The Vault of Glass is unlike anything else in Destiny. The designers of the game's first Raid were given license to create challenges that would depend on close communication and coordination between a larger-than-usual fireteam of six players, and it shows - the obstacles presented by the Vault of Glass will test the patience and skill of even the most experienced Guardians. But the rewards for completion are high, including unique weapons, armour, shaders, ships and random exotics. The greatest reward, though, is being able to say you beat the Raid.
The Vault of Glass is intimidating, then, but if you've managed to drag your character level into the high 20s - ideally 28 or 29 - then you are more than capable of beating it. Your biggest impediment to doing so is simply putting a fireteam of six people together, because there is no matchmaking for the Raid. Instead you need friends, and friends of friends on PlayStation Network or Xbox Live in order to begin.
Vault of Glass fundamentals
- You can only do the Raid once per week per difficulty level. That might sound like plenty to begin with, but it goes both ways: it also means that if you don't complete it within a week, you need to start over. The weekly refresh is on Tuesdays at 9am GMT. There are several save points in the Raid, tied to the fireteam leader, allowing you to resume if you fall short, so time your activities to avoid losing progress.
- The Raid asks for level 26 on normal mode and 30 on hard. However, you want to be as high a level as possible, even for normal mode. A mix of 27-29s will be a good bet. For the purposes of this guide, we're focusing on normal mode.
- As well as being high level, you will want to have upgraded weapons, either legendary or exotic or both. The Vex enemies you face in the Raid are weaker to void weapons, so favour those if you can, but in general just make sure you are packing purple or yellow upgraded weaponry, otherwise your fireteam may struggle with enemies like the Praetorians. Even if you carry weaker players through the early sections, the random teleportation aspect of the final battle will make it harder to hide.
- Try to have a Titan in your ranks with a fully upgraded Defender subclass. The Weapons of Light ability associated with the Titan Defender is very useful in the final boss fight. (Plus, Titans are rad, yo. Punchbros for life.)
Vault of Glass walkthrough
Destiny - Vault of Glass guide: opening the Vault, solo, Vex plates, Praetorians, Waking Ruins
Before you go Raiding, you need to open the door to the Vault of Glass. You do this by holding down Vex sync plates while a spire forms. There's also an exploit that lets a lone player do it before the rest of the fireteam joins him or her inside.
Destiny - Vault of Glass guide: Templar, Confluxes, Fanatics, Oracles
How to defend the Confluxes while dealing with Fanatics, before dealing with the Oracles, then taking down the Templar in the Raid's first boss fight.
Destiny - Vault of Glass guide: Gorgon's Labyrinth, platform puzzle, jumping puzzle
Between the Templar and Atheon, you need to navigate a stealth section and a jumping puzzle. You can also find loot chests as you go. Here's the best way to do that and even kill a Gorgon as you go!
Destiny - Vault of Glass guide: Gatekeepers, Relics
Before you take on Atheon, the final boss, you first need to deal with three Gatekeepers and defend a central Conflux against Minotaurs, all the while skipping through time and collecting Relics.
Destiny - Vault of Glass guide: Atheon, Time's Conflux, Time's Vengeance, Supplicants
The final boss of the Raid will randomly teleport half your team to a different place, forcing you to call on all your skills and knowledge of the Raid so far and demonstrate exceptional communication skills in order to prevail.
Destiny - Vault of Glass guide: chest locations, loot tables, Trial of Kabr, Spirit Bloom
We deal with chest locations throughout the guide, but if you just want to know where they are, then this is the page for you. We also list all the loot you can obtain in the Vault of Glass - weapons, armour and the rest.