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A Boy and His Blob Hands On

Wii Hands On by Dan Pearson

1 October, 2009

Page 1 of 2. Page 2 ->

Some of you, the ones who still regret the demise of Top of the Pops and Wimbledon FC, will remember the original NES game, A Boy and His Blob, from 1989. You might remember its huge play area, its unique mechanics or its ridiculous final boss. You might remember it fondly. Or you might not. Because most of you who played it won't remember it for its innovation or quirkiness, most of you who played it will remember it because, even by the standards of the time, it was a complete, unremitting bastard of a game.

For those who never experienced the original, here's the premise: A boy, unsurprisingly, befriends a blob, and said blob enlists boy on a quest to save his home planet of Blobolonia from an evil dictatorship. Blob, however, turns out to be pretty unenterprising, and needs the boy to shepherd him about in order to get anything done. Progress is only made via the unusual medium of jelly beans, of which the boy carries a number of esoteric flavours. Tossing a bean to the mercurial blob transforms it into a number of different useful objects, depending on the flavour. Ladders let you climb to nearby ledges, holes drop you through floors, trampolines bounce you upward, keys open doors. Well. One door. Right at the end.

It was lovely concept in 1989, a delicate synergy between the rudderless yet versatile blob and the helpless but motivated child, like a buddy movie with Jim Carrey and Eddie Murphy. The trouble was, a great deal of the experience was trial and error. Using holes to drop through floors was an experimental process, as any drop of more than a screen would kill you and there was no way to see what lay beneath, so a fair wedge of gameplay involved dropping through holes and hoping that instant death didn't await you. Running out of appropriate beans was also an issue, especially with top-ups few and far between, and no way of knowing when they'd come and what sort of problems lay between you and them. There were five lives, with no top-ups available until more than halfway through the game. Hard times indeed.

'A Boy and His Blob' Screenshot 1

These inter-level hubs are like the world's most awesome hide-outs, furthering the feeling of childhood wonder.

If it was to succeed as a remake, then, A Boy and His Blob needed more than just the obvious visual update. Some of that toughness had to be mitigated - the random nature of the sudden deaths and exploration ameliorated. But not all of it - the challenge was all part of the process, puzzles the game's core.

Luckily, WayForward seems to be doing a stand-up job of filleting the tender meat of the experience from the unwieldy carcass. The premise remains the same, albeit disassociated further from any semblance of reality, with a number of environments to traverse collaboratively on the way to casting the yoke of oppression from Blobolonia's gooey shoulders. Beans remain the fuel of the piece, but are now infinite, albeit limited in the scope available on each stage - focusing the puzzle elements in discrete packages rather than forcing you to plan blindly for the future as in the original.

Everything (water, enemies, falling) still destroys the fragile hero at once but lives are also now unrestricted and restart points are never far from your point of expiration, with each short stage divided sensibly into problem sections. Whistling for your amorphous companion reverts him to blob form again, but three whistles in quick succession will transform him into a ghostly balloon, traversing walls and obstructions to return him to your side.

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Comments: 1-24 of 24 in total

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lord
01/10/09 @ 10:40
#1
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can't wait to start choppin'
gimo80
01/10/09 @ 10:52
#2
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I'm interested to see how this pans out considering I was such a huge fan of the original. I was watching a few videos not too long back and I thought the visuals were absolutely scrumptious - the puzzles look pretty fresh too! This game should hopefully kick some uber assage :)
shotgun44
01/10/09 @ 10:54
#3
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Wasn't this out for the original gameboy too? I swear my dad had a game just like this on his...
ChrisS
01/10/09 @ 10:56
#4
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This looks fantastic, and seems a perfect fit on Wii. I hope Nintendo helps with the marketing because this could be a hit. Cute stuff for the casuals, challenge and retro nods for the core. Just show some of the cartoon cutscenes, a bit of gameplay, and the boy hugging blob and most people I think would be sold.
Danbojones [staff]
01/10/09 @ 10:58
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@lord - Seriously, I didn't think anyone would get that reference. Ten bonus points and a pat on the back from Mascis.
lord
01/10/09 @ 11:01
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@Danbojones: ^_____^
stampax
01/10/09 @ 11:01
#7
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played this on the game boy. boy i feel old :)
dr_zoidthrob
01/10/09 @ 11:08
#8
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Looks ace. It's even got a GameBoy style tile swap :D
thisisatempaccount
01/10/09 @ 11:20
#9
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Have they reprised/updated the original soundtrack? It was one of my favourite things about the original, epsecially how using certain powers subtly changed the score.

Also spot on with the recap of the game. It was nothing short of sadistic - this was, after all, a game where spiderwebs were one-touch instadeath - but in its own weird way, utterly brilliant.
creepylizard
01/10/09 @ 11:22
#10
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I played this on the NES. i feel even older..
Macross
01/10/09 @ 11:26
#11
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lol @ the comments so far. Quite looking forward to this actually, which is something i didnt think Id feel about a Wii game for a while now, time to dust the old boy off maybe :)
spekkeh
01/10/09 @ 11:29
#12
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Played it on the NES too, but I don't think I ever got past like the fourth puzzle, because of the aforementioned "drop through a hole and see if you survive" design choice, and then if you died (99% chance) you had to begin all over again. God how I hated the gameplay. I remember I did absolutely dig the atmosphere and fantasyworld, must've been at around the same age as the boy then.
wizlon
01/10/09 @ 12:04
#14
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Any game with a hug button is fine by me... Gears of War 2 hug update imminent, mark my words.
Johnson
01/10/09 @ 12:30
#15
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Ah, Jim Carey, Mariah's favourite brother.
Tonka
01/10/09 @ 12:52
#16
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They use a condom filled with jizz to model the blob
schnide
01/10/09 @ 12:53
#17
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Archbishop Lord Carey was always left out of Jim and Mariah's games.
comedian
01/10/09 @ 12:56
#18
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Ketchup.
sneetch
01/10/09 @ 13:35
#19
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Warm, fuzzy feelings rising... cannot wait...
ShiroBen
01/10/09 @ 14:30
#20
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I'm interested in any game that has a 'hug' button. Genius.
sargulesh
01/10/09 @ 16:12
#21
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so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so gorgeous
Pasco
01/10/09 @ 16:40
#22
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"Isn't it pretty? Reminds me of Saturday morning cartoons."

Cannot compute. Saturday morning cartoons are ugly for the last 30 years or something.
smelly
01/10/09 @ 17:17
#23
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>Wasn't this out for the original gameboy too?


Yes - i had it.

Hard as hell, never completed! Looking forwards to this!
KDR_11k
01/10/09 @ 18:01
#24
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I recall reading that hugging undoes the effect of scolding (which makes the blob stay where it is instead of following you), was that removed or did you just not notice it?

Comments: 1-24 of 24 in total

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