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Borderlands 2 creative director joins Orcs Must Die team

Texas studio snags man responsible for BioShock's plasmid system.

Borderlands 2 creative director Paul Hellquist has joined Orcs Must Die developer Robot Entertainment as its lead designer for the upcoming free-to-play MOBA Orcs Must Die! Unchained.

Paul Hellquist.

Prior to joining Gearbox in 2008, Hellquist worked at Irrational Games and 2K Boston on the first BioShock where, according to his LinkedIn profile, he "personally designed the plasmid/gene tonic system, camera research system, and Hacking mini-game. Also finalised moment to moment play of the 'Medical Pavilion' level."

"I spent a considerable amount of time with Paul recently, and I was consistently impressed with his breadth of thinking, passion for great design, and humility," said Robot Entertainment CEO Patrick Hudson in his announcement. "His remarkable portfolio of work is clearly well-earned. Paul is a great fit for Robot, and I expect him to have a profound impact on the games we make, starting with Orcs Must Die! Unchained."