Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

A Public WAR Article

MMO PC Article by Eurogamer staff

18 September, 2008

Page 1 of 2. Page 2 ->

How to play Warhammer Online alone, but together: a beginner's guide to Public Quests.

There are four kinds of conversation in MMOs: terrifyingly complicated strategising, endless moaning about imbalances, enthusiastic but awkward roleplaying and total silence. That latter is surprisingly common, a vast number of players choosing to get on with things in their own time rather than acknowledge the existence of anyone else. Warhammer Online: Age of Reckoning respects that. In fact, it's quite a quiet game throughout, as it's so focused on constant conflict and activity that there just isn't time to hang about complaining that the Shaman is overpowered. Crucially though, it's found a way to merge that total silence with group play.

There's a lot of talk about how WAR is a player-versus-player game. Certainly that's going to be the case in the long run for most of its players, but nonetheless an enormous part of the game revolves around traditional questing and looting, which is what quieter players are likely to stick to.

There's been this problem in other MMOs that a fair old whack of players are, for one reason or another, anti-social. They want to keep their heads down and crack on with tasks under their own steam. The trouble is that this way they miss out on the bigger baddies and bigger rewards of group quests. Public Quests are an answer to that: they're mass-scale group quests in which you don't have to share a single word with anyone if you don't want to. Just within the space of WAR's first few days they've proven one of its biggest draws.

All you have to do is stumble over to one and start hitting things: your actions automatically add to the overall task for everyone. So there's no need to roll your eyes in disbelief when a note saying you need to kill 100 militiamen pops onto your screen - even with just half a dozen players, that'll take no more than a few minutes. Once done, there'll be a second stage, which generally involves slaying just a few super-tough baddies. There's a bit more emphasis here on working together, at least compared to the wild free-for-all of the first stage, but all that really means is hitting the same thing as someone else rather than tackling an enemy on your own.

'A Public WAR' Screenshot 1

There's a bizarre, and not entirely fair, lottery system that hands out additional prizes to a few of the folk who completed an entire PQ.

It's subtly introducing the rudiments of team-play to those who usually hate and fear it, but again, absolutely no communication is necessary. Which makes a lot of sense, really: WAR is a war, and wars generally don't involve soldiers introducing themselves to one another and politely inviting them into their party just so they can go fight the enemy together. The final stage is always something substantial: a boss foe, whether it's a hard-as-nails hero character, or some epic monster like a dragon or demon. Cue a massive pile-on and, presuming the fight goes well, a sense of heroism generally reserved for the climax of a three-hour dungeon run.

Only, this whole process has taken less than 20 minutes, and didn't require any of the tedious organisation and hanging around waiting for people to fly over that your everyday raid does. It's one of the reasons people play MMOs: to fight something really, really big. At last, it's something you can just go and do, rather than put the amount of effort required to organise a charity fun-run into it beforehand.

To Page 2 ->

Advertisement

Are you excited about Warhammer Online: Age of Reckoning on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-28 of 28 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
symmetry
18/09/08 @ 13:13
#1
0
You buried this comment
Comment below viewing threshold
Show
I like it!

/is usually quiet in MP games
Ebben
18/09/08 @ 13:22
#2
0
You buried this comment
Comment below viewing threshold
Show
There is the opposite side of the coin though when you advance faster than the curve or you, like quite a few of us, are in the headstart and have the jump on alot of players. The last 3 PQ areas I have been to there has been no one but me there. At that point the influence bar just becomes a grind gauge as you plow through the PQ first stage mobs for influence to get the reward before going onto the next hub.

I suspect that after a while, when everyone starts getting to the end game, the starting PQs will be like this as the new players or starting players begin to dry up which will be annoying for new starters.
Krelle
18/09/08 @ 13:45
#3
0
You buried this comment
Comment below viewing threshold
Show
Interesting!

Not as much as LichKing, thou.
Benno
18/09/08 @ 13:52
#4
0
You buried this comment
Comment below viewing threshold
Show
The public quests are all deserted, theres too many and not enough players.
hula hoops
18/09/08 @ 13:52
#5
0
You buried this comment
Comment below viewing threshold
Show
Sweet. So I can just collect as many public quests as I can and auto follow some stranger and voilla!! Level up with no sweats.

Every bot dreams.
George Roper
18/09/08 @ 14:23
#6
0
You buried this comment
Comment below viewing threshold
Show
@Benno

"The public quests are all deserted, theres too many and not enough players. "

Then put a call out, get a Party or Warband going, and get em done. Even better, get into a Guild. I mean, can the same problem not also be leveled at any number of other normal, old-school, MMORPG quests? Especially which require groups? How many people do you see hanging around outside Blackburrow in EQ2 or outside the Deadmines in WoW, complaining that 'theres no-one around'?


@hula hoops

"Sweet. So I can just collect as many public quests as I can and auto follow some stranger and voilla!! Level up with no sweats"

No because...

A) You don't 'collect' PQs in the regular way. You accrue interactions with PQs, which builds as you do more in the same area (tier) and

B) You'll go AFK and then eventually get kicked to char select.


PQs are the 'next big thing' in MMORPGs. Just the fact that healers get points for healing shows how much thought has gone into them. And also the 'persistence' bonus, so if you fail to win anything the first time around, you get a bonus to the loot roll the next time.

The whole PQ thing is just polished to a fine art, especially the Loot rolling. Marvelous, enjoyable and clever stuff.


muftak
18/09/08 @ 14:27
#7
0
You buried this comment
Comment below viewing threshold
Show
"Interesting!

Not as much as LichKing, thou. "

pray tell me what this has to offer more than war ?
George Roper
18/09/08 @ 14:39
#8
0
You buried this comment
Comment below viewing threshold
Show
@muftak

Bigger battlegrounds? Haircuts? More talents? More Epics?

Its more WoW with little in the way of imagination but why should Blizz bother? Its hugely successful and theres no need to change a formula that works so well, in so many respects.

Hardware requirements, for one thing, is a big reason why people stick with WoW. The other is that up until WAR there hasn't really been a viable, good, alternative.

Its a shame that even people I know are so ingrained with WoW, not because theres a massive depth of options, but simply because its familiar. I have one friend, in particular, who logs his level 70 for no other reason than to toddle about doing daily quests, without any kind of goal. He will often log in around 10pm and by 10:20 say he's bored and he's off to bed.

He does this because its a familiar environment for the evening. A bit like settling into a comfy, old, chair and watching the TV. It's just part of his routine now. He was the same in Everquest, many years ago. Exactly the same.

Hell, even when i'd Raided all I could handle, then PvP'd all I could handle, I found myself logging my main in, just to do the Daily BGs, knowing full well that I had no interest in Arenas, thus the Honor I was accruing was completely worthless (full set of Merciless and surrounding epics). I did it because there was no alternative out there. Bored to my back teeth and paying a tenner a month for it.

I'm so thankful WAR is out and is of the quality it is.
Krelle
18/09/08 @ 14:40
#9
0
You buried this comment
Comment below viewing threshold
Show
pray

ze grinders and ze pumps!

pray, come!
Azazel
18/09/08 @ 15:41
#10
0
You buried this comment
Comment below viewing threshold
Show
There's been this problem in other MMOs that a fair old whack of players are, for one reason or another, anti-social.

TEH IRONING!
MrChallacombe
18/09/08 @ 16:25
#11
0
You buried this comment
Comment below viewing threshold
Show
PQs = Genius
Work really well most of the time, you feel like you're in a team, without having to join one.
Downside is when you do one and no-one else is and you get creamed.
Also like the RvR zones. PvP areas you walk into, from as low as L7.
Dagdriver
18/09/08 @ 17:51
#12
0
You buried this comment
Comment below viewing threshold
Show
Hmm I'm getting a little bit tempted...
The one reason I quite WOW 2 years ago was that there was far too much time wasted on waiting around gathering parties and getting a useful group together. Is it really true that WAR is without all that group-assembly-waiting?
Kremlik
18/09/08 @ 18:19
#13
0
You buried this comment
Comment below viewing threshold
Show
@ Dag

Aye - went you form a party it is automatically placed as a 'open party' (you can turn this off) which then everyone within that zone can open up a menu listing ALL groups open to join in the area showing the current numbers, players, what they are doing (PQ/PVE/RVR) and even how long it will take you to reach them..

All you need to do is hit the join button.. and you''ve joined a group :)

NO MORE LFG SPAMMING!
hula hoops
18/09/08 @ 18:34
#14
0
You buried this comment
Comment below viewing threshold
Show
erm .. WoW do have auto join feature in its LFG, but many people don't use it for a simple reason of not wanting 'just anybody' to join. I am sure as the WAR community mature there will be less and less people opting for open group.
Mooks
18/09/08 @ 19:23
#15
0
You buried this comment
Comment below viewing threshold
Show
One of the greatest strengths is the PQ and open grouping system WoW's instances are becoming more geared towards specific class and group dynamics which excludes players.
spudsbuckley
18/09/08 @ 22:11
#16
0
You buried this comment
Comment below viewing threshold
Show
PQ's are a fantastic idea and they work really well when there's people around to do them.

Their inclusion amoung other things has made the past couple of days i've spent playing WAR great. I was beginning to tire of WoW and had pretty much given up on it for the time being because of the impending expansion pack, however, WAR has been a more than able substitution that offers more than just the same-old-same-old MMORPG fare like LOTRO did.
Krelle
18/09/08 @ 23:08
#17
0
You buried this comment
Comment below viewing threshold
Show
"..WoW's instances are becoming more geared towards specific class and group dynamics which excludes BAD players."
George Roper
18/09/08 @ 23:36
#18
0
You buried this comment
Comment below viewing threshold
Show
@Krelle

""..WoW's instances are becoming more geared towards specific class and group dynamics which excludes BAD players." "

Completely untrue. You could be the best Hunter in the world but, frankly, you're bottom of the list. Just below Rogues.

Fact.
Edited 1 times, most recently on 19/09/08 @ 00:36
Orange
19/09/08 @ 00:59
#19
0
You buried this comment
Comment below viewing threshold
Show
WoW instances are painfully dull in comparison.
Vandrius
19/09/08 @ 01:28
#20
0
You buried this comment
Comment below viewing threshold
Show
Yeah, the number of times you see in WoW "LF Tank" or "LF Priest"

Fury warrior? Piss off.
Rogue? Go away.
Hunter? Lulz.

The joy of WAR is that EVERY class is viable. Yeah, you need a tank and a healer (moreso the healer), but its not geared in a way that says you need 2 Tanks 2 Healers 2 DPS for an encounter, ala wow. That results in the less popular roles being hard to fill, resulting in LF spam.

In WAR its more like 1-3 healers, 1-3 tanks, 1-3 dps. All viable.
makeamazing
19/09/08 @ 05:48
#21
0
You buried this comment
Comment below viewing threshold
Show
Got the game yesterday and haveto admit, first 30 minutes I was thinking, typical MMO type game, then I had a quest to shoot a cannon at some enemies and then a Public quest (which i wasnt even sure what was going on), and a large beast appeared knocking down trees etc, and it was the most fun that Ive had in an MMO since playing WOW for the first time.

Yes there are issues with it, the character creation is a little stark of features, and mouse clicking controls are not as good as they should be, but its looking like a good replacement for wow in terms of something different to play.
Dizz
19/09/08 @ 08:15
#22
0
You buried this comment
Comment below viewing threshold
Show
It's tons of fun this game and it is the badly needed breath of fresh air this genre needed. Perhaps their previous game, DAoC, already had a lot of bits also present in WAR but I never played DAoC.

I've played healers in several other MMO's (and now I'm working on my Runepriest, Order ftw) and you always end up at the bottom regarding points or reputation or loot or whatever. In this game you actually GET points for healing others. You can salvage items from dead player corpses. You feel you make a difference when you can turn the tide of battle by smart healing.

The public quest system, the way RvR is interleaved into PvE by clever design of zones, fun RvR, the way you just flow into grouping by having open groups and open warbands (no more LFG spams lol) and of course the little things like your side capturing an objective, then you'll hear NPCs cheer, conquests are broadcasted to the world...it's just miles ahead of WoW. WoTLK offers nothing new, apart from the fun Death Knight bit (and it's a fun class to play as well) but for the rest it's a rinse-repeat grinding experience.
Edited 2 times, most recently on 19/09/08 @ 09:18
ZuluHero
19/09/08 @ 09:38
#23
0
You buried this comment
Comment below viewing threshold
Show
I love the PQ system... The quests are well written and they are varied and fun! Plus i hear there are 400 of them -- like wow! (Edit: the exclamation, not the game :P)

I have been caught on the wrong side of the 'lottery' system where i've contributed the most (ie im at the top of the leaderboard) but then a low roll relegates me to the bottom and usually well out of the placing for loot. They have tried to combat that with a thing called "Persistence" buffing, which means the more you do the same PQ the more likely it will be to get a high roll and less likely to get a low one.

It doesn't quite work out that way though (i still get low rolls) :S

Still awesome system, the best ive seen in an MMO for a long time...
Edited 4 times, most recently on 19/09/08 @ 14:16
comedian
19/09/08 @ 10:16
#24
0
You buried this comment
Comment below viewing threshold
Show
It really is superb fun at the moment, my one gripe is that I seem to have leveled a little to quickly, faster than the main group of players in my guild and moved to an area where it's underpopulated, so the PQ's are often completely empty.

I'll leave it for a day (if I can) and come back and hopefully everyone would have caught up.

I really can't stress how good it is though, much better than I expected.
Edited 1 times, most recently on 19/09/08 @ 11:17
butler`
19/09/08 @ 12:48
#25
0
You buried this comment
Comment below viewing threshold
Show
This game is all kinds of gaming goodness.
craziii
21/09/08 @ 00:06
#26
0
You buried this comment
Comment below viewing threshold
Show
"There is the opposite side of the coin though when you advance faster than the curve or you, like quite a few of us, are in the headstart and have the jump on alot of players. The last 3 PQ areas I have been to there has been no one but me there. At that point the influence bar just becomes a grind gauge as you plow through the PQ first stage mobs for influence to get the reward before going onto the next hub.

I suspect that after a while, when everyone starts getting to the end game, the starting PQs will be like this as the new players or starting players begin to dry up which will be annoying for new starters."

quoted for the truth
makeamazing
21/09/08 @ 11:19
#27
0
You buried this comment
Comment below viewing threshold
Show
The game is new and I expect some areas to be busy and some areas to be empty...Im still very unsure how the skills system works etc... oh well have to learn as i go on.

Anyone know if you can get more bags/where to buy them etc?
AccidentProne
22/09/08 @ 08:44
#28
0
You buried this comment
Comment below viewing threshold
Show
You get an extra bag at level 10. I assume / hope it's the same every 10 levels?

Comments: 1-28 of 28 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery