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Star Wars Battlefront 2 gets first update of 2018

Crait news.

Star Wars Battlefront 2 has been patched - the game's first update of 2018. The headline features are a new map for Blast mode - on the eye-catching red/salt planet of Crait - and a new Hero ship for Starfighter Assault in the form of Iden Versio's modified TIE fighter.

Battlefront 2's microtransactions are still frozen nearly two months later.

The Blast on Crait map takes place in the mines among machinery and crystals. Iden Versio's TIE fighter, which costs 5000 credits to unlock, comes with the Afterburner, Laser Barrage, Dual Proton Torpedos and Inferno Leader abilities - the latter uncovering all enemies within a radius and increasing the damage they take.

In addition to the new content there are alterations to existing heroes, classes, special units and weapons, as well as bug fixes. The full 1.1 patch notes for Star Wars Battlefront 2 are as follows:

Iden Versio's TIE fighter abilities

  • Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The Afterburner can be cancelled after a short time
  • Laser Barrage - Charges up a rapid fire barrage which deals high damage
  • Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage
  • Inferno Leader - For the duration of Inferno Leader, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources

Associated Star Card abilities

  • Engine Heat Dissipator - Decreases the Afterburner cooldown
  • Advanced Torpedoes - Increases Dual Proton Torpedo damage
  • Vengeful Barrage - Increases the damage of Laser Barrage
  • Flight Commander - Increases the duration of Inferno Leader
  • Reinforced Hull - Increases the total health of the starfighter
  • Tuned Lasers - Increases primary weapon damage
  • Advanced Capacitors - Improves the primary weapons resistance to overheating
  • Repair Systems - Reduces the delay before health regeneration begins
  • Elite Pilot - Increases the turn rate of the starfighter
  • Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate

Hero alterations

  • Finn: Reduced base damage of his EL-16 from 65 to 45
  • Finn: Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
  • Finn: Reduced damage of each Deadeye shot from 40 to 30
  • Phasma: Reduced the heat generated per shot of her F-11D
  • Lando: Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
  • Boba Fett: Reduced the damage per rocket of Rocket Barrage from 90 to 78
  • Boba Fett: Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
  • Boba Fett: Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes and special unit alterations

  • Wookiee Warrior: Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
  • Wookiee Warrior: Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
  • Wookiee Warrior: Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
  • Wookiee Warrior: Increased Bowcaster heat per shot
  • Specialist: Reduce size of scope glint
  • Specialist: Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma's F-11D
  • Specialist: Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
  • Specialist: Increased the bursts per minute of all Infiltration variants from 100 to 130
  • Heavy: Reduced the AOE of Supercharged and Explosive sentry
  • Heavy: Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
  • Officer: Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25

Weapon alterations

  • CR2: Lowered start damage from 17 to 16
  • CR2: Lowered end damage from 9 to 8
  • CR2: Reduced damage falloff end distance from 40 to 30 meters
  • Barrage: Reduced inner blast radius from 3.5 to 2 meters
  • Barrage: Increased outer blast radius from 5 to 6 meters
  • Barrage: Increased explosion damage from 55 to 100
  • Blurrg-1120: Reduced falloff start distance from 20 to 15 meters
  • Blurrg-1120: Reduced start damage of Explosive Shot from 29 to 26
  • Blurrg-1120: Reduced end damage of Explosive Shot from 10 to 8
  • Blurrg-1120: Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
  • Blurrg-1120: Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
  • Blurrg-1120: Reduced accuracy of the final shots when Burst Mod is equipped
  • Trip Mine: Increased the number of mines that can be deployed at the same time from 1 to 2
  • Trip Mine: Raised the time until the mines disappeared after death from 5 to 15 seconds

General alterations

  • Fixed a bug where both the Officer's Recharge Command and Finn's Big Deal abilities were not affecting Heroes or Special Units properly
  • Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
  • Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
  • Stability improvements
  • Misc. bug fixing

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