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Battlefield 1 Medic Class loadouts and strategies - Rifles, Syringes, Grenade Launchers and more

Everything you need to know for mastering the Battlefield 1 Medic Class.

The Battlefield 1 Medic class, once part of a combined class in previous Battlefield games, is now a specialist in supporting your squad through healing.

Previously combined with the Assault class, the Medic now gains exclusive access to the rifle class of weaponry - arguably the most powerful in our early experience of Battlefield 1 - and is just as much of a threat offensively as it is providing support for your team. It's probably the most popular class in the game, and certainly one of the most important when it comes to sustaining both defenses and pushes for the objective, so here's our complete guide to the Medic class.

As you've probably guessed, we'll be looking at the Medic class in depth here, but once you're done be sure to also check out our guides for the Assault class, Support class, Scout class and specialist Pilot, Tanker and Cavalry classes, too.

1

Medic Class Loadouts - Rifles and Sidearms

We've rounded up every weapon in the game, along with the finer details of their damage, accuracy and more, over in our complete Battlefield 1 weapon stats guide, so head that way for some more in-depth detail on how they match up. For now though, below is a list of everything you can equip yourself with in the Medic loadout, too.

Rifles:

  • Ci-Rigotti Trench
  • Cei-Rigotti Optical
  • Cei-Rigotti Factory
  • Selbstlader M1916 Marksman
  • Selbstlader M1916 Optical
  • Selbstlader M1916 Factory
  • M1907 SL Trench
  • M1907 SL Sweeper
  • M1907 SL Factory
  • Mondragon Optical
  • Mondragon Storm
  • Mondragon Sniper
  • Autoloading 8 .35 Factory
  • Autoloading 8 .35 Marksman
  • Autoloading 8 .25 Extended
  • Selbstlader 1906 Factory

Sidearms:

  • M1911
  • P08 Pistol
  • Ml1 1903
  • C93
  • No. 3 Revolver
  • Kolibri
  • Auto Revolver
  • C96
  • Taschenpistole M1914
2

Medic Class unique items

The Medic's gadgets allow you to adjust your playstyle significantly, depending on whether you have an interest in offensive or supportive action. The Syringe acts as a First World War defibrillator, reviving fallen teammates, whilst the Medical Crate is your standard heal-over-time health pack, and the Bandage Pouch acts as a more immediate heal, but is single-use and must be targeted at another teammate to use.

Rifle Grenades, meanwhile grant the option to build your Medic around mid-range damage, with the High Explosive grenade more targeted at vehicles than personnel.

  • Medical Syringe
  • Medical Crate
  • Rifle Grenade - High Explosive
  • Rifle Grenade - Smoke
  • Rifle Grenade - Frag
  • Bandage Pouch
Battlefield 1 guide, tips and tricks From weapons to class strategies for the WW1 shooter. Battlefield 1 guide, tips and tricks

For more tips on Battlefield 1, check out our main Battlefield 1 Guide, tips and tricks hub; our Battlefield 1 maps breakdown, our complete list of Battlefield 1 weapons stats, unlocks and War Bonds advice, and Codex Entries; how to get the tiny gun Kolibri; how to get Battlepacks, Scrap and Puzzle pieces; and class guides for the Battlefield 1 Elite Classes, Medic class, Support class, Scout class, and specialist Pilot, Tanker and Cavalry classes, too.

Medic Class strategies

The most important thing you can do to get the most out of the Medic class is to specialise. Knowing, as you build your loadout, whether you're going to be playing as a true field medic, dashing around the battlefield healing your allies, means you can prepare for that in advance by combining all three healing options into your kit.

Rifle Grenades on the other hand allow you to play as more of a combative member of the squad, laying down significant area-of-effect damage when holding choke-points. It's also a playstyle which makes the most of the excellent and highly-versatile rifles the Medic class can access.

Also worth noting is that the traditional Battlefield combo of the Scout/Support-Medic dream team is still very much alive. We had great success, for instance, in holding the Windmill point in a game of Rush on St Quentin's Scar by setting up camp on the ground floor next to a squad member lucky enough to pick up the Flamethrower bonus.

Continuously cycling heals and covering fire from the versatile Medic rifle meant that we could hold that final choke point against very strong opposition until the counter ran down. The same will work for friendly Scouts and Supports, too.

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