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A tale of Monkey Island Interview

PC Wii Interview by Robert Purchese

23 June, 2009

Page 1 of 3. Page 2 ->

When Telltale Games promised to unveil a brand new episodic series at E3, few guessed it would be Tales of Monkey Island - a five-part adventure based on the classic LucasArts series. Few also guessed we'd see the first episode so soon: 7th July on PC, with a WiiWare lift-off date has yet to be confirmed. Given Telltale's track-record - Sam & Max, Strong Bad's Cool Game for Attractive People, Wallace & Gromit - we shouldn't be too surprised, and we should have something to look forward to.

But, Tales of Monkey Island design director Dave Grossman admits, this IP comes with special pressure: few licenses are so cherished. So what is the team planning for Guybrush, Elaine and LeChuck? How will they keep the original magic intact? We cornered Grossman to find out.

Eurogamer: Why Monkey Island, Dave? Did you, as an original member of the LucasArts team, have something to do it?

Dave Grossman: Strangely no, I didn't really push for that. I sort of felt like I had my opportunity to chip my teeth on Monkey Island long ago, but that wasn't true for everybody at the company. Some people felt like they weren't finished and we could do more with it.

It's actually something we've been talking to LucasArts about as long as the company has been in existence. Just now is the start of the line properly; the right people were interested at the right time on both sides.

Eurogamer: Were LucasArts being sneaky and sitting back, waiting for you to prove yourselves before offering the golden goose?

'A tale of Monkey Island' Screenshot 1

And what do voodoo for a living?

Dave Grossman: I suppose that could be true, but I also have to give Darrell Rodriguez - the new president [at LucasArts] - some credit; I think he's been a personal champion of these little adventure game licenses. It's not just Monkey that they're doing: they're actually doing something with the old Indiana Jones game, too. They released that as an unlockable bonus in [Indiana Jones and the Staff of Kings].

Eurogamer: Years on, there are plenty of people who haven't played Monkey Island. Can you, Dave Grossman, explain the magic?

Dave Grossman: Well, Monkey Island is a charming and very funny series of games about being a pirate. In a nutshell, that's it. What more do you really need?

The inspiration was the Pirates of the Caribbean ride at Disneyland. Ron Gilbert had wondered, "What would it be like to step off that ride and meet the characters who were there in the little dioramas?" It came out of that to begin with.

Moment by moment the series is quite funny, but the overarching stories are generally pretty serious. The Secret of Monkey Island is about a young man trying to achieve his life's dream and find love on the way. There's nothing inherently funny about that. And I think those two things - serious broad-stories and moment-by-moment humour - combined to make something really quite special.

Eurogamer: You mentioned Ron Gilbert there who, along with Tim Schafer, played a key role in the Monkey Island series. What have they had to say about Tales of Monkey Island? Are they helping?

'A tale of Monkey Island' Screenshot 7

The banana haircut strikes again.

Dave Grossman: Ron did. As soon as I was allowed to tell anyone I called Ron on the phone, because I know the series does mean a lot to him, and he was the original guiding force behind the first games. He looked around and said, "Could I come down there and brainstorm with you?" And I was like, "Great! That is absolutely the best thing you could do."

So he came down and spent the better part of a week with us, just tossing around ideas. We bounced the broad-story stuff off of him; he had some comments about how we were handling Elaine in our first draft that got us to make some changes; and probably a few of his bubbles are in there as well. He had to go back to his regular job as the creative director at Hothead where he's doing his own game Deathspank, which also looks pretty cool. But he did get his chance to put his two-cents in.

I didn't wind up calling Tim because getting Ron involved turned out to be so much trouble - there's a lot of legal wrangling around that. I figured if I'm just going to be able to pick one of them, then it's going to be Ron.

Eurogamer: Legal wrangling?

Dave Grossman: Well, he's a full-time employee of another studio, so there are lots of bits and pieces around us borrowing his brains. And all the while we were trying to keep a lid on the whole thing so that we could really come out with a surprise announcement when the game was ready to go.

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bad09
23/06/09 @ 06:12
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Ooh, 7th July nice. I hope this turns out good!

Oh EG I think something is broken on Eurogamers Wii wanted list...

"Add REVOLUTION version to Most Wanted List"

What year is this? Who is the president?!
Edited 1 times, most recently on 23/06/09 @ 07:13
Domovoi
23/06/09 @ 06:33
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Indy.
CptSupermarket
23/06/09 @ 06:42
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Apart from the fact that Guybrush looks pants all i want to know is will Murray be in this? If not, no sale!
Ignatius_Cheese
23/06/09 @ 06:50
#4
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Tip-top interview there. Cheers for that!

7th July seems soooooo long away...
space ace
23/06/09 @ 07:17
#5
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loom \o/
20charactersmax
23/06/09 @ 07:22
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How appropriate. You fight like a cow.
disc
23/06/09 @ 07:27
#7
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It is exciting to see that Guybrush and Lechuck is coming back.

But what is it with the rendering? The characters look worse than the previous versions.

Escape from Monkey Island
KnickKnack
23/06/09 @ 07:34
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They've really messed up the art direction; what the hell are they doing, why not make it more interesting, like TF2 or Wind Waker? I'd even prefer some hybrid 2D/ 3D with a nod back to Monkey Island 1 & 2 over this homogenised 3D blandness...
UncleLou
23/06/09 @ 07:46
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I really don't like the style of the characters, either. It doesn't look like an artistic reduction, it just looks like really old tech.
Beek4257
23/06/09 @ 07:47
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"Eurogamer: Do you like the new Indiana Jones film?

Dave Grossman: I would put it at number three in the set of four."


Ugh. That is just wrong.
Wastelander
23/06/09 @ 07:47
#11
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Guybrush looks weird. I'm just not sold on the art-style at all.
I enjoyed Sam and Max though, so it should be well worth playing.
HarryPalmer
23/06/09 @ 07:53
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Sorry, but the graphical style is utter pants.
dingo75
23/06/09 @ 08:14
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Was on the fence pre-ordering it and hoped for some solid preview.
However after that interview I just jumped and ordered.
US money is not worth much these days anyways. ;)
Halo Jones
23/06/09 @ 08:17
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Dave Grossman: Sure. It's set a couple of years after Escape from Monkey Island. Guybrush is oming in to save the day, thwart Le Chuck's plans and rescue Elaine.

You might want to fix the spelling that is in bold
Nikanoru
23/06/09 @ 08:24
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I wish this game was not 3D.
b00n
23/06/09 @ 08:24
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Don't like the art direction (all their games look the same), don't like the fact that the original creators were so far removed from it (legal mumbo jumbo should be tossed aside for something like this), and also the fact that he described it as 'not the old monkey island' doesn't bode too well. We need a Mega Man 9 kinda thing, but let's give them the benefit of the doubt.
strelok
23/06/09 @ 08:33
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don't like the fact that the original creators were so far removed from it

Dave Grossman is one of them.
CordableTuna
23/06/09 @ 08:38
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Dave Grossman sounds a bit uninterested in all this. "Yeah, we bought the license... Sure, maybe there's some pressure from the fans, I dunno... Yep, Ron popped by and did something I guess."
InsoFox
23/06/09 @ 08:44
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You guys do realise that these screenshots are unfinished, don't you? Most of them were released at E3 and given the way Telltale work they polish the game's visuals right up to the release date. A lot of these scenes still have lighting and shaders to be added to make the colour balance much less weird and the textures pop a bit more.

I'm not just guessing - I've been told this by people on the team. But even then, anyone who thinks Escape from Monkey Island looks better is really just lying to themselves.
octo
23/06/09 @ 08:48
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Consider me one of the 'haters' of the art style.

The new 'escape from monkey island' on the other hand looks lush.
roz123
23/06/09 @ 08:58
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I am not bothered about the art style, my main worry is that you are not going to get much choice in where you go. No expansive areas such as the 3 islands on monkey island 2. But both the Sam and Max series where great and were really well written so i am hoping this can live up to expectations.
InsoFox
23/06/09 @ 09:09
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"also the fact that he described it as 'not the old monkey island' doesn't bode too well."

He said that in reference to one of the episodes, and he was just talking about structural stuff, really, if you read that whole thing. It's easy to nitpick when you take quotes out of context; I could show you dozens more quotes from the team that suggest this really is the Monkey Island we know and love.
Kiigan
23/06/09 @ 09:29
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I think perhaps my greatest concern based on the screenshots is that it really does look like a Monkey Island reskin of the standard Telltale formula, which is getting a little stale by now to be honest. To the best of my knowledge, they've never made anything approaching the quality of the original Escape From Monkey Island in terms of writing, puzzles or scale.

Brave of them to have a go though, I await the results with interest.
sneetch
23/06/09 @ 09:48
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I quite like the graphical style, he's instantly recognisable as Guybrush. The only problem I see is that the shots look a little "washed out" at the moment.

Can't wait.
Evolution
23/06/09 @ 10:05
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Waiting to see on this one, I got a little bored with Sam and Max in season two as it all became more of the same.
mojo_x
23/06/09 @ 10:19
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I'm pretty sure a monkey is behind the art direction. Could this game look any worse?

I'd kill for another MI game but wow... this is just pants.
Malek86
23/06/09 @ 10:35
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Looking at the designs for Guybrush and LeChuck, they look like they have been taken straight from MI2 (Guy has the dress and even the beard, while LeChuck seems to have returned to zombie mode). I wonder why they did that. Maybe they recognize the fact that many found the second game to be the best one... but still, does it make sense for these two charas to return to their old designs?
InsoFox
23/06/09 @ 10:46
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Malek86 -

You're not far off, but actually what has been said is that they were aiming for a style that fell somewhere between Monkey Island 2 and CMI, which I think describes the new Guybrush rather well.

Also, there really is no pleasing some people is there? A new monkey island game for the first time in nearly 10 years and all they can do is pick away at some in development screenshots.

There's one other thing that I think is worth mentioning, something I was told by someone on the team, that they think the screens and video released so far have not really shown off just how good the character acting is in the full game and how good the whole thing will look in motion. Given that we're dealing with a very limited number of unfinished screens and footage (let alone having heard none of Michael Land's new music which is so central to MI's over all aesthetic appeal) I really would like to see people reserve judgement because I've got a feeling most people will end up pleasantly surprised.
jaxon58
23/06/09 @ 10:56
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It's definitely lost a lot of it's charm with the switch to this 3D style. Monkey Island was one of those games that managed to fit a lot of character into every single pixel on-screen.
Still, fingers crossed it's good.
DADHAT
23/06/09 @ 11:04
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will it have a map screen? i love map screens... do any of the new sam and max games have a map screen?
levitate
23/06/09 @ 11:06
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I really look forward to this. Having cliffhangers in each episode is awesome to make you thirsty for more.
InsoFox
23/06/09 @ 11:10
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DADHAT: The Sam and Max episodes do not have map screens but I am reliably informed that they're back for Tales of Monkey Island.
dsmx
23/06/09 @ 11:26
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maybe that means sword fighting will return.
DADHAT
23/06/09 @ 11:41
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cracking stuff. can't wait!
geeza2020
23/06/09 @ 11:57
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damn it, why did i go and sell my PC last year!?!?
Ragecage
23/06/09 @ 12:07
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Somehow it sounds like they're going to get this horribly wrong :(
Capa26
23/06/09 @ 12:55
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Inspired by the Pirates of the Caribbean films? Ugh. Guy had better not be 'Jack Sparrow' quirky.
InsoFox
23/06/09 @ 13:03
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@capa26

No, no, no. The original Monkey Island game was partially inspired by the Pirates of the Carribean RIDE at Disney, which has been around for years.
Darren
23/06/09 @ 14:00
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I'm looking forward to this, sounds great. I've been a big Monkey Island fan ever since I played the first game on the Amiga many, many years ago. It's one of the funniest games ever.

I've bought both Sam & Max and Wallace & Gromit from XBLA and although they're great games, they don't exactly endear themselves to the Xbox 360 controller and the conversions have nasty framerate issues and hitches. I think I'm definitely going to buy future Telltale Games adventures on my PC, IMO the mouse and keyboard are far more suited to these kind of games than a controller.
Darren
23/06/09 @ 14:05
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I don't understand the criticisms about the art style of Tales of Monkey Island, I think it looks great myself, very cartoony. Guybrush Threepwood is very reminiscent of the tall, thin caricature used in the third game, Curse of Monkey Island, so I'm cool with it. Guybrush has had a different design in every game he's appeared in anyway although the basic look has remained the same.
Capa26
23/06/09 @ 15:04
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@Insofox

Which is fine up to the point where Monkey Island was inspired by the ride. But, that isn't what Grossman is talking about... he's saying that elements of the film series have seeped into their subconscious during the production of this new retooled Monkey Island. I just hope the Johnny Depp-isms of the films haven't influenced any changes to Guybrush's character... or anyone else for that matter.


InsoFox
23/06/09 @ 15:31
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Capa26: I wouldn't read too much into that; all he is saying is that, when you think about, Guybrush does some pretty nasty stuff, like the monocle stealing (among many other items), nailing Stan into a coffin, etc. etc - there's definitely that carefree amoral side to him, as well as the naive wanderlust. I haven't seen anything to suggest a big change in the established characters.
stephen
23/06/09 @ 15:43
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2D please.
Capa26
23/06/09 @ 15:47
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Insofox: Agreed.

What will draw most people back to Monkey Island (much like with Sam and Max) is maintaining the same character traits. While I understand people's concerns with the art direction I'm personally more focused on hoping they nail the idiosyncrasies of the characters. For me this will stand or fall on the comedy rather than the gameplay or anything else.
Edited 1 times, most recently on 23/06/09 @ 16:47
the_mtfr
23/06/09 @ 18:17
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@InsoFox "You guys do realise that these screenshots are unfinished, don't you?"

You're either mocking everybody here or if you're so naive to believe the huge pile of what you just said... man, the art style is exactly the same as in the other Telltale episodes, what makes you think they'll go around and give it a huge remake between today and the launch date? I would even go and say the first episode is quite finished too.

Because Telltale has so many games published now and all of them without delays, it means they rigorously follow a series of steps, and you should know that the first or among the first ones is establishing the art style. They'll never "finish the screenshots" any more as you say.

It looks crap and I wish it was either very polished 3D like Street Fighter 4 is, or good old cartoon fun like the Monkey Island remake will be (but with a bit more polish :D).
Edited 3 times, most recently on 23/06/09 @ 19:18
InsoFox
23/06/09 @ 19:00
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@the_mtfr

As it happens, I know a few members of telltale casually, and I've heard them talking off the record about it on several occasions, so it's not as if I'm just plucking this information out of my arse.

But even if I hadn't spoken to them about it, do you seriously believe that the game when finally released will have one shot that looks like this: http://files.telltalegames.com/monkeyisl... and the next that looks like this: http://files.telltalegames.com/monkeyisl... ?

It's pretty obvious that the screenshots so far released show scenes in various levels of completeness, especially because in the first shot the lighting colour balance and textures look miles better than in the second shot.

I was told, very specifically, that the goal for the final release was to have the game look one more layer of polish better than that first screenshot throughout. Maybe you don't believe that, and that's up to you, but don't talk to me as if I have no idea what I'm talking about.

WinterSnowblind
24/06/09 @ 20:33
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For those that are worried about how Telltale will handle it, I'd recommend checking out their Sam & Max games, which was also a beloved point and click franchise that they took over, and they handled that brilliantly. I can't say I'm a huge fan of the art direction either, but it does resemble the artwork for the games, so I can at least see what they were going for, and I have faith the games will be just as funny and fun to play as the original three (I'm aware that there's four).

I also like that they went back to Guybrush's design from the second game, it never made much sense to me that he lost his captain coat and his beard for the later ones, I always thought he looked much cooler with them.
SunoffaBeach
25/06/09 @ 17:50
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artwork = epic fail

the original MI2 looks better than this

2D please.
Edited 1 times, most recently on 25/06/09 @ 18:52
the_mtfr
26/06/09 @ 13:50
#49
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@InsoFox, it doesn't matter if they'll go back and do some tweaking. You can't convince me that 2 weeks before launch they'll do an art rehaul, including changing the art style.

I've heard "the screenshots are not representative of the final game quality" many times before, so... whatever. I guess you're too naive, and I'm too pessimistic, let's see when the game comes out.
InsoFox
26/06/09 @ 16:04
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@the_mtfr

And when the hell did I say that the graphics would be a complete change in style? Of course they won't be. But I and a lot of other people don't happen to think that the style is bad at all - apart from being in 3D, it's kinda similar in architecture/style to the 3rd game's graphics.

Anyway, here is a direct quote from Mike Stemmle, one of the lead designers:

"One of the blessings and curses of the Telltale “Insanely Rapid Production Process” (that’s IRPP™) is the fact that we’re constantly tweaking the visuals until the very last moment. For example, the little bits of the season prologue that we leaked at E3, as cool as they were, now look approximately 9500x cooler a mere three weeks later. I mean, they’re freaking gorgeous."

In other words, WAIT.

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