A three-person team lead by ex-Skyrim animator Alex Fundora is working on a multiplayer survival game about hunting dinosaurs entitled The Stomping Land.
Midway through its Kickstarter campaign, The Stomping Land has already nearly tripled its modest $20K goal. How did three guys with placeholder graphics obtain so much funding? The answer: ideas.
The Stomping Land is ambitious. The dinosaur hunting concept may recall Monster Hunter, but this is a harsher, more competitive multiplayer world along the lines of DayZ. You see, food is difficult to obtain. Hunting smaller dinos isn't that difficult, but with gargantuan predators roaming the countryside, they're sure to smell fresh blood and come a-runnin'. To ward them off you'll have to either set traps, create distractions, or slaughter enough herbivores that you can reclaim your meat while a T-Rex is busy munching on its mum.
Or, you could always raid the encampments of other tribes. This gives the game a persistent multiplayer angle. Acquiring more meat also makes it so fewer dinosaurs will appear nearby, encouraging other players to steal from the richest tribes. The ultimate goal is to become the dominant tribe in land of stomping.
The Stomping Land is currently slated for a May 2014 release on PC. $15 pledges will guarantee a copy of the game upon its release, while $35 will also come with a printed softcover survival guide.
While The Stomping Land has already shot well past its $20K goal, Fundora explained that a lot of his more ambitious ideas are tied to stretch goals. For example, he'd like to implement a system where players use constellations as the world map, but this would require a bigger world to be necessary. At $75K a new part-time designer will be added and $175K will allow the team to hire another artist. There's even a goal for Oculus Rift support at $200K.
As of writing this, the Kickstarter total comes to $55,460 with 14 days to go before the 6th June deadline.