Destiny 2 World-Eater is a mysterious quest you can pick up as you begin to delve into the end game that leads to unlocking the Legend of AcriusExotic weapon.
You need a bit of luck to see it start, and part of unlocking it is completing the Leviathan Raid - so hope you had a team with you willing to help you along the way.
How do you start the Destiny 2 World-Ender Quest
First, you need to kill Cabal until one drops an item named On the Comms. It appears that any Cabal will do, and though most people find it during in a Patrol activity, it could also drop in a Strike, too.
Another possible requirement could be having to finish the game's story first, according to DeadKeybladeHero on the Destiny subreddit and this explainer video by MisterBo:
Destiny 2 World-Ender quest steps to unlock the Legend of Acrius
Once you have the On the Comms item, you can make a start on the World-Eater questline. You can see this in your Power weapon slot, telling you to:
- 'Return to Nessus and recover communication ciphers from Red Legion troops' (out of 5)
To cover these 'communication ciphers', you must kill Cabal, who will from begin to drop them at random at a reasonably low drop rate. Any Cabal from any activity should grant you these items, but to be safe we stuck to Nessus.
Where are the Red Legion on Nessus? In the south west The Cistern area. Roam around and you can find them out in the open, but if you're stuck, try the lone Lost Sector there, as well as the Invitation from the Emperor Adventure to also learn some interesting backstory for the Raid and its possible cast.
Once you have all five, the quest will then update. Prior to the Leviathan Raid unlocking, this was called the Await the World-Eater quest step, but is now named Destroyer of Worlds. Complete the Raid to complete it, which our Leviathan guide can help you with.
Want more on Destiny 2? Our Destiny 2 guide tells you everything else there is to know on the game so far, including Lost Sectors, Treasure Map locations, Heroic Public Events, and Flashpoints on EDZ, Titan, Nessus and Io. Elsewhere we explain how to Power level to the 265, 300 and 350 Power caps, as well as what to spend Glimmer on, how to join Clans and how Mods, Infusion, and Engrams and Legendary Shards work, Crucible tips, a Destiny 2 Exotics list, details on the Nightfall schedule, Trials of the Nine and the weekly reset, how to unlock classes and subclasses, and how to complete the Destiny 2 Raid.
Once you take down the final boss of the Raid, you'll receive a new item, which gives you the End the Arms Dealer quest step:
- Complete Strike Quest: The Arms Dealer in EDZ.
Unlike other Strikes, this allows you to select the Strike from inside the EDZ Patrol as part of the questline. It has a recommended Power level of 300, and comes with a time limit to make your life is a little more difficult, but you can extend it by shooting blue Anomaly orbs that appear throughout the Strike, adding 30 seconds to your timer.
You can watch a full playthrough of the Strike, as well as the subsequent steps, in this video by Unknown Player:
Once you have done the Strike, it will update to Back to the Bazaar, which has you speak to Benedict 99-40 who will give you the Legend of Acruis weapon. Huzzah!
Though you have the weapon, there is more still to do. The quest now updates to the Cabal Killer, which all must be performed with your newly received Legend of Acrius weapon.
- Objective 1: Eliminate Cabal (out of 25)
- Objective 2: Eliminate Cabal at close range (out of 15)
- Objective 3: Eliminate multiple Cabal without reloading (out of 10)
Anywhere in the game, and in any activity, you can complete the above - as long as it's with the Acrius weapon.
The reward for this step is currently unknown, but for now you'll still have the Legend of Acrius to play with.
As a recap, it's an Arc Exotic Shotgun with the Shock Blast perk that delivers a healthy dose of Arc damage, and the last of the four Exotic weapon quests found in Destiny 2 - unless Bungie has hidden away more to be revealed in the days and weeks to come.
This isn't the first Exotic weapon to be tied to Raid progress. In Destiny's second major expansion Rise of Iron, Outbreak Prime featured multiple steps involving completing the Raid in order to unlock it, and it appears that Destiny 2 is doing something similar.
Locking an Exotic weapon behind an end-game activity is arguably a little unfair for those players who can't or don't want to play it, but it also gives those keen to replay the Raid something extra to unlock.