Eurogamer.net

Shock, horror: Mighty No. 9 delayed - again

"We have no excuses…"

Mighty No. 9 has been delayed again. It had been due out in February.

In an update to Kickstarter backers, creator Keiji Inafune apologised for the latest delay, blaming it on "issues relating to the network modes", that have turned out to be "more critical than expected".

Here's a more detailed explanation:

  • The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).
  • Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologise personally, and on the behalf of the development staff.

Mighty No. 9, "realistically", will come out spring 2016, Inafune said.

This is the third delay of the Mega Man-style game - a damning fact Inafune acknowledged in his update to backers.

  • We have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.

The below video shows off gameplay from a summer 2015 build.

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