Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Mojang-published Cobalt delayed to February 2016

Still some stuff to iron out.

2D platform shooter Cobalt will now launch in February 2016, publisher Mojang has announced.

The side-scrolling title is being developed by Swedish indie outfit Oxeye and published by the Minecraft maker.

It was previously announced for release this Friday, 30th October.

In a new post on Mojang blog, the studio admitted that Cobalt still had too many bugs to launch this side of Christmas.

"We've been working on Cobalt for a long time and, though the game is feature complete, our current build is buggier than we're comfortable with.

"We want every part of Cobalt - the campaign, challenges, and local and online multiplayer to live up to your expectations, no matter which platform you play it on. That's going to require a bit more development time."

Cobalt is currently headed to PC, Mac, Xbox 360 and Xbox One. Its console ports will be handled by Warhammer: End Times - Vermintide studio Fatshark.

"In honesty, we don't need four months to fix the outstanding issues, but releasing a game on console is an especially complicated business.

"There are release windows, and certification things, and all kinds of boxes that need to be ticked before games can be released into the wild."

Watch Mojang and Oxeye drop the delay bomb in a new Cobalt gameplay trailer below:

Watch on YouTube