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A Kingdom for Keflings Review

Xbox 360 Review by Dan Whitehead

19 November, 2008

Back when Xbox Live Arcade launched, it was the relentless action of Geometry Wars that set the tone - simple, frantic, addictive. The game chosen to launch with New Xbox Experience couldn't be more different. A Kingdom for Keflings is gentle and peaceful, and takes its time to reach a quietly compelling destination.

It's a resource-management game, and anyone who grew up on the achingly lovely Settlers games will feel right at home. You're a giant - drawn from a selection of whimsical presets or your own spanking new avatar - and you must help create the utopia of the title. You do this by building up the Keflings' town from a series of steadily unlocked blueprints, starting with simple workshops and cottages, and eventually piecing together cathedrals and a castle of your own design.

Construction requires resources, of course, and you can set the Keflings to work by picking them up and changing their hat. Setting waypoints is easy, so you can quickly build a miniature workforce to collect lumber and rocks. Much like the buildings, more jobs become necessary as your town takes shape. Soon you'll be managing a production line incorporating woven linen, carved wood and magical crystals.

Buildings are put together by ordering various workshops to produce the required pieces from an expanding shopping list, and these range from bedrooms to offices, workbenches to clock towers. As each section pops out of the relevant workshop, you can pick them up and arrange them in the correct configuration on the ground. Get all the pieces in the right place and the building whizzes to life before your eyes.

'A Kingdom for Keflings' Screenshot 1

The only violence comes from booting the Keflings around if you feel mean - there's even an Achievement for this cruelty - and yet despite the lack of conflict playing the game becomes its own reward.

It's an addictive little juggling act, if a little obsessive-compulsive. There's really no way to lose, so enjoyment comes from doing things efficiently. If your lumberjack Keflings have to slowly lug a forest of wood back and forth between sawmill and where it's carved, it's going to be a long process, so you can pitch in and help, either by chopping, mining or carrying things yourself.

As you chop the Keflings' way through the local resources, you gain access to power-ups that increase speed and carrying ability. You'll also earn hearts, which must be placed in empty homes to attract new families, and books, which are used to create schools and colleges so your tiny friends can undertake trickier tasks. At one point you're asked to choose between two different development paths - essentially magic or industry - but it's a choice with no pressure or terrible consequences. Every now and then the Kefling Mayor will set you a series of tasks, so you can earn more hearts, tools and abilities.

Production becomes a multi-stage affair as the kingdom increases in size, and it's here that the Settlers influence is felt most. With different workshops able to produce different building elements, and a variety of industrious little buildings turning the same raw materials into a range of products, you'll need to retrain and reassign your Keflings on the fly to match whatever project you're undertaking. Lumberjacks deliver raw wood, which is then sawn into planks or carved into decorative pieces. Wool must be sheared, woven and dyed. It's a cunning web of interlinked requirements, even if the challenge of managing it all never raises a sweat.

'A Kingdom for Keflings' Screenshot 2

The graphics are pleasantly charming, and the acoustic guitar soundtrack is effortlessly cheery in a 1970s BBC Programmes For Schools kind of way.

Gameplay becomes a bit of a grind though as you gather up everything you need for the larger buildings, and the one other annoyance is that demolishing and relocating your constructions is a tiresome fiddle. It's not something you have to do unless you desperately want to improve your workflow, but it does mean that you tend to stroll towards the end of the game without really worrying about anything.

Elsewhere, with its meandering pace and laidback gameplay, Kingdom for Keflings is perhaps an odd choice to launch alongside NXE, but still a very welcome one. The avatars are hardly integral, but that's arguably a benefit. Rather than a hurried game churned out to showcase new technology (TotemBall, anyone?) Keflings was already working and finished. Since the game is all about pottering about doing things your own way, it makes sense to put yourself in the gameworld.

Clearly, this isn't a game for action junkies - with no threats, no armies, and no enemies to speak of - and its strategy elements are hardly taxing either. Since you'll unlock pretty much everything first time through, there's not a vast amount of replay value - just a rather pointless Free Play mode and a mostly unnecessary multiplayer co-op option. Yet it took me around ten hours to complete, and while I was never on the edge of my seat, I was charmed for most of that time, sticking with it until I'd picked up the last gamerpoints. If your gaming palate favours such gentle fare, A Kingdom for Keflings is a lovely way to spend the day.

7/10

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Comments: 1-24 of 24 in total

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muscleblade
19/11/08 @ 12:06
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Im getting this i think.
Zomoniac
19/11/08 @ 12:15
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No mention of the cost. Anyone?
DanWhitehead
19/11/08 @ 12:16
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800 points.
Darkedge
19/11/08 @ 12:23
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now that review really made me want this..
the_dudefather
19/11/08 @ 12:24
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Liked band of bugs, but didn't care much for the other ninjabee titles


looks good, but demo will be the decider methinks :)
Britesparc
19/11/08 @ 12:32
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This sounds my kinda fun. Hopefully someone will buy me an MS Points card for Chrimbles, and I shall be getting this, methinks...
Garulon
19/11/08 @ 12:59
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Hi EG - thanks for the review - just a quick question: Would it be really hard or politically difficult to put hyperlinks into Arcade reviews? That is if you like the sound of the game you can click to add the trial to your download queue?

Thanks!
WinterSnowblind
19/11/08 @ 13:06
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Been wanting to try this out, but the marketplace appears to be having problems.
Hopefully it'll be sorted later.
Lexx87
19/11/08 @ 13:11
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Oh EG why with the popup at the top of your screen ads? :(
Matfink
19/11/08 @ 13:24
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...like Settlers you say? Sold!
EzyRyder
19/11/08 @ 13:26
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Why don't they mention the cost of games in the reviews? I dont understand!
dr_faulk
19/11/08 @ 13:36
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Sounds similar to Doshin the Giant.
muscleblade
19/11/08 @ 13:36
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"That is if you like the sound of the game you can click to add the trial to your download queue? "

Or even better download the full game to your download queue. Same function i guess. I dont waste time on downloading trials for games that cost next to nothing.
tanithfirst
19/11/08 @ 13:36
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Its 800pts... and horribly addictive if you like this city-building stuff. I like it anyway :)
Edited 1 times, most recently on 19/11/08 @ 15:29
adamamosa
19/11/08 @ 14:25
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I quilte like this I must admit
ronuds
19/11/08 @ 15:02
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I don't buy many arcade games, but this sounds pretty good...
Rirekon
19/11/08 @ 15:23
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Awesome, love the games NinjaBee turn out!
darc
19/11/08 @ 17:18
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"drawn from a selection of whimsical presets or your own spanking new avatar"

And so it begins...
Moribundman
21/11/08 @ 10:25
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I had the points and thought I'd give it a crack (one of those games that hooks you by dangling achievements in front of you during the trial version).

I thought it was very sweet. After playing Fallout 3 until 1am I was *just about* to go to bed and had a pop on the trial game... Which ate up my night for another hour and a half...

My problem is the background music, which is not "background" enough to loop every 30 seconds! Reminds me of leaving a game on the menu screen while I am using my PC, then getting very annoyed with the noise. Still, I can always plug in the old MP3 player...

This'd be great when stoned.

Walking round like a giant and fiddling with micro management...
Vermillion3000
21/11/08 @ 14:46
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Been playing this for ages and find it insanely compelling.
It's half charming half ugly but the winning aspect is that it never punishes you or fails you for anything so it becomes genuinely relaxing to play - something that all too few games manage.
The good stuff totally outweighs the negative aspects and I really recommend it.
trebell
22/11/08 @ 19:11
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My son has been playing this today (10 years old) and has really loved it. He's been laid up with a stinking cold and its been perfect R&R for him.

Nice little game.
ayrtonsenna
23/11/08 @ 08:49
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Loving it, great for kids and adults alike.
ukslim
24/11/08 @ 02:46
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Well it's eaten over 10 hours of my time already - and I'm a person who's on record as wanting full price games to be over after that long. It's unchallenging, sedate, but very rewarding.
RedSparrows
27/11/08 @ 03:27
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Aye, got this as a companion to Geometry Wars 2. Utterly opposite, but charming and nice all the same. It's fun to build and oddly compelling. I wonder if a sequel could add in some Caesar-esque extras, although that'd change the complexion dramatically.

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