Call of Duty: WW2 is officially out in the open. Details so far are relatively thin, but the basic things we do know: COD: WW2's multiplayer will be as prominent as ever, COD: WW2 Nazi Zombies will be a thing, and the COD: WW2 campaign should deliver all the usual big-budget story beats.
There are also a few other things we got an idea on from the reveal, including a new Headquarters social hub, and a look at some of the apparently immense detail put into the game's weapons and scenery, and how to get access to the upcoming private Call of Duty: WW2 beta - plus, of course, there's the official Call of Duty: WW2 trailer to pour over too.
Below, we'll be taking you through everything we know about every aspect of the game, and updating this very page with each new detail revealed.
Call of Duty: WW2 trailer - official reveal
For now, there's just the one Call of Duty: WW2 trailer - the trailer that was itself unveiled during COD: WW2's official reveal this April.
What can we glean from this? Well, aside from the obvious fact that it's a 'back to roots' take on the Second World War, COD: WW2's trailer did give use some extra details on how the campaign in particular will roll out, which we'll cover in more detail below, and a good look at the game's general tone.
You guessed it: lots of Band of Brothers-style smack-talking, speach-giving and Nazi-punching. Here it is!
Call of Duty: WW2 Nazi Zombies and multiplayer
Details, again, are somewhat thin on the ground here, but there's still enough info doing the rounds for us to at least get a sense of what to expect.
It's looks like not only Zombies, but the quite literally infamous Nazi Zombies are set to make a return, at least juding by the brief bit of promotional material we saw at the big reveal.
What can we see here? Well, we can see a Zombie, from the Second World War. Other than that, we've heard dribs and drabs of discussion about from developer Sledgehammer, the most revealing perhaps being the claim from Michael Condred, Studio Head and Co-Founder of Sledgehammer, which claims: "our co-operative mode delivers a unique storyline that's an all-new take on Nazi Zombies that we think fans are going to love."
Two things to take away there: first, we know it's still going to be a co-op mode, as it always has been; and second, the mention of an 'all-new' take on Nazi Zombies.
From the same press release, there's also a nod to the fact that Nazi Zombies is still a "storyline set during World War II". The original Nazi Zombies mode that started it all back in Call of Duty: World at War might be the closest point of reference that we have, then.
Let's get this bit out of the way: COD: WW2's mutliplayer is going to be "boots on the ground."
We'll get more specifics when it comes to E3 2017, but for now we have a handful of details on a few segments of the multiplayer. Here's what we know:
- Headquarters - Described as a "robust social space," the Headquarters area seems to be a Destiny-style social area that lets you show off your various levels of prestige and awards. Carlton dancing is unconfirmed.
- Divisions - Divisions, according to Activision, "immerse players in the heroic journey of enlisting in the world's most historic war." You can choose from a variety of these Divisions, apparently, including both Infantry and Armored Divisions. What those actually are, however, isn't clear - although Armored Division certainly suggest vehicles will play an important part.
- War Mode - another new mode, this one appears to draw from Battlefield 1's Operations; large-scale, immersive battles replicating real conflicts themselves from the war. Gameplay is "team-driven" and split between Axis and Allies, based around strategic objectives.
As for how the gameplay itself will flow, although there's been no explicit mention of the specifics like exosuits and the like, all things point to them being left behind.
COD: WW2 will undoubtedly squeeze in some of its usual tropes - it would be astonishing if there weren't killstreaks, for example - and the general flow is bound to still be fast-paced and frantic. Just maybe minus the lasers.
The Headquarters hub, meanwhile, feels like the most significant addition. This is the first time Call of Duty will feature a social area, and we counted 46 players in the two-second glimpse we got of the feature. Player counts are reportedly at a maximum of 48, too - although its online store pages like the Windows Store state just 2-18.
The likelyhood there is that online matches themselves will only have up to 18 players, with just the Headquarters social area hosting more.
The other tidbit we gleaned from that quick look was that the highest rank on show was 55, which suggests that's likely the point at which you'll 'Prestige' and start over again.
Call of Duty: WW2 campaign details
Moving back towards the single-player, and most of the chatter so far has been all about the tone.
COD: WW2, we're promised, is going to be gritty and realistic, at the same time as another "blockbuster" tale. Much of the tone so far has absolutely screamed Band of Brothers, mixed with a little Saving Private Ryan and a generous helping of "Oorah".
Sledgehammer Games describes its development, meanwhile, as "a journey of inspiration", with plenty of chatter coming out of the reveal event centering on just how important it was for them to get every last detail right.
That being said, it's not the whole of the Second World War that COH: WW2 aims to cover.
The very first mission of the campaign will be another retelling of the Normandy beach-storming of D-Day. After that, it's a largely US-centric account of one specific group of men, albeit with a British officer (heard in the trailer) as a key liason and some occasional departures to deal with other stories from the war.
The period covered is 1944-1945, so the final part of the war - we'd expect another World at War-style downfall of Berlin to feature at the climax.No Man's Sky guide, tips and tricks for survival All our guides, tips, tricks, and advice for getting through No Man's Sky in once place.
Call of Duty: WW2 beta and release date
Once again there's little info on this for now, but what we do know is that there will be a COD: WW2 private beta launching at some point later this year, presumably between E3 in June, and the launch later on.
The beta will be available first on PlayStation, and you can guarantee yourself access by preordering any version of the game before then.
Call of Duty: WW2 release date and preorder
The Call of Duty: WW2 release date is November 3rd, 2017 on all platforms.
It's not totally clear what the Pro Editions will offer yet, but we do know that they'll include the base game, season pass, and a collectible steelbook at the very least.
We'll continue to update this page as more information on Call of Duty: WW2 trickles out, so stay tuned!