish is what annoys people because its yet another example of european gamers being treated badly by the console makers.