Call of Duty: Advanced Warfare multiplayer reveal Finished
Our live coverage has now ended. Here's what you missed: Updating...
But I haven't said a sausage.
Gooooooooooooooooooooooooooood afternoon Eurogamer. We're a few hours away from this evening's event kicking off, but that's no reason not to sit here and oscillate in excitement at what's to come.
Alright, so we've a fair idea of what's to come - a peek at a new Call of Duty: Advanced Warfare trailer as well as the reveal of its multiplayer. WHAT DO YOU MEAN YOU ALREADY KNEW THE NEW CALL OF DUTY HAS MULTIPLAYER?
We may even get an appearance from famous Hollywood man Kevin Spacey!
Will Colin return?
Or is Sledgehammer about to take Infinity Ward's pioneering work to the next level?
And how many hours will pass before I tire of looking up pictures of cats with guns?
One hour to go. ONE HOUR TO GO. I'm ringing a klaxon here at my desk. Well, pinging a bike bell at least.
We've only got the feed supplied by Activision, where it seems there's no option to go full-screen. Sorry!
We have acting man Mr. Spacey in our live stream now, which at least proves the stream works and we haven't just been hosting a still image for the past four hours.
I was getting quite attached to that image, mind.
25 minutes to go - so how many times can they loop the existing trailers?
I was posting from the past. Also my stream had timed out - I am now back on your timeline.
Glen Schofield - the most hench man in gaming? He wouldn't look out of place in a Gears of War game.
One minute klaxon! Sixty second bike bell!
And we're live, with the slightly unnerving Major Nelson and the lovely Graeme Boyd.
This event's community focussed - and we're about to see a selection of that community now.
Press had a look at the game earlier on, and are under embargo.
That includes us - Wesley Yin-Poole saw the game earlier, and will be giving you in-depth impressions at 7pm BST.
(I've read them myself, so I'm going to have to pretend a lot of this stuff is a surprise)
We're getting some lovely close-ups of the tightly packed wraps that are served up at events like this.
A little too much mayo for my liking in them.
I don't think I can. Obviously it's not the only multiplayer with exoskeletons to come out this year, so I'd expect similarities there.
And we're properly, properly go now.
Eric Hamburglar is leading the show.
The most handsome of the execs. He just *belongs* in a Porsche rolling around LA.
Sorry for the issues - it's little consolation, but the audio is fine here so the problem seems to be isolated.
We're into a hearty chunk of multiplayer now, which is very, very fast-paced.
Players have access to host of augmentations - so there's sped-up strafing, double jumps and a clock or two to keep things interesting.
Oh, and jetpacks.
After that fairly breathless look, Sledgehammer take the stage.
I think you probably have to be there to appreciate this moment. Because from a stream it all seems a bit stilted. Anyway, as the video showed, the Exo suit transforms movement.
Dodging and boosting are part of the player's vocabulary.
Boost-jump, dash, slam and dodge all new moves.
Obviously, this impacts map design. I guess there'll be a lot more verticality.
It's not really been made clear, but I imagine it's part of the basic moveset.
10/10 would play for sure.
It does all look mightily like Titanfall without Titans, as several of you have pointed out. There does seem to be a more complex lattice of abilities, though.
There's a new reward system called Supply Drops. It's like loot drops, essentially, complete with rare item drops.
Sounds kind of sexy. I like how Diablo's got in there as well.
Pick 13 is a new approach to loadouts that seems to add a little more balance into the mix.
They're hardly going to stream to the world the death threats they're doubtless getting from angry children.
I have no idea what you're on about. But I like it.
Co-op streaks allows you to bring a friend along with you when you're on a good run.
It looks like a huge improvement over Ghosts - but you can only tell so much from a stream.
There's now a firing range that allows you to test your load-outs/perks/arsenal.
It looks a bit like the VR Missions from MGS, and that of course is a good thing.
Yay for some positivity - I too quite like what we're seeing.
In between matches you can now examine other players and their loadouts.
Now on to map design.
We're getting treated to four maps tonight.
Which suggests this is going all the way to 7pm and my dinner's going to have to wait )-:
Maps seem very much to be built around the boost jump.
I see what you did there...
Game modes are also built around V E R T I C A L I T Y.
And Uplink is a new mode.
Uplink looks like a noisy netball, with you passing a satellite between players.
There's one final announcement to come as Glen and Michael leave the stage.
If you pre-order the game, you get it one day earlier.
And the initiative is called Day Zero.
You'll get double XP on that day, too - and this is available across all platforms.
And with that we wrap. Join us tomorrow for a bit more meat to get stuck into, with Microsoft kicking things off at 1pm.