Metro: Last Light publisher Deep Silver has clarified its comment last week that it would like to make the Russian post-apocalyptic series "more accessible."
Deep Silver's global brand manager Huw Beynon has issued a statement saying that this doesn't mean the game will be easier or the subject matter toned down. "We understand the concern, and we would like to reassure the Metro fanbase that Deep Silver has absolutely no intention of compromising Metro's unique DNA," explained Beynon. "We completely understand that it is the passion and evangelism of our fans that allowed Metro to grow from a cult hit to genuine, bonafide hit."
"Whatever direction a new Metro game takes (and we are still assembling the drawing boards), it will build on the bleak, post apocalyptic pillars of atmosphere, immersion, challenge and depth that sets this franchise apart from the crowd."
Beynon further added that by "more accessible," he means the publisher simply wants to put it on more platforms, market it more, and ultimately deliver a higher caliber product. "Deep Silver will seek to make the world of Metro more accessible to a broader audience - through a commitment to ever higher product quality; through greater strategic investment in the brand; and, in the immediate term, through the release of dedicated Mac and Linux versions of Metro: Last Light."
On that note, Deep Silver just announced that the Mac version of Metro: Last Light will be out on 10th September on the Mac App Store and Steam. A Linux version is said to follow and both ports will receive all the game's DLC and are being handled in-house by Last Light developer 4A Games.
"This is just the first stage of a broader initiative to bring Metro to a wider audience, without compromising the product's strengths," explained Beynon. "Metro is a pulsating, radioactive gem in Deep Silver's crown of rotting zombie flesh, and we believe we can build on the success of Metro: Last Light by doubling down on our unique brand of bleak, Russian, post apocalyptic horror."