Sequels are bad according to David Cage, creator of Heavy Rain and Beyond: Two Souls and other games that aren't sequels.
"Sequels kill creativity and innovation," he declared. "Many people want the same and if that's what you offer them, they will gladly buy it."
The outspoken Quantic Dream design chief told OPM that we're inundated with sequels because that's what we buy.
He continued: "The result is very simple. Gamers invest money in publishers having no interest in innovation. [Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody's happy.
"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation."
Of course, upcoming PlayStation 3 exclusive Beyond: Two Souls will be packed with innovation and creativity. "We don't give people what they expect," Cage said. "We want to give them something they want without knowing they want it."
This isn't the first time Cage has let his distaste of sequels be known. In 2011 he ruled out Heavy Rain 2, insisting he had made it clear to Sony that he wasn't interested in doing a follow-up even before it had been released.