Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Call of Duty: Ghosts' medieval castle map is large enough for snipers

Close gates to block pathways in Stonehaven.

Infinity Ward has unveiled a new Call of Duty: Ghosts multiplayer map - set in a medieval castle.

Stonehaven is a large map inspired by European castles. It's designed to give snipers enough room to flex their scopes and fans of close quarters combat areas perfect for the quick-fire competitive play the series is known for.

"When we're designing maps, we have to cater to a couple of different types of gameplay and players in their habits," Infinity Ward community manager Tina Palacios told Eurogamer.

"We didn't want to alienate people who love to fight in close quarters, but we needed a big map. Then we looked to Europe."

The map features the main castle interior as well as the surrounding area, which includes a shallow stream. There's also a destroyed lighthouse in the background.

"We always want to add a variety regardless of what the story setting may be," Palacios continued. "It's evolved a lot over time. When we first made it we thought it would maybe be just a harbour with a bunch of ships on a sandy beach. Then it became what it is now. And we like the look much better than what we had in the past."

As with all Ghosts maps, Stonehaven can be altered mid-match through a dynamic map event. In this case pathways can be altered to change the flow of the map, for example players can close a gate.

Screenshots of the environment are below.