50 Cent: Blood on the Sand Review
"That bitch took my skull!"
Version tested: Xbox 360
According to 50 Cent himself
, the man you spend most of Blood on the Sand controlling had a lot of input into the game's design early on. Perhaps he's a big fan of Gears of War and The Club, then, because someone certainly was. This is a fast-paced cover shooter that riffs on both games and fills the gaps with unlockable melee combos, beefy weapons and exclusive music.
The debt's obvious from the end of the first cut-scene onwards. You control 50 from a tight, over-the-shoulder perspective, lock onto cover by hitting a button and lean over to aim by holding the left trigger. Whether manoeuvring through rundown buildings or crouched behind walls or cover points, the left trigger brings you into the zoomed-in firing view, with a reticule in the centre to line up your right-trigger shots.
Unreal Engine 3 games rarely look exactly the same, despite common characteristics, but Blood on the Sand is also a dead ringer for Gears on more than a few occasions, and not just in 50's bulky, muscular character model. The game's set in a fictional Middle Eastern country and the environments are the tortured, decaying aftermath of war, full of helpfully strewn concrete blocks, low walls, pillars and corrugated iron to hide behind. As with Gears, there's a set path through each level that takes in a few corridor brawls, and more open areas designed for mid-range cover combat. You're never in any doubt where to go, thanks to helpful on-screen prompts and convenient blockages.

There's plenty of bloodshed, but the game's so daft it's practically a cartoon. It doesn't help that the red-shirts look like Father Christmas.
Where Blood on the Sand appears to be charting a course away from Gears, however - perhaps fittingly, given the protagonist - it only finds itself in The Club. Successive kills - whether your own or those assisted by one of three AI counterparts - feed into a score multiplier, with hidden posters, crates full of cash and bull's-eye targets to snap at to bulk out your earnings. Points go towards unlocking more of the 40-plus-song soundtrack, while cash can be invested in new guns, melee kills and taunt packs.
There's nothing particularly original about any of it, but developer Swordfish Studios has done two important things right: the core combat is fast, intuitive and relatively graceful - certainly more Gears of War than Kane & Lynch - and the game plays out with tongue firmly in cheek. Right from the off, it's clearly ludicrous: 50 is on a quest to retrieve a diamond-encrusted skull from a local crime-lord, and has no trouble ploughing through hundreds of heavily armed terrorists and mercenaries, all the while he and whichever of his entourage you've chosen to flank him hurl obscenities above the crossfire. Once the area's clear, Lloyd Banks or whoever alerts you to this by observing, "We cleared them motherf***ers out," or questioning their masculinity.
It's absurd. Every crate is full of cash and every phone booth is an opportunity to instantly buy and switch up to more elaborate weaponry, including grenade launchers, RPGs, auto-shotties and monstrous assault rifles and hand-cannons. 50 takes it all in his stride, as a bulletproof action hero with superhuman accuracy and close-combat skills, battering anyone who gets up close with a succession of quick-time martial arts attacks and headshotting the rest before hiding for a few seconds to recover his generous health bar. Should you struggle - and you really shouldn't - there's a chargeable slow-motion "Gangster Fire" mode that virtually pauses the world around 50 so he can charge around at full speed restoring his advantage. New enemies entering the area are heralded by nothing less than a klaxon and a red "DANGER" message.
There's nothing here to worry Gears of War 2 - none of the more exotic and considered level layouts, movable cover points, or changes of pace - and your enemies are dimwitted and predictable opponents who rarely threaten you as the Locust can, while set-pieces like collapsing buildings and boss fights with helicopters are processional, but it doesn't matter: there are more than enough ridiculous, flying ragdoll deaths, bonkers taunts and comfortably brutal firefights to distract you, while the hit-and-miss hip-hop soundtrack keeps you up to date with 50's love of guns, New York and bitches. It's impossible to take seriously, and flippant to the point of being inoffensive.
There are a few drawbacks. Drop-in Xbox Live or PSN co-op works fine, and can be set to friends-only, invite-only or open, but the lack of split-screen is disappointing given the humour, and there are some minor technical issues. There's plenty of screen-tear in our Xbox 360 review code, characters clip into one another every now and then and your AI or human buddy often takes the most viable cover point when the game narrows - rarely a problem the more considered Gears had. There are also far too many gates to be opened, switches to be flipped and pointless rooms there to furnish you unimaginatively with more buckshot, bucks and bonuses. And throughout the campaign, the camera doesn't deal with certain angles very well, and rather than letting you pick a shoulder to fire from, you're switched from left to right depending on your position behind cover.

Gears 2 is a more impressive game, visually, but 50's no slouch, and the frame-rate's closer to 60 more often than not.
The absence of competitive multiplayer is also a shame, as the campaign is no longer than Gears or Gears 2 and less varied and thoughtfully constructed, with certain levels given over to forgettable, albeit harmless vehicle sections that see 50 tearing across town in a Humvee or firing a chaingun out of a helicopter, while the Club-style scoring bonuses are relatively superficial, and won't do much to tempt you back once you've reached the end.
So Epic can sleep easily, but on the whole 50 Cent: Blood on the Sand more than makes up for the wretched Bulletproof. Obviously us hacks try to avoid preconceptions when we approach any game, but after the first one hung the bar so low - and given 50's shilling for Reebok, Glacéau, Right Guard and others - it's fair to say nobody expected much from this. Like Activision, for example, who couldn't be bothered to release it after swallowing original publisher Vivendi last year. More fool them, because while this is never amazing, it's a competent, enjoyable third-person cover shooter with a sense of humour.
7 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Face-Off: The Darkness 2
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Skyrim patch 1.4 performance tip: make a new manual save
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Grand Slam Tennis 2 Review
-
One Piece: Unlimited Cruise SP Review
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Valve admits hackers accessed Steam transaction log
-
Mass Effect 3 FemShep trailer debuts
-
Kingdoms of Amalur: Reckoning Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
App of the Day: Superman
-
Next Xbox has tablet-like touch-screen controller - rumour
-
The Darkness 2 Review
-
Double Fine Adventure passes Day of the Tentacle budget
-
Skyrim patch 1.4 now live for Xbox 360
-
Sony: The Last Guardian is making "slow progress"
-
Blizzard legally opposes Valve's Dota trademark application
-
EA announces starry Syndicate voice cast
-
David Braben discusses consumer Raspberry Pi release
-
King Arthur 2 Review









Comments (46) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh... hold on.
Comment below viewing threshold Show
Surely Ludacris?
>_>
Comment below viewing threshold Show
However, Cold Winter 2 please, Swordfish.
Comment below viewing threshold Show
Comment below viewing threshold Show
Decimating an entrenched enemy camp with a helicopter's Gatling gun, Lloyd Banks cracking wise and "I Get Money" pumping through my speakers ranks as one of my top gaming experiences of '09!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You are spot on haha! The game seems like fun, but I hate Fiddy Pence and my mates would probably disown me or delete me off their friends list!
Comment below viewing threshold Show
I love this guy.
Will buy the game for £20. Which should be in about three weeks I reckon.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sorry, Swordfish. Maybe do an unnofficial remake with original IP and competetive multiplayer?
Comment below viewing threshold Show
God help us all, then.
I'm incredibly relieved that this isn't *quite* as good as the previews are making out, and I don't feel compelled to smallow my pride and bear the shame of going down the shops to buy a copy.
Comment below viewing threshold Show
Brilliant.
Comment below viewing threshold Show
fuckers been shot that much he leaks like a sieve.
no one could hit the face then? for shame.
sounds like a decent shooter tho, in a time when very little in the way of games comes out. not as good as nobby nobby boy then.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The game is accurately described as a combination of GeoW and The Club but the review places far too little emphasis on what I thought are the crippling features of this game: lazy level design and lazy AI. Yes, this plays like Gears of War in most shootouts, but most shootouts that I have done are in rooms/ places where there is no need (or even a possibility) for tactical decisionmaking that actually worked in favour of GeoW. Also, the AI rarely makes any proper aggressive gestures, basically waiting for you to get your ass in gear and shoot them in the head when they pop out from cover on cue..
Also, the recharging health is way too generous since many shootouts can be basically finished by walking to the enemies and melee-killing them. The quick time events for melee kills are extremely generous in time anrd rhythm and it's always the same three presses on the same button. I mean, they clearly made this for the proverbial casual gamer or someone with very bad hand-eye coordination.
Also, the enemies blend into background if they are further away from the camera so if there is any challenge in shootouts it's not to do with tactics or reflexes, it's about finding the damn enemy on screen. Your partner's heads-up shouts and bullet trails help but clerly not enough as time and again I had to walk out of he cover to have them shoot at me so I can see where they are. This never happens to me in Gears so, the difference between well designed and not-so-well designed games is right there.
Also, the environment is PEPPERED with large signposts that tell you where to go just in case you are an imbecille and can't find your way in really simple hallways. Not that I mind this too much but it does somewhat kill the immersion and just reeks of making sure non-gamers can play this without getting frustrated after three seconds. Of course, I'd prefer if they actually made the environments interesting enough so that you want to explore them and find your way yourself, but...
Finally, driving sequences are equally undemanding of almost any skill, with physics that are extremely forgiving but comfortable and they are at least fast and furious... Either way, I didn't expect much from this game and this is what it delivers: not much. Considering many people think Gears are already a one-size-fits-all casual-gamers oriented shooter, I'm afraid that Blood on the Sand really should be approached with low expectations...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not asserting, just asking.
Comment below viewing threshold Show
Comment below viewing threshold Show
Thanks Meho for your comment.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Does the game support custom soundtracks? I really don't think I could suffer through 50's "music" just to play an above average game...
Comment below viewing threshold Show
Comment below viewing threshold Show
Not at all surprised by that. I'd imagine the big sales for this would be stateside.
Comment below viewing threshold Show
Comment below viewing threshold Show
20-Feb-09 09:07:13
50 Cent is the most important pop cultural icon of the 21st Century.
Brilliant...and EG scored it higher than fear 2, irony overload