This is Get Even, the next-gen FPS from Painkiller dev The Farm 51

UPDATE: Dev explains how it scans real-world locales to construct levels.

UPDATE: One of Get Even's most unique features is its cutting edge 3D scanning technology that recreates real-world locations in the game - as demoed in the trailer below. This begs the question: will its reliance on real-world locales hinder the level design? After all, real-world architecture likely isn't as suited to a gunfight as fictional maps the developer could manufacture.

Get Even's lead designer Wojtek Pazdur explained how this will work in an e-mail to Eurogamer:

"All level structure parts in combat areas like buildings, rooms, hideouts are scanned. Depending on story and gameplay moments, we're customising different scene areas at different rates."

"In some locations we're using scanned places or it's part 1:1 with no modification, adding specific gameplay objects or particle effects only," he added. "Sometimes we're re-arranging room layouts or adding obstacles and covers, and in some cases we're using scanned elements as Lego blocks to build completely new structures."

"[The] Important thing is that some places have to change a lot during the game for twisted story reasons, so there are locations which don't exist in this world at all and they're built in a completely different way than most of fighting levels."

ORIGINAL STORY:The developer of Painkiller and Deadfall Adventures has announced its new first-person shooter: Get Even.

Get Even, from Polish studio The Farm 51, is due out on PC, PlayStation 4 and Xbox One in 2015.

It's said to blur the lines between single-player and multiplayer with "ambitious new dynamic and photorealistic graphics". The teaser trailer is below.

The story is focused on the memories of the game's heroes. The route the player chooses to follow determines the hereos' personality as the plot unfolds. The Farm 51 said Get Even mixes elements of thriller and horror with exploration.

"When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based," the developer explained.

"This suspense further heightens the player's feeling of a threat."

The game features weapons that fire around corners, so you can shoot from a safe position. Weapons can be linked with the player's in-game smart phone to add a sight functionality.

"As an independent developer, it would be foolish to go head-to-head with the larger companies and create a 'me too' knock-off, and frankly we wouldn't be interested in doing it," said The Farm 51 boss Wojtek Pazdur.

"We believe that there is still a ton of content and design creativity that has yet to be explored in first-person genre, as well as an audience beyond the warfare player -- those are the people we are going for with Get Even."

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