Resident Evil 6 has been successful “to some degree”, Capcom has said.
In a Q&A published today on its investor site following the release of its second quarter financial year 2012 results, Capcom remained cautious about the high-profile action horror sequel, which has a Metascore of 67 on Xbox 360 and 75 on PlayStation 3.
“Overseas user reviews have not been very positive about Resident Evil 6,” Capcom asked itself. “What is your strategy for strengthening the brands outside Japan?”
“Resident Evil 6 continues to generate repeat sales in Japan and overseas,” Capcom replied. “Furthermore, initial shipments set a new record for a Capcom title. So this game has been successful to some degree.
“We therefore believe it is too early to reach a conclusion about how users view this game. We always listen carefully to the feedback from users and use this information when developing games.”
Capcom recently revised down its shipped expectations for Resi 6 from seven million to six million. Why?
“Our revision of the sales volume is based on a comprehensive decision that reflects a variety of factors and risks at this time,” Capcom explained.
“We believe that prospects are good for reaching our goal of six million units. We are confident because of the approaching overseas Christmas and New Year selling season, past sales of titles in this series, and for other reasons.”
Glad that's cleared up then.
Meanwhile, Capcom revealed that, as of 30th September 2012 it had about 1500 game developers on the books. Its goal is to increase that figure by 1000 over the next 10 years. “We want to further improve the quality of our games by maintaining an internal game development team,” Capcom said.
“The purpose of increasing our game developer team is to create a larger percentage of our games internally. Therefore, we believe that there will be no significant change in total development expenditures mainly because we will be shifting outsourced operations to our own workforce.”