EA has admitted it "should've done better" with last year's Medal of Honor: Warfighter - the disappointing performance of which led to the long-running series being benched.
The publisher explained it had tried to release too many games with not enough quality control to ensure all were successful, chief creative director Rich Hilleman told Rock, Paper, Shotgun.
"It's an execution problem," Hilleman said. "It's much more that we had some things we should've done better.
"We didn't have the quality of leadership we needed to make [Medal of Honor] great. We just have to get the leadership aligned. We're blessed to have more titles than we can do well today. That's a good problem, frankly. In the long-term, we have to make sure we don't kill those products by trying to do them when we can't do them well."
In the short-term, EA will focus all of its efforts behind DICE's Battlefield franchise, and the release of Battlefield 4 later this year.
"What we think right now is that, for the next couple years, we can just have one great thing in that space," Hilleman continued. "So we're choosing for it to be Battlefield."
Battlefield 3 sold more than 15 million copies and attracted 2.9 million subscribers to its Premium service. EA's latest comment on Medal of Honor: Warfighter sales was that they were "well below expectations".
But don't think Medal of Honor is gone for good.
"There's always someone at EA who's sticking up for any number of the properties we have," Hilleman concluded. "You know, I had somebody the other day say, 'Come on, [1993 Sega Mega Drive game] Mutant League Football. We gotta bring back Mutant League Football.'
"So, to my mind, there's always somebody at EA who loves a property. That property will come back when it's time is right and there's someone to carry it."