80-player WOW battleground detailed
It's got an airship!
Blizzard has revealed that the next new battleground for World of Warcraft, the Isle of Conquest, will support up to 80 players.
Up to 40 participants from each of the Horde and Alliance will war over a small island off the coast of the Northrend continent, attempting to storm the enemy's keep and slay their NPC general.
Like WOW's only other large-scale battleground, Alterac Valley, the Isle of Conquest will use a reinforcements system to limit the number of spawns each side can have.
Aside from the keeps, there are five capture locations in the battleground: the Oil Derrick and Cobalt Mine, which grant more reinforcements, the Siege Workshop, which gives access to a standard array of siege vehicles, the Docks, which furnish the capturing side with the new Glaive Thrower vehicle, and the Airship Hangar. The airship docked there provides one side with aerial bombardment as well as the ability to drop a strike team into the enemy keep via parachute.
Sounds big. The Isle of Conquest will arrive in the next major content patch for WOW, Call of the Crusade.
You may also like...
-
Sony explains PlayStation Vita game price strategy
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Project Draco's final name is Crimson Dragon
-
Rockstar mulling LA Noire 2 development
-
Sony confirms PS Vita 1st Party digital only game prices
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
Mojang: no plans for Minecraft on Vita
-
Halo 4 Master Chief action figure flaunts new suit design
-
Apple begins Foxconn factories inspections
-
Tim Schafer: publishers aren't evil
-
Ridge Racer Unbounded delayed by four weeks
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Activision: games are relationships, "brands in people's lives"
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Making FIFA Street in the FIFA engine's image
-
Metal Gear Solid 3D demo on eShop this week
-
EA evaluating FIFA Street features for FIFA 13
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
No plans for Journey PlayStation Vita version
-
David Braben discusses consumer Raspberry Pi release
-
Skyrim gets high-res PC texture pack
-
Skyrim patch 1.4 now live for Xbox 360









Comments (19) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
1) Its harder to get kills
2) Its slower
3) New rewards are harder to achieve due to higher cost
4) PVP progression is reduced
WoW pvp has got slower and the rewards are harder to obtain, even though players are stronger, adding a new battleground won't change that fundamental problem ...
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm all up for an 80 player large scale BG, but I can't say I know a single person that likes the vehicles of WG/SoTA. I hope they get it right.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The Devs have already said that you can do just that but claim you won't be able to defeat the boss without taking at least one objective - so I'm guessing it will boil down to grabbing the first objective on the way to the boss, then steamrolling him for the win.
And vehicles are just Blizzard's way of making balance easy. When all you can press are 3 buttons the game becomes simple to develop... and boring to play.
Comment below viewing threshold Show
If only a community of whiners was in charge of development, instead of the most talented developers out there.
Comment below viewing threshold Show
Comment below viewing threshold Show
Just ban Pallies.
Not sure how reinforcements stopped players spawning in AV.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
As far as I know, Blizzard developed a game called StarCraft back in the days, not sure how much that game is affected by imbalance.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Really need Old Republic or some other big new mmos to come out and give them a big push. I still recall all the blue WoW dev posts after WAR was near release making big pvp promises, although when WAR flopped nothing happened.
This is always a problem with lack of competition, businesses naturally take their foot off the pedal.
Comment below viewing threshold Show
Oh snap! ^_~