It's the first screenshot of Torment: Tides of Numenera

UPDATE: Another video, and Torment on track to set a record and beat Project Eternity.

Update #3: InXile has shared a video of the Sagus Cliffs area in Torment: Tides of Numenera. It's another Unity tech test.

There are 16 hours of the Kickstarter funding drive left. Torment has now passed $3.8 million. I'd say it had every chance of passing Project Eternity's video game record on Kickstarter of $3,986,929.

Update #2: InXile has shared another screenshot of Torment: Tides of Numenera. This time it's of less organic - less living - architecture called Sagus Cliffs.

There are 40 hours of Kickstarter funding to go. The $3.5 million barrier has been broken, so the Chris Avellone stretch goal has been reached.

Like Project Eternity, there's also a Facebook initiative going on that extends the size of dungeons in the game, and adds new ones, depending on how many people Like the project on the social networking site.

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Update: InXile has shared the first video of Torment: Tides of Numenera. It's just a technology test that features the same area seen in the screenshot below, but there's also an animated character in this video, and music. Watch it in 1080p.

InXile billed it as "a quick lighting and technology test done in Unity".

Original story: InXile Entertainment has shared the first screenshot of Kickstarter champion Torment: Tides of Numenera - the spiritual successor to Planescape: Torment.

It's an environmental screenshot, much like the first image we saw of Obsidian's Kickstarted RPG Project Eternity.

The Torment scene is from a game area called Bloom. Brilliantly, this entire area is alive!

"The Bloom is a vast, semi-sentient predator, a monstrous, organic creation that extends its tendrils through the folds of reality," inXile described. "Its pathways, nooks, and crannies conceal terrors and wonders alike, and for those daring or desperate souls who are forced to find refuge here, any step has the potential to send them to another world. It's a hub, a centre of commerce for those who trade in the relics of other worlds."

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Technologically speaking, the scene was created using a 2D pre-rendered technique, just like in the olden days. And very olden days it looks, too. Apparently this technique is quite expensive, but the results are painterly backgrounds and it sounds like this is what inXile wants to achieve.

Torment: Tides of Numenera has been a smashing success on Kickstarter, powering past its $900,000 goal to raise $3.2 million - and there are still four days to go.

I'll be speaking to inXile boss Brian Fargo about the game at some point this week. So if you have any questions, please share them below.

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