50 Cent: Blood on the Sand Preview
Off the hook, the map, the meat rack and radar.
"The first thing we had to do was deliver a game that was much, much, much better than the original," says Julian Widdows, game director on 50 Cent: Blood in the Sand. "While it was a huge commercial success, I don't think anyone is particularly shy of that fact that it wasn't critically well-received. It wasn't the game people wanted."
Well, that addresses the first elephant in the room, at least. At a recent demo of a couple of levels of the latest product pimping Curtis Jackson's screwface, developer Swordfish Studios got straight to the point. We welcome an honest answer, and it saves us the trouble of describing Bulletproof's gameplay as being akin to getting kicked in the cock by Satan's cloven hoof. If we can't be blunt when talking about a 50 Cent game, when can we?
According to Swordfish, 50 Cent: Blood on the Sand is built on six pillars: gunplay, interactive counter-kills, your G-Unit buddy system, online play, music and the levels featuring driving and flying. The last three are being kept under wraps to some degree, but considering the amount of exclusive content that came with the first game, anything less than multiple music tracks, remixes, videos and a new soundtrack is going to feel like the fan has been stiffed. We're also a little dubious of the driving and flying levels, especially when you consider they only make up three of the 24 levels in the game. We can't judge because we haven't seen them, but memories of token car chases stuffed into games to tick a check-box give us the shudders.
So, onto what we have seen, and what we can judge so far. Like the first, Blood on the Sand is about excessive gunplay in linear environments. The hub section from Bulletproof has been thrown out, which is no great loss, as Swordfish pumps up the arcade experience further. It looks and plays similar to other Unreal Engine third-person shooters, with an over-the-shoulder view, a cover mechanic and blindfire. But Swordfish wants to reward the player who's not afraid of a little lead poisoning, and who's brave enough to go barrels-first at the enemy.

Bless him, he's so hard he probably sucked on a grenade pin as a baby.
"The key difference between this and something like Gears of War is that we actively encourage open ground play. We don't force the player into cover and keep them there. We allow them to get out of cover and dive into combat and get engaged in the balls-out action," offers Widdows.
Points are awarded for headshots, blowing people up with explosives, open ground risks, and with secondary objectives the game hurls points at the player, "almost like pinball, where you get the bigger awards for the combos," says Widdows. Cash and jewelry left by corpses can be spent on weapons and counter-kills, and the game also throws scenarios at the player - shoot a set number of enemies, gather enough loot, leg it through a level in a set timeframe - to acquire grenades, mines, Molotov cocktails, and other explosives that can only be snaffled through this risk/reward mechanic. Build up enough points and you also get to switch to 'Gangster Fire' mode (stop cringing) where the world slows down but 50 continues at his usual 100-miles-an-hour running pace, acting like a smartbomb on the enemies.

Lloyd Banks in the background there. A charmer who came out with the wisdom, 'I never trust a bitch, I blame Lorena Bobbitt.'
Which brings us to the second elephant in the room - the gameplay is very reminiscent of The Club. And although screenshots aren't showing it yet, the presentation, HUD, logos, and character design also bring to mind Bizarre Creations' manic shooter.
It's an observation that isn't lost on the developer. "We were actually doing this before The Club was shipped," details Widdows. "The Club was track-based and everything was done to a time limit, whereas this is a linear, narrative, set-piece-driven shooter, with a point-scoring combo system. The original inspiration was to do for shooters what Diablo did for RPGs," he says. Time will tell how the finished game turns out, and to be fair, if you're going to borrow ideas it's always wise to borrow from the best.
Counter-kills are quick-time events, where pressing B during close combat initiates a move that's about as subtle as a flare gun to the testes. 50 steps to his enemy and stabs them in the face a couple of times, and then sticks one in the belly for good measure. It's graphic even by videogame standards. Once earnt, the 21 different counter-kills (which include stabbing a foe in the arse, tastefully - you've got to wonder about the designer who came up with that) can be assigned to a 'playlist', so you can have a number of your favourites on hand. Oddly, the player doesn't choose which move to perform, it's decided automatically.
Players do get to choose a partner before each level - Tony Yayo, Lloyd Banks or DJ Whoo Kid - all of which think for themselves and act as wingmen. "We had a lot of conversations about the collaborative character, about whether we made it complicated where you could give orders, set tactical strategies, but we decided for a game that's so openly arcadey it didn't make any sense," details Widdows. "The player wouldn't really want to get engaged in that sort of thing."
What Swordfish is doing is having the non-player character work forwards of Fiddy's position, to give the illusion that you're both involved in the firefight and sharing the drama (rather than a AI buddy who lollops around in the background), and also to lead the player through the level design. The buddy doesn't play differently depending on which character you choose either; it's just a different skin and voice-over according to Widdows: "We didn't want the player to have to restart thinking they made the wrong decision". The better news is that, when they go online, players can jump straight in as the second character to make it a true co-op experience.

If I was in a warzone, I'd trust a baseball cap and a doo-rag to protect my dome.
And finally, the third elephant in the room. The one wearing a balaclava and holding an AK-47: the locations, the environment with its arched doors and Arabic-looking script. The enemies in head-scarves. The Blood on the Sand moniker. Is this 50 Cent taking on the Taliban? Is this Fiddy Fights Iraq?
"Blood in the Sand does suggest it's somewhere sandy," says Widdows. "That's the subtitle chosen by the marketing teams in the US and Violator (the management and record label responsible for 50 and G-Unit). But the bad guy you fight is an American. Most of its henchmen are Russian."
"It's a pastiche of warzones. There are definitely Eastern influences in parts of the game but the art team wanted to create something that could have been anywhere from the Baltic states to a Persian influence. I think it's pretty much impossible to put it in one place," adds Widdows. For the record, we asked a spokesperson from publisher Sierra if the company would address this issue further, but it declined. It might want to be a bit careful with the way it's marketed - kids look up to 50, and those locations might be seen as insensitive - but then it's not like his musical and movie output is any more subtle.

Remember: That's not Iraq or any other politically sensitive location, like Nuneaton.
Like Bulletproof, Blood on the Sand isn't a game about hiphop or rap music, it's a bat-shit shooter where the main character happens to be an international rap star. There's an element of the macho, pecker-waving gunplay that puts it in the same bracket as Army of Two and Gears of War, but those games also delivered very solid shooter mechanics and more than a few hours of entertainment. If Blood on the Sand delivers the tight, arcade shooter its makers are hoping for, that should hopefully shine past 50 Cent's ego, his iced-out character, and the marketing dollars that surround a rap icon.
50 Cent: Blood on the Sand is due out on PS3 and 360 in the autumn.
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Comments (62) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I have since considered that I was not far wrong.
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Look around next time you walk down the street and you'll see any number of 14 - 17 year old male/hair gelled /hoodie/timberland wearing twats (mainly white and asian it has to be said), who think just because they swear a bit and defy there parents occasionally they ARE the reincarnation of 2Pac.
...and no I'm not a racist - I have friends of every nationality who thankfully are happy to be themselves rather than a pitiful stereotype.
I even like some hip-hop.
/just sayin'
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It's not just that it looks bad, it also looks offensive and irresponsible. And 50 Cent is shite on toast.
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Couldn't have said it better my friend!
This game doesn't deserve a preview ¬_¬
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(and let's face it, 25p is a cock. I'd feel less embarassed buying a game with gratuitous nudity in it)
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/leaves
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Sure you probably don't like 50 Cent. I don't. But show a little sense and maturity. You think you are so smug with your JRPGs but you are just behaving like the worst kind of movie bore that won't watch anything with CG effects in it... or a book snob that belittles harry potter.
Is there nobody else that reads these forums that can understand that there are some markets out there that aren't catered for by your taste.
Sure it's going to get a kicking if it's bad but why start that yourselves... now?
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sounds dope.
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I agree completely. If Super Mario Galaxy was called 50 cent Galaxy it would still get a kicking by a lot of the people on here.
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I agree Swordfish are a good dev, so why oh why take on something like this when they are more than capable of making there own franchise surely? it will probably play really well, but the story.....its just stupid
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its got all the right ingredients
i am very positive about this
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Well Swordfish is owned by Vivendi and they were probably considered to be the best for the job after the excellent work they did on Cold Winter (which was great, but which none of you lot probably bought!)
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You guys do know that creating games is a business right?
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I very much doubt he cares what you lot think.
I wish i had his games room its frickin awesome.
He may be a joke but he probably has more money than all our salaries put together.
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Lets hope there is some skill and strategy involved, and that its not purely twitch gameplay...
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I'd be surprised if the target audience could actually read.
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Keeps Sierra sweet for any exclusives they do want to talk seriously about.
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This is so bad and wrong that it's almost great.
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I very much doubt he cares what you lot think.
I wish i had his games room its frickin awesome.
He may be a joke but he probably has more money than all our salaries put together.
I think all that proves is you can have all the money in the world and still be an talentless tedious bell end.....
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So, in short, what makes it different is that it doesn't have anything different. Great USP.
I'm still holding on for P Diddy Karting.
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and a couple days after the GTA review too..
For shame!
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man, I stack chips and I unload clips
after 3 Summers in the joint I thought life was hard
some niggas started fightin', some niggas found God
you know me, started sellin' leek in the yard
<a href=http://www.azlyrics.com/lyrics/50cent/thataintgangsta. html>Link</a>
C-mon now, how can you hate a homie who sells leeks in the yard! More to the point, how can you get rich or die trying by selling leeks in the yard?
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]http://eu r.i1.yimg.com/eur.yimg.com/xp/p...[/link]
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The same reason <a href=http://www.imdb.c om/name/nm0000460/>Jeremy Irons</a> starred in <a href=http://www.imdb. com/title/tt0190374/>Dungeons & Dragons</a>, because they get paid to do it.
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he was selling turnip the following week, but its harder to get a rhyme for turnip
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/Chorus
It's a turnip, it's a turnip
Gona party like it's a turnip.
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gerard way - eyeliner on the sand
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You saw D&D too hu.....we hold meetings weekly at the trauma center here in london.....you're welcome to attend. O_o
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yeah try as you might but that comparison is way off for me..
also the preview-er fails to address what are his thoughts on what he has seen so far.
i, personally, think this game will be an epic fail.
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BAH GAWD.
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see his new video here, called "homies over h*es"</a>
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he was selling turnip the following week, but its harder to get a rhyme for turnip
He did rhyme 'hard' and 'god' so there's no telling where his limits might be.
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Please let there be an occasion to save the presidents daughter and stop the evil united Arabs to plant A-bombs on brainwashed dolphins targeting the white house.
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