30 per cent of MMO players buy gold
Market worth over 2 billion dollars.
In the first of a feature series on real money trading in MMOs published on Eurogamer today, the number of players that buy virtual goods and services is estimated at 30 per cent.
The figure is quoted by "Extreme Gamer", the anonymous player who runs RMT review site WoW Gold Facts. He argues that MMO companies should licence and support secure gold-trading facilities, rather than leave the practice to an unscrupulous grey market.
"In my opinion, the industry would be better served if publishers would recognise that lots of gamers – I've heard it's 30 per cent of the player base – like the benefits of RMT, and work with credible companies and allow it to happen," Extreme Gamer said.
"I don't see why this is not possible. They could make a condition of involvement in RMT that players give them a complete release of all forms of liability."
The first in Nick Ryan's feature series, Gold Trading Exposed, looks at the history and driving forces of the RMT market, which has an estimated worth of over USD 2 billion. Future instalments will look at gold trading from the perspectives of players, operators and gold sellers themselves.
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Comments (25) Latest comment 3 years ago
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For WoW players - and this is not intended as an insult to the honest players - I could well believe it's that high. The last time I played WoW I found the level of superinflation had left my dormant (but fairly rich) character scrabbling now to buy the most basic of items on the AH. And I'd be quite willing to bet a huge influence on that was people buying gold.
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I understand people can Google the site anyway or whatever, but providing a direct link is somewhat akin to giving them a seal of approval (IMO).
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Nope, it's a site for it. And they rate IGE, famously the worst "culprits" of the big Final Fantasy XI AH Swindle a few years back (these people may not have held the economy to ransom but they were MORE than happy to adjust gold sold and prices to take advantage!), are rated silver? SILVER?! Famously one of the sites that helped cripple a game and brought it to its knees in the name of lining their own pockets?!
...
Credibility denied.
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Wow, that's some top class journalism right there.
You guys are now like The Sun of games journalism.
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It's like a crowd watching smoke over burning house and generally agreeing that it's a very bad thing, but no one seems to pay any attention to the fact that the house is on fire, much less trying to put out the flames...
What I'm trying to say is that gold selling *is* bad, but trying to attack the problem by banning it (or even worse, giving it a green light), is like trying to cure a cold by cutting off your nose.
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I doubt either of these estimations have any real basis in reality. 2 billion dollars? Really? Hmmm. My institution has estimated that it's worth 17 trillion dollars annually and you read that estimate on a major games news site (albeit a comments thread, but still on a major site) and I have letters after my name too. Feel free to quote it.
Dr. Alphonse Q. Sneetch Phd
CEO Irish Institute of Advanced Fact Fabrication (IIAFF)
That said, I think they (the MMO companies) are mad to not offer this as a service themselves: people who want to buy gold will buy it, not everyone has the time it requires to grind that 5k for an epix flying mount, for example, it may as well be you that's making the profit and they can at least buy in confidence.
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best,
Nick R.
http://www.nickryan.net< /a>
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This guy’s actually encouraging companies to make this official. I’m appreciate if MMO developers and companies publishing them just publicly execute those who actually make profit out of a virtual service and make the environment unfair and poisoned. I’d be even glad if they ask me to assist them on the way.
Everybody should work hard to get their hands on golds, items, goodies in general. you know how many guilds have dedicated their time to farming and raids just to earn the rights to have those wealth and items? and then a lazy-arse fellow comes who thinks it’s hard to do all those and thinks “oh, well - why would I do that when I have 50 bucks in my pocket and those ppl always advertising their crime wih proud in every city square across the Azeroth?”
well I think companies should find you and your kind and sue your a$$ for good, cause not only you ruining the game and it’s balanced environment, but you actually making profit out of other people’s business, illegally!!!
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MMOs have created a new market and there are people out there taking advantage - and good luck to them!
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As for the rest: read more when the next part comes out next week. And thanks to everyone who has commented so far.
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But it's not that simple. The amount of gold in the world affects everybody. MMOs have economies that are often quite delicate and because money is "printed" whenever a mob is killed, having a massive amount of money in the world unbalances the economy. You might argue that "well, a player could do that himself" and yes, he could. But he wouldn't then be doing other stuff in the game, including - in many instances - levelling-up so he could meet the minimum level requirements for an item (for example.)
Gold farmers on the other hand do nothing BUT kill creatures for cash, cash which is then sold to other players who've levelled up/spent their time doing other stuff.
It's a classic example of having your cake and eating it.
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Sorry, but that's no longer the case at all. It's piss-easy to level-up to the maximum level in modern MMOs, plus the whole "Level X = Win The Game" mentality is completely wrong and anybody who thinks that is missing the point.
Yes, it's nice to play with friends who are the same level. But if you somehow get "left behind" then you can either try to "catch up" or you can actually, I don't know, maybe enjoy just playing the game...
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I agree. But then why do people continue to buy game currencies or items from outside?
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Because everybody wants to WIN TEH GAEM, not understanding there is no "WIN."
Anything I say is going to make me sound like an old fart, but the point is, you get what you work for and you get out of it what you put in. Blizzard could put out "WIN OF TEH INTERNETS" - an expansion that upon installation gives you a max level character and infinite cash and people would still complain that it was too much work.
I understand to a certain extent the argument about not having time to play. But as I say, in that case, accept you're not going to make it to the upper ranks and enjoy the other bits of the game. But the fact is, the bulk of most MMO content in most games IS seen by most players.
If you want to cheat and "WIN" then that's fine - just do it in a single-player game where your actions won't spoil the game for others.