275 people working on Epic Mickey
"You have to go big" - Spector.
Warren Spector has revealed to 1UP that close to 275 people are working on his Wii exclusive, Epic Mickey.
"When you have a project this ambitious, you have to go big!" he said.
The figure includes 115 staff at Spector's studio Junction Point, but is boosted by outsourcing. The major production of art assets - such as cut-scenes and level environments - is happening at other firms around the world.
Spector pointed to the huge development teams for Call of Duty: Black Ops and Assassin's Creed II as examples of this trend in game development, although as 1UP points out, it's unusual to see such a large workforce on a Wii-only game.
Epic Mickey is due out in the autumn of this year.
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Comments (31) Latest comment 2 years ago
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Read: "I need to assert myself by blasting somebody's achievements without any sort of reasoning or informed opinion."
And no, the irony is not wasted on me.
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Guess any profit related bonuses the team may get will be fairly low then. That's an insane amount of people to have on a team and expect the game to break even. Sounds like they're expecting to shift serious copies of this - all well and good in theory though...
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As he says, it's only 115 at the actual studio. The rest are outsourced so likely aren't paid the same or even have a profit share.
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True. Still, 115 people for any game is a hefty amount.
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Another example, Bioshock team was smaller, but ~130. Killzone2 - around 200.
(most of this info is from Gamasutra dev articles).
Look at the credits section of RDR - huge number of people!
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well its seems unusually high for a wii title, but to paraphrase a capcom exec: quality doesnt come cheap regardless of platform (referring to Zack and Wiki development costs). So maybe its not that unexpected. However the fear is it will fail and third party's will end up saying never again to original ips on wii ( A bit like capcom)
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>_>
I take it "mickey" is only slang for penis in Ireland then...
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Disney will blow the bank on marketing, one assumes. One risk is that Mario etc is retro-cool, for older players. Mickey, on the other hand...
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Apparently so. Every time I read this title I giggle like a little schoolgirl (I'm not a little schoolgirl, I just giggle like one). It's like a line from The Commitments or The Snapper or something.
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I think you're mistaking him for Phil Spector?
(I don't think they are related)
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That doesn't mean the game won't be good, however. It just means that whatever they get, they'll have spent too much getting it.
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I'd reckon most know that it depends on the game. That said, the entire thrust of the article is that ALOT of people are working on the game, so no one is going way out on a limb here.
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I worry that this is a game resulting from a 'thats a cool idea' brain storming session, that hasnt really thought about its target
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Mickey isn't (supposed to be) "kiddy" in the same way that, say, "Peppa Pig" is - his appeal is meant to be universal. It's an overused analogy, but Mickey was basically the Mario of his day. Discerning gamers will always embrace games with imagination and flair, even with (sometimes especially because of) "cartoony" overtones, as Super Mario Galaxy 2's recent reviews amply demonstrate.
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