Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Routine ditches Oculus Rift support due to motion sickness

"We all get extremely motion sick with the current kits."

Retro first-person sci-fi horror adventure Routine has decided to put Oculus Rift support on hold indefinitely due to the developer getting motion sick from the VR headset.

"We are all extremely excited about VR because we believe it brings unparalleled immersion and that is something we would love to be a part of. However at the moment we have had to slow down our VR integration as we all get extremely motion sick with the current kits," wrote developer Aaron Foster of Lunar Software in a Steam Community update. "We will take another look at implementing VR closer to release but for now we can't fully commit to a VR version of Routine."

Elsewhere Foster confirmed that Routine's development is progressing swimmingly and that it won't be released on Early Access. "We only want to release a fully finished game as we believe it's the best way to play Routine," he said.

"Routine has been advancing very well lately, as we've been making a lot of progress in all areas of development," Foster noted. "We've also begun to polish and finalise a few small areas in Routine, which has been thrilling as were seeing less and less placeholder work in the game."

Originally Routine was slated for a 2013 release, but it's only being made by a four-person team, so delays are to be expected. But rest assured, it's coming - Oculus Rift support or not.

Watch on YouTube