"360's the better platform" for contemporary games - Carmack
But PS3 has theoretical advantages.
Id Software technical director John Carmack has said that it's easier to realise the potential of the Xbox 360 hardware but that the PS3 has certain theoretical advantages, and he speculates that Blu-ray could play a decisive role in the console war in future.
"What you can say really quite clearly and not get into too much argument about it is that the 360 is much easier to develop for, it's easier to get the performance out of it that it can deliver, and the rasterizer, the GPU side is generally faster than what the PS3 has," Carmack told Eurogamer at QuakeCon.
"You could design a game where the PS3 would be the superior platform, but you'd have to go out of your way to do it. If you're doing a game like people just want to do games now, the 360's the better platform."
The debate about the relative strengths of Microsoft and Sony's competing next-generation platforms has raged since well before either hit the market, but Carmack is arguably among the best-placed to judge the hardware given his extensive study of both architectures and his driving role in the design of the id Tech 5 engine.
Asked about their relative strengths, Carmack explained that while the 360 is easier, the PS3 does have untapped potential. "If you were doing a whole lot of simulation, you can in theory get more performance out of the Cell processor than out of the two other dual-thread processors on the 360, but that's a big 'in theory'," he acknowledged.
"But," he added later, "the fact that Blu-ray won the format wars on there is a huge feather in Sony's cap, and then we wind up with cases like what we're seeing right now where having all the extra space on the Blu-ray may be a useful thing for us above the fact that the hardware's not quite as good in terms of what it can do with the processing."
One thing he did want to emphasise about the systems, however, is that they're "both really good". "That's why any time that people make comments one way or the other about the consoles, it's easy to leave aside of the fact that it's the best that it's ever been in any generation in terms of support capabilities and all that."
Carmack's company, id Software, is currently developing Rage for PS3, 360 and PC, although yesterday design lead Tim Willits told Eurogamer "360 is our primary target". "We're developing on the PC, but we have 360 controllers on all the PCs." He also couldn't confirm whether the PS3 version would support keyboard and mouse although - as we share Carmack's view that keyboard/mouse is where it's at for FPS control, we hope to see id's mind made up favourably soon!
Look out for our full John Carmack interview next week.
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Comments (76) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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*falls for bait* And of course they left out the bit where he said his own game currently looks better on PS3, because they're having to reduce texture resolutions to fit it on DVD.
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Of course, the PC is the best platform overall, but hey let's not get into that here.
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On the very same day he claims the PS3 version of Rage will be better than the 360 version... So does that mean they went out of their way to do so?
( http://ps 3.qj.net/Carmack-Rage-to-look-w... )
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be interesting to see how the disc format thing plays out, though. I wonder if games developers will move toward optional 'install' discs bundled with 360 versions of multiplatform games that can install stuff like high res textures and video files for those 360 owners who have the hard disc space to spare (and the HDTV capable of showing up the differences...)
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In other words Bluray owns.
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*shrill voice mode*
I forseeeeee mandatory installs for the 360heeeeeeeheeeeeeeeeeeeheeeeeeeeeee
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/baits breath and waits
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Carmack actually said because royalties for a 3rd disc are so expensive on 360 he might cut texture quality to fit the game on less discs, however in the past with Assaisians creed, GTA, gears of war etc we have heard this before from devs, ms send their compression ninjas down and the miraculously the game comes out on one disc looking better that their ps3 counterparts.
Now the 360 will soon allow installs any complaints about multiple discs are mute as the PS3 increasingly requires installs for all games anyway so the advantage of blu ray is nill.
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Bless Eurogamer for not having sunk to the level I would have by now... stop f*cking whinging and cock waving all the time eh? Nobody (except you select few) cares. Your perceived notion that the world is out to demean your personal choice of consumer electronics is just plain f*cking weird.
If you aren't careful you'll end up like the dweebs who were extolling Amiga 5+ years after everyone else had wiped their arse on it. It's a box that makes light. Enjoy it while you can, and when it isn't up to the job any more, buy a new one.
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whats so positive about the news for the ps3? At the moment in this game the textures are a bit better. This will be with (from past experience) no anti aliasing and less performance. It seems ridiculous to crow about a console which has been such a huge disappointment (due to sonys lies) and is inferior graphically to a cheaper console.
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fightman is here.
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This would make sense as to why Orochi Warriors is being released on PS2 - And 360.
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[link url=http://ww w.1up.com/do/newsStory?cId=3169112
]http://ww w.1up.com/do/newsStory?cId=3169...[/link]
EG article is nothing compared to this interview...
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Too funny.
Both consoles have their pro's and cons as Carmack has pointed out if you read the full interview and not just these snippets. And at the end of the day any differences are usually fairly small, it's not like we are going to end up with what looks like a generations difference between the same game on both consoles. I can't believe the things some people argue about and get worked up over. Sure the technicalities can be interesting, but at the end of the day it's not really that big a deal, you are essentially getting the same game on both machines.
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"Spinning the article to include the 360 good stuff only is just lame... EG still slant it in favour of the 360. "
lol?
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Would be interesting to see if Id manages to do away with the need for any install and still be able to fetch large uncompressed textures with nil visible pop up/access time delay, then it would be an almost dead cert for being the better version to X360!
If PS3 had 4xBlu Ray then the above points would be moot and we would have see much less installations from games onto HDD.
MS simply need to change their licensing system as multiple DVDs going to be necessary with FFXIII and Rage just to stay even, and of course still has so far the advantage not just with the larger install base, but also winning the majority of multi platform head to head in performance!-)
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I do believe that Carmack said that if the game wasn't on multiDVD then it would suffer in visual quality, so I'd guess that Rage is going to be multiDVD. Then you would hope the solution would be to install both DVDs to the HDD and not suffer from any disc swap scenarios.
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In case you wernt aware the GPU in the ps3 is basicly a bog standard pc part. And programing shaders etc is a HUGE part of current games. Yet Carmack prefers the non standard ATI part in the 360. Which kinda shoots down your argument.
Also Carmack launched Doom 3 on a PPC mac - the same architecture as the main CPU on the PS3
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In case you wernt aware the GPU in the ps3 is basicly a bog standard pc part. And programing shaders etc is a HUGE part of current games. Yet Carmack prefers the non standard ATI part in the 360. Which kinda shoots down your argument.
Also Carmack launched Doom 3 on a PPC mac - the same architecture as the main CPU on the PS3
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I mean doesn't that prove the 360 is more powerful??
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So really, its irrelevant. 360 is the better platform.
I mean, did MGS4 "tap the potential"? There's a game made from the ground up for PS3 and took years, yet does it look better or play better than any other game (multiplatform or not)? No, it doesn't. MGS4 does not look better than a game like say, gears of war, or ut3. If konami couldn't tap into the extra power, i doubt anyone can.
It's about time this crap was put to bed. Remember all that stuff that the emotion engine was going to do and never did? Well we're going to see exactly the same thing again. Basically what we have is the two platforms are almost identical in power terms, while the PS3 is much, much harder to develop for. 360 = win.
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I know enough about computers to know that the PS3 will never have a game that lives up the hype generated about the cell and RSX.
Even at the very end of this console lifecycle, the gap will still be pretty much the same in terms of graphics, feel free to mark my words if you want.
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Actually, go and play the likes of Uncharted, Ratchet & Clank, or Resistance and you'll see PS3 games that dont have pre-installs and have hardly any pop-up. Thats one of the benefits of every PS3 having HDD and a Blu-ray drive.
The idea that PS3 games have to have installs is total bollocks.
And being able to install games on the 360 HDD is great in theory, but who's gonna want to have to buy a £120 120GB HDD?
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The reason there's a gap in multiplatform titles (most of the time) is because the 360 is a lot easier to program for than the PS3. It has little to do with the actual power of the consoles.
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In case you wernt aware the GPU in the ps3 is basicly a bog standard pc part. And programing shaders etc is a HUGE part of current games. Yet Carmack prefers the non standard ATI part in the 360. Which kinda shoots down your argument.
In case you weren't aware the GPU in the PS3 is surrounded by 6 SPU's. Part of developing for the PS3 invloves using the GPU to parcel out jobs to these SPU's. Using it as a standard GPU is not what was intended. (paraphrased from some interview with a Naught Dog dev)
@Collymaid
There's a game made from the ground up for PS3 and took years,
What game doesnt take years?
If konami couldn't tap into the extra power, i doubt anyone can.
Yeah because Konami are hardware gods, did you ever play PES08 on either console?
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In case you weren't aware the GPU in the PS3 is surrounded by 6 SPU's. Part of developing for the PS3 invloves using the GPU to parcel out jobs to these SPU's. Using it as a standard GPU is not what was intended. (paraphrased from some interview with a Naught Dog dev
The SPU's have been shown to be pretty much useless for graphics. They are only usefull for physics calcs/ai where (so far) the 360's multi core/multi thread approach seams to work just dandy (or more precicely there has yet to be a real world gaming problem implemented on the Ps3 which the 360 cannot match.) Sony wanted to use the SPU's for graphics and they were not up to the task hence the last minute"OMG stick in a 7800!".
When it comes down to it the ps3 has a less capable graphics core and there is no evidence that the SPU's can fix this. That is not to say there arnt great stuff for it. Resistance Fall of Man is imo the best shooter of this generation (despite eurogamer's opinion
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I completely disagree with you, the proof of the pudding is in the eating as they say. Uncharted and MGS4 are two of the best looking console currently released. If the PS3's graphic core wasnt capable how would these games have been achieved?
Below is an interesting article (second page is the technical stuff)
[link url=http ://uk.ps3.ign.com/articles/895/895045p1.html
]http://uk .ps3.ign.com/articles/895/89504...[/link]
@trebell
Why do people complain about installs? IMO its a great feature. Games load quicker (than both blu-ray and dvd), run quiter and cooler.
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You 360 fanatics make me sick.
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When the PS3 big hitters come along, I can imagine M$ will support 2 DVD games where one is an install disc and the other a play disc.
That would more than double up on storage (+ compression on install disc), seek times and data transfer times.
It would put the 360 back in the lead again - incredibly.
PS3 would be best for epics with tonnes of rich media, and as Carmack says - simulations which require all of that number crunching - providing the code is optimised well.
This is what I've pretty much said all along. Can't wait to see what him, Jaffe, Houser and Ueda get from the PS3 hardware.
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Hey! I wrote my comment without reference to anything! Great minds think alike...
The deluxe / limited edition game could be supplied with this disc. The one in the tin case.
Can't wait...
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Leave out the bits that painted the PS3 in a relatively rosy light, sure, but don't expect to gain any credibility from it.
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+1 BonzoBanana
Gotta love the hypocrites who are referring to the well known programmer's authority only because he says what they want to hear. You can keep your superior GPU, while the rest of us are perfectly happy with the size of our penises, thankyouverymuch.
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I'm sure someone will quiet happily disagree with me but thats just lazy fanboyism for you.
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Same here. I think someone is wearing rose-tinted shades LOL "
Well to be the fair, the DC didn't get a chance to shine. But games like Soul Calibur and Shenmue showed what it was capable of, especially compared to the PS2 in its first couple of years.
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I got a DC to go through some of the classics, but dumped it once I saw that Shenmue II and Panzer Dragoon were on the Xbox.
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Except that id is putting the in the effort to ensure that both versions run just as well. In fact they specifically hired the lead programmer at Naughty Dog, Jon Olick, who actually helped develop PS3's development tools, so it's hard to argue that they don't know what they're doing.
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Same here. I think someone is wearing rose-tinted shades LOL
Not me. I've still got my Dreamcast and my PS2 set up on the same TV with RGB SCART leads. Dreamcast games seem to have the sharper graphics than their PS2 counterparts and maintain at a higher framerate (usually 60fps), e.g. Ecco, Rayman, MDK2, Crazy Taxi, Quake III.
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And if I remember correctly, then Quake 3 also ran at half the speed of the PS2 version on DC.
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Leave out the bits that painted the PS3 in a relatively rosy light, sure, but don't expect to gain any credibility from it. "
They didn't leave anything out. It seems as though your own bias is affecting your judgment here.
Would Eurogamer really gain credibility by completely ignoring any news that might offend barmy system warriors?
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Anyway, Sony PS's are like linux kernels the even numbers represent stable versions, odd ones are development releases. Roll on PS4.
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PC ftfw.
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The difference was that these machines had a few hundred Kb to work with. Manual tweaking was easy and writing your own low level stuff didn't take that much time. Everybody wrote their own SDK so to speak and used it for all games developed on that machine. Also it was all 2D sprite stuff.. not rather complicated 3D engines.
"What, don't the Japanese have the same hurdles to overcome? "
They have... and haven't produced anything that Western developers couldn't do on Cell. Also we don't follow the news in Japan
The problem with cell is that a lot of people are reluctant to invest time in it since the skills they will learn might not transfer to other platforms and might not even transfer to the next generation. I doubt that Sony will use Cell in the PS4 but not all people agree with that
What this generation of consoles has done is expose the really big problems with multi-core development and hardware people are working hard to solve some of these. And yes.. the original architecture of Cell had some of these ideas but they never managed to include them.
I think devs should design a game around the strengths of Cell and not try to adopt their libraries for Cell. A game with very heavy focus on physics for example could be awesome. Look how good Cell is at folding... why not use some of those ideas for a game? Maybe *that* is the problem with PS3 development? Maybe they need to think about new game ideas instead of new ways to do conventional games? Of course then it would have to be an exclusive.
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"I doubt that Sony will use Cell in the PS4 but not all people agree with that
Does the fact that Sony sold to Toshiba their share on the Cell production business give us a hint?
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Ps3.qj is far from a fanboy site. It's like Digg/Reddit/etc for PS3/360/Wii news, its probably one of the best article collections to get games news the fastest together with Neogaf.
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You are a fucking prick. Saying a programmer is too lazy to learn is the stupidest fucking thing I've ever heard in my entire fucking life. You are such a cock.
Especially saying that about games programmers, the hardest working programmers on Earth. You really don't get just how fucking wrong you are. You fucking, fucking, moron.
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Tell me something, if you learn to drive in the uk and then go to the US do you not adapt to driving on the wrong side of the road and all the highway code? Or maybe more approbiatly if you have spent your life learning to use a P.C. operating system at work and they introduce a new system do you not learn the new system?
After reading about and listening to various developers since the start of this generation I find it strange that some developers have adapted and found the PS3 incredibly powerfull whilst others are complaining and struggling to get their games working on it.
If you failed to do a good job in whatever you do you would either being thought of being LAZY or incapable of doing the job. Either way, it wouldn't look good next to the guy/gal who's doing a really great job. Maybe I should have included the word INCAPABLE in my original comment. Again, thanks for the feedback.
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To say that any professional programmer is too lazy to learn is quite simply the stupidest comment ever made. Especially if you're talking about ID coders, who typically release on pretty much every platform going and even use Linux workstations to develop on.
If you are developing solely for the PS3 then yes, you will have a much easier time as porting issues don't affect you. If however you are doing a multi platform title then there will always be one format which is easier to use than the other.
ID haven't failed to do their job, and as people here have commented, Rage actually looks better on PS3 than 360, so where you get your idea that they can't be bothered to learn to code for PS3 I have no idea?
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Additionally, my comment wasn't an observation of programming skill, rather the (lack of) fuss demonstrated by different work ethics.
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Also, KopyKatt is clearly not a coder and really should stop embarrassing him/herself.
MS utilised their MSDN background in building their console and it paid off - good programming architecture and API. Sony clearly didn't learn from their mistakes with the PS2, which is a damn shame because with the Cell they really did promise different, this time around.
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It just seems strange that despite the huge amount of talent (and I'm not being sarcastic) that many programmers have that they struggle to adapt everytime something new comes along (barring initial teething problems). I mean how would you feel if your still struggling with something 18 months - 2 years after the release when others clearly are not. I.D. are very talented P.C. developers and I get the feeling many of their programmers can see that potential of the PS3 but have struggled to unlock it. At least they can see this and are trying whilst some developers are just saying its to hard to program for.
It doesn't matter if I agree/disagree with you or vice versa, you seem like a perfectly intelligent, reasonable person who I'd quiet happily have a good constuctive argument with but that first comment you made was beneath you. Made you sound like a one of the many idioctic fanboys you get on here which I believe your not.
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- waits for Blig_merk to 'release the hounds'.
lol
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Apologies, I did go over the top a bit. But from your first comment I did think you was a bit of a typical 'PS3 fanboi' who won't hear anything bad said about the PS3, it just sounded like you was blaming the ID developers for the PS3 being a poor development environment.
TBH, I kind of expected a similar response back followed by a bit of a slanging match to brighten my afternoon, but you deflated it all by being civilised. Damn you!
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You're both raging fanbois of the opposite consoles admit it! It is forbidden love!
Also Carmack is a ledge and it is Sony's fault the ps3 is so hard to program on (you'd have thought they would have learned from the Emotion Engine -which was know to be tricky to get to grips with). Microsoft made their platform more accessible to develop on by making the architecture similar to a PC (DirectX). On the other hand, as with the emotion engine, maybe devs with slowly unlock more of the ps3's power and we'll get games like God of War 2 and Shadow of the Colossus towards the end of the ps3's life.
A man can dream...
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I'd buy that for a dollar.
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You mean the finglonger?