Devil May Cry 4
Steamin' demons.
Let's get this straight: of all the hackandslash games of recent years it's been the Devil May Cry games that have best held my attention. I like their ambivalent tone and their over-designed world: the baroque-modern towns with magic swords and buses. It's a grand contemporary fantasy, and it doesn't falter. It's also a mechanically pleasingly fighting game. Guns and swords: it's all about how the fighting looks, and you have to respect that in a game. Devil May Cry 4 certainly doesn't get shy on that front: savaging multiple enemies with a giant, blazing sword and a gigantic, ammo-free pistol is once again the central beat of the game. The frenzied demon-killing doesn't seem to have lost its touch.
Visually it's impeccable too. The world design is unspeakably lavish, with incredibly intricate fortresses and cityscapes discarded in mere seconds of gameplay. There are some beautiful scenes, typical of this kind of game, where the pacing quietens. Sprinting along a snowy mountainside towards a citadel sees you encounter no monsters, no challenges, as if to let you savour the atmosphere. The final camera sweep in the approach to the colossal castle is a fantastic pay-off to the quiet moments before. I'm a keen subscriber to the Skip-The-Damned-Cutscene school of gaming, but with DMC4 I simply couldn't resist seeing what mad stunts and visual nonsense I was going to be delivered in the video sequences. The opening fight between Nero and Dante is a cinematic showdown worthy of the most insane Kung Fu choreographers.
Of course it's the in-game visuals that really count, and they're generally superb. There are some minor camera annoyances, where the tiniest movements cause it to flick about disjointedly, or simply not show you the monster that the fight-music is telling you is just off-screen, but this never really affects your play for more than a few seconds, at least in the opening few hours of the game. The bosses, once again, are incredible pieces of design. Even the first encounter with generic Balrog type is enough to set your toes tingling with next-generation delight, without ever really pushing things too far. There's never a moment's stutter. It's a game that dwells comfortably within the middle ground of 360's graphical capabilities.

Good stubble.
Anyway, I'm not going to bore you with story stuff, suffice to say that our new character, Nero, who is once again rather like Dante and Vergil in both look and attitude, has a bunch of new powers in the form of his Devil Arm. It's not a major progression from the previous games, but the grapple-hook movement and general baddy-beating you can do with it certainly adds another dimension to the swording and shooting. Nero feels quite vicious to play, and you'll want to stay close to enemies at all times. The swordplay feels even more solid than the last game, with charge-up power-ups once again adding to the "Ooh this will sting" anticipation in the fractional seconds before a big fight.
The one thing that bugged me on my first play, and actually, now I think about it, rather annoyed me in previous games, is just how stilted the jumping is. DMC has this kind of hangover from earlier eras - I want to make the killing far more fluid than it is. I know the 'air-combat' stuff is all-important to the stylish death-deliveries, but there's something particularly awkward about it in this instance. A minor quirk, and one that most fans won't even consider, I'm sure, but still it irks.
Word has it that Capcom intended to make DMC4 easier than the previous games, and I think it has. The lower tier "human" difficulty is eminently defeatable. Perhaps it's not challenging enough, especially since there are only two tiers, amounting to "too easy" and "still quite hard". I'm not complaining though, since I've never enjoyed the most frustrating elements of these kinds of games. I wanted to be cowed or worried now and then, but I don't want to get stuck. Ever. This, of course, could be the kind of thing that gets some minor tweaking between now and release. And that's only the fighting: despite motoring through our first impressions code, I don't think there was anything in terms of the puzzles or physical challenges that I felt really annoyed by - and these are usually the static faults of these kinds of games, whatever the difficulty level.

An early contender for hat of the year.
But then there's this other thing that nags me about my first few hours spent with this game. Partly it's my bearded housemate shrieking over my shoulder and saying rude things about Japanese game design, but it's also the quiet comprehension that Devil May Cry 4 is an incredibly adolescent game. I sort of don't want that to sound as pejorative as it does, but hell, this is such a teenage boy fantasy that it is, at times, flesh-cringing in its audacity. The moment when female executive of the Holy Knights, Gloria, shows up on a snowy bridge wearing a strip of cling-film is astonishing. She's made of Japanese gelatinous lady-physics (you know the kind of hyper-elastic bounce I'm talking about) and - I swear to God - there's a Matrix slow-motion shot up the cleft of her exposed arse. I mean seriously boys, there's exploitative attitudes towards women and there's... yeah. Upskirt bullet-time bum zooms.
Oh, sure, what's so great about reality anyway? It's a fair cop. I'm all for escapism. Let's get the hell out of suburbia by any means necessary, if that means tunnelling our way to heroic fantasyland via the TV then so be it. Just be careful where you end up.
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Comments (57) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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You are surprised? 99% of Japanese games are made for the barely teen male market.
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/looks up
oh!
Funny final couple of paragraphs - gave me a godo chuckle
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GRINN so i can't play this when my girlfriend is not bi-sexual
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er... we've all seen that video on the internets, sorry to disappoint
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A PS3 fanboy dream. DMC is build on a platform independent engine. Same one as Dead Rising and Lost Planet.
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Krudster and others have explained many times that 360 versions of games are reviewed because that's the version they are sent. I can only assume that this is because Sony are a two-a-penny "company" who can't afford to send out a free game to EG.
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You always seem to forget that there are actually people here who know stuff. People who go to GDC and see presentations. People who make games and people who are in the industry. Not people like you who sit behind their PC and *think* they somehow know all this by reading forums all day.
All Capcom next gen games are made on the MT framework platform.
<a href="http://tinyurl.com/yt3a26 a>
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DMC is no exception... it has ALWAYS run on a multiplatform engine. There is no lead platform. Only in your fanboy mind. So EG reviewed the version they got first. Maybe the PS3 copy was still installing on the HDD?
Now f*ck off to the bridge.
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/am confused?
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My post was not specific to this title. But I'm sure Sony coerced Capcom into selling the copy of DMC4 on the streets for a few bottle tops to bolster their poor profit margin.
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Obviously im concerned as i want to be able to get the demo for this today!
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but not the rest.
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Great... I wrote my first commercial game in 1983.
Never assume anything. Just don't pretend that EG is at fault here because they previewed a 360 version. Capcom wants both version to be identical... so who cares about what version is reviewed?
Damn tinyurl.
Well try this : http://ww w.watch.impress.co.jp/game/docs...
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So you both STILL work in the games industry do you? Then please act like it. I'm not sure what jobs you do in the industry. I myself am a programmer by trade with some design experience. All this lead platform stuff is usually put out there for the general public to lap up and fuel the old fanboy blood.
If either of you have worked on both the PS3 and the 360, you will know that the teams are seperate because the architecture of the two machines is not compatible. Sure a cross platform engine will list the same feature specs on both machines and should run comparably. The game itself is a series of assets (graphics, levels, sound) and logic scripts that the engine interprets. In this way the game logic runs the same on both machines, the assets are shared so the graphics don't just look the same, they are physically the same (I always get a laugh out of those PS3 vs 360 visual comparisons). The main difference in graphics is simply that the initial gamma on ATI cards is always darker than NVidia cards.
Looking at DMC4 and speaking to the capcom guys last year at GDC. They confirmed that there are no differences in either framerate, assets or gameplay between the two versions. They haven't made use of any specialised features of either machine and kept their engine features even to allow for quick and easy porting between the two machines. This is primarily why they can release both games at the same time.
In short. Covering EITHER the 360 or PS3 version is irrelevant as both are near damned identical....oh the 360 has achievements for XBox Live but, the same system for achievements is present (though not used) in the PS3 version.
I'd be interested in knowing what comapnies you two work for (mainly so that if I'm ever changing jobs I can avoid them!)
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I don't know how in EG it works, but my brother-in-law works in a newspaper and receives games from several publishers (Epic; Capcom; Konami; THQ), which are sent from Microsoft to them "for reviews purposes". As a matter of fact, I have a copy of Dead or Alive 4 in my desk right now, with its big yellow label saying "Promotional Copy. Not for resale"
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Don't worry... I do mainly procedural stuff now
Back to the demo. Very smooth... seemed a bit easy though? Not sure about that aspect.
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Disclaimer - The above statement may not be strictly true but it probably is.
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/looks around, confused
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Maybe I played too much ninja gaiden between DMC3 and this, but this doesn't look like the "heart stopping demon frenzy" they advertised. Even the boss is poor by DMCs standards.
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Utter shit like all the other DMC games, should have kept it on PS3 where it belongs.
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*Munches some popcorn*
I lol'd at that one
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Do you enjoy arguing alot? It seems like it. Why dont you go back working on, whatever the game company that has you employed, are working on? This is all a very pointless discussion, as in, it doesnt matter at all. No one of you will change any part of the game by a tiny cockfight.
I dont question your "facts" at all, just your couse. This goes for all of you petty fanboys on EG. Yay
Cant we just enjoy, the demo, of a (supposedly) great game? Please.
(And no, english is not my native language so please forgive my spelling mistakes.)
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Whatever happened to people talking about their favourite games and things of that nature?
On an unrelated topic... DMC 4 looks cool, downloading the demo now
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Am into those sort of games and my friend who has it on PS3 says it's worth it. Lots of reviews disagree though, might just wait for this.
I loved all the DMC's, its like the best manga with a healthy dose of John Woo. Whats not to love?
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Can't wait to play this. I'm holding out on the demo though as I know I'm gonna get this and playing the demo would act as a spoiler of what to expect.
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"..., but it's also the quiet comprehension that Devil May Cry 4 is an incredibly adolescent game."
And after playing DMC3 with an electric guitar as the heavy-duty melee weapon, this comes as a surprise why?
One doesn't play DMC for the story. One never did. But I guess that if one started playing DMC1 as an adolescent and now is at the adult stage of life with DMC4, one is able to see and place DMC's nature more clearly. And then one gets back to kicking demon arse in stylish ways again.
As for the Xbox 360 vs PS3 version - as long as the PS3 version isn't screwed up like Aframedropsin's Creed, and features no freaking electric guitars this time, I'll definitely be interested.
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You guys never let up do you...
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I should had gone with my first instinct to not feed the troll then. Atleast now its a printed fact why you visit these boards.
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This is irony, ladies and gentlemen.
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That's just the view of yet another game programmer.
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The 360 version ran extremely smoothly for me, infact it was one of my first thoughts when booting up the demo. You're flogging a dead horse headgirl.
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So now you're saying they both run smoothly but the 360 version looks slightly better due to AA. Well, it only took you a few hundred posts to finally admit it, but well done all the same.
BTW, calling another man 'baby' might give people the idea that you're homosexual.
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""The AA is a SLIGHT advantage"
That was YOUR quote! YOU HAVE ADMITTED IT YOURSELF FFS!. So what on earth are you trying to prove? Jesus, you back peddle almost as much as Sony themselves. Anyway, now that's sorted, where are your links to prove these PS3/360 frame rates you claim? Or are you just going on rumour or just pulling facts out of your arse as usual? I'm guessing it's the latter tbh...
"Why are you ignoring the fact that not everyone agrees with you on this?"
I haven't ignored anything, I merely ask for proof and I think that's fair enough given your track record of lying out of your arse to bolster your biased opinions. (For people who are not sure whether to trust headbogs 'opinions' or not, pop over to the GTA4 thread to see how incoherent and thick he is)
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I think the demo is immense though... cant wait for february
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But seriously I've put him on ignore now because he's just a nitwit, there's no point trying to reason with a primate. Also, I'm not sure but I actually (truthfully) think he may be a kid, I don't want to argue with children on the internet, the poor kid has been pwned many times so best just to leave it and ignore him now, hopefully he'll grow up one day...
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Honestly mate, there's no point, the guy is either mentally inept or very young, seriously, I'd just leave it now or it'll go on forever...
Unless ofcourse you enjoy pwning him (I must admit it is quite fun) in which case, carry on
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PENIS