3D is the new stereo sound, says Ubi
"No one wants to go back to mono."
Ubisoft Montreal boss Yannis Mallat has said the company is confident the future of gaming lies in 3D technology.
"3D is to pictures what Dolby Stereo was to sound," he told the Financial Post. "No one wants to go back to mono."
Ubi's first 3D game is Avatar, based on the new James Cameron film of the same name. To play the game in 3D you need a telly which projects polarised light and special glasses. According to Mallat, Ubi wouldn't have bothered putting in the option if it didn't think lots of consumers will end up buying the gear.
In the future, he added, Ubi will use console technology to render images in real-time to the same standard as high-def TV programmes. "That might mean [Ubisoft] releasing movies and video games at the same time," he said. "Why not?"
James Cameron's Avatar: The Game will be released on 4th December. For the full lowdown visit the gamepage.
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Comments (69) Latest comment 2 years ago
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It's cool, I'll buy into it when it a better price, but I do not want everything in 3D. No no no Ubisuit.
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Since Avatar looks like it'll be a shit movie anyway, 3D isn't going to save it's grace.
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You are about 15 years early guys. Come back in 2020 (ish) and try again.
/has only just bought a new TV
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Atleast they are taking risks. 3D would have been better used in AC2.
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Even with that though I don't believe 3D is anything more than a gimmick that comes and goes every few years. It's back now in order to drag more people into the cinemas but I don't expect it will last. It never lasted in the 80s or 50s either. As far as the home goes, this 3D technology requires new 120 Hz displays and I don't think people are going to dash out and buy yet another new HDTV for the few movies that will play in 3D, not when it could turn out to be another short-lived fad. It's not like you're going to see all the old movies and TV shows in 3D either as they were never filmed with it in mind.
If it takes off in a big way then as long as there's always the option to watch the movies in good old-fashioned 2D then I'll be happy with that.
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Also 3D video is equivelant to binaural stereo.
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I don't think it'll even take off on the PC myself as it requires a new display and more powerful graphics cards to maintain a playable framerate. It's a nice concept, I'm all for new ideas and everything, but I believe we're years off 3D becoming a standard myself and then who wants to wear special glasses to watch TV, wouldn't we all prefer holographic vision?
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Never has it ever been anything more than a minor novelty, with absolutely NO desire to use it as a matter of course.
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3D is a novelty and will be for many years to come until VR technology gets its move on
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You're absolutely right. I think this technology is a byproduct of the major movie studios' push to try and get some consumer back to the theaters. It will never reach mass market IMHO.
By the way, this is not 3D, this is just stereoscopic imaging. You don't have volume representation, no occlusion and no paralax effect if you move around.
The next step will be autostereoscopic displays. Same effect without glass. This kind of display require the user to sand still in a sweet spot otherwise the 3d effect disapear. So again, too many restrictions to apply to a wide audience.
But the true nextgen display evolution is volumetric display, or holographic. Various techniques are already working, they are just too expensive right now. Check this out:
[link url=http://www.holografika.co m/
]http://www.holografika.co m/
[/link]
When this becomes cheap, it will revolutionnize the way we look at games/films I think. Just think at how occlusion/parallax can become part of gameplay mecanics for instance.
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I have to say, being an old fart, I remember the 80's 3D re-invention (it's been around since the 50's or 60's), it was a fad back then and I thought it would be this time.
I haven't seen any 3D movies (not interested) but I tried NFS: Shift at the EG Expo and even on a small PC screen in a well lit hall it was amazing and everyone who tried it while I was there thought so to. The HUD hung in mid air and the depth of the track and the feeling of actually sitting in the car was surreal. plus the glasses are more like sunglasses now not the weird green/red of before. While I don't want EVERYTHING 3D, I did come out of the Expo knowing I'll invest at some point.
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Yes your eyes work in 3D but ultimately when you're looking at a screen, you're looking at a flat, 2D surface.
In fact, your eyes work in 2D as well, but your brain makes a 3D image out of it. It does this by merging the seperate 2D images from your eyes together into a 3D representation. Each eye observes an object from a slightly different angle and that's exactly what 3D video does as well.
It renders double the number of frames of conventional video, where every other frame is meant for a single eye. By feeding different images to each eye, the idea of 3D is created. In practice, this means that objects that are closer to the viewer actually do appear closer than objects that are farther away.
While technically it's an interesting feat, it still comes at a far too large cost (both in terms of money and practicality) for the benefits it offers.
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Wake me up when we have holodecks.
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Did that type of VR ever actually amount to anything in the entertainment industry? I seem to recall reading about it being used in certain fields of science, but I'm having a much harder time remembering coming across anything about VR ever being used for games again.
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So I can understand what they say but they should know that the public just got equiped with HD tvs. Not many will go get themselves 3D capable equipment just cause of their release. That will not happen and even a 3D junky like me wont do it and thats how I know.. Simple stuff
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On the bright side hopefully in a few years time a lot more games will have this at which point the TVs will be cheaper and ill have one.
Good to see this moving forward onto consoles as well.
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you couldn't of said it better.
Myself i have surround sound and it is so much better hearing things all around you is so much better in games, and films.
But 3D wont be like that until i can walk around a full interactive holographic deck. Images popping out of a screen would irritate me i would much prefer to have surround rather than that.
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I'm hoping someone will use it in Natal. It'll only work with single-player-per-screen games but that's ok in my book.
Edit: realised that not everyone will be familiar with the term. Johnny Chung Lee did some great concept work using wii remotes http://johnnylee.n et/projects/wii/
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Bollocks.
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3D is a completely worthless gimmick that should stay in American theme parks. It brings absolutely nothing to films, especially live action films, where as Stereo Sound was a massive and worthwhile step forward.
Oh and Avatar looks about as appealing as shots of Joe Brand with her gash out.
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I don't want this one I want that one
EDIT thats the guy
http://johnnylee.n et/projects/wii/
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But there's the rub: it can't do anything fundamentally different, because it's essentially the same as the telly. Only your point of view, or window you're seeing through, is placed in front of the screen, instead of at it. The 3D inside your television is the same as the 3D that will be projected outwards. The experience can be different, but not the gameplay.
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And you don't for 3D TVs demonstrated by Philips and others either, it's just the dinosaurs in the industry who are behind the times with their 3D display designs, which will never take off because they change too much in a step backwards. The successful ones will be the ones which use multiple angles on the same image. The gaming industry can adapt better of course, as no matter how cameras need to be set up for competing displays, you can patch a game to render output however you like. The 360 may be better set up for this, as several games like Halo already render multiple times in sub-HD resolution, this could be altered to render multiple angles.
And half the TVs in my flat still have Mono sound. It's not like Stereo was ever a big deal.
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Just because that statement sounded so utterly ridiculous to me I decided to give music in mono a try (outside of old clock radios and a TV or two ten years or so ago, I don't think I've actually heard anything in mono for 15+ years).
Foobar2000 has a "downmix to mono" function so I activated it and tried it on songs from a few of the artists I usually listen to (Springsteen, The Cardigans, Tori Amos, Sarah McLachlan) and calling the experience flat would be the understatement of the century - which disabling the mono plugin in the middle of a song instantly confirmed, when the clear channel separation and soundstage suddenly brought the music back to life.
But of course, just because I think mono sound is utterly lifeless, it certainly doesn't mean I agree with that "3D is the new stereo sound" statement from Ubisoft.
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?
..
?
!!!?
..
*facepalm*
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It's true. Halo 3 renders in two frame buffers simultaneously at 640p. One rendering HDR, one LDR. This shows that the graphics hardware is capable of smoothly rendering the same frame in multiple buffers. This can be adapted very easily to render the same frame from multiple angles, rather than with different dynamic ranges.
Most likely the graphics hardware of the PS3 can handle it pretty well too, though as we've seen in just about every cross-format comparison, the PS3 loses out because of how it handles graphics memory, so it may not lend itself so well to it.
I *DO* however believe 3D TV *IS* going to become the standard, and will see FAR greater uptake once it becomes practical, than HD ever did. Because unlike HD, it offers something SIGNIFICANTLY new to people. It's like cars. Nobody bothered with them until they could outrun horses.
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And one I really don't care about
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In the meantime, if developers want you to wear glasses for the effect.. great, they can put IR transmitters on them and do head tracking at the same time...
Im personally much more excited about prospect of 3D displays than i ever was about HD - which to me has always been a relatively unnecessary gimmick.
As for the halo 3 guy above.. I could try explaining it to you, but it's obvious you wont understand - so i wont.
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The expensive piece of hardware is the monitor, but they will come down in price before too long. It does not add a major overhead to the graphics hardware requirement (it is NOT rendering the entire scene twice per frame!)
However, Avatar the game is rubbish and isn't going to be the game to convert anyone to it. Try again, Ubisoft.
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I personally love 3D - so do a lot of other people. For example, "The Final Destination 3D" has made far more money than the previous final destinations, and by anyone I know who has seen it, it isn't as good as the others. It therefore goes without saying that a lot of people went to see this because it was in 3D.
Demand for 3D exists, whether you like it or not.
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Are you sure about that?
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Exactly. And anybody with a serious interest in listening to music will do so on a no-frills stereo setup.
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Mind you, I tried Invincible Tiger on XBLA with the Channel 4 3D glasses from Sainsburys, and also the red/cyan glasses from my DVD copy of Spy Kids 3D, and I couldn't make it work right. That said, it seemed almost completely pointless to make that game in 3D since it seems to have completely 2D gameplay!
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Are you sure about that?
Damn right. The best 3D displays, and the ones which are guaranteed to succeed when the ones that use glasses fail, are the ones which do NOT require glasses.
and @smelly -
My point was that consoles will adapt faster than film and TV will to 3D because they can be programmed to render their output however developers want them to. It does not have to be filmed in a specific way with specific hardware depending upon they type of 3D display being used. As a result, as better hardware comes along, games will adapt, and the consoles will have no risk of being betamaxed, unlike the films released for one type of 3D display which do not properly output on another.
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@ Miths
I can't really do anything other than agree that there's a massive difference between mono and stereo in an absolute sense, but comparing an audiovisual experience to a purely audio one is not really correct. In the case of televisions, you are in almost all cases paying a lot more attention to the picture than to the sound, so the fact that there is sound at all is far more significant than the fact that it is stereo or not. I had a mono telly for ages and acquiring a stereo telly was hardly significant. Music, however, you can't do anything other than concentrate on the sound primarily so the difference leaps out at you and won't go away.
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Most annoying is when it makes things that are clearly in front of you on the screen sound like they're off to one side of the cinema. It creates a cognitive dissonance that really makes me uncomfortable when they make a mess of it like that.
In games it's FAR more functional than in film, I like hearing footsteps behind me and knowing to turn around. However, this is not essential, and only my PC has a setup like that.
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That's exactly what I mean. I can't be the only one who sees 3D as a visual version of that.