There's still loads about Football Manager 2013 we don't know. Miles Jacobson, boss of the series, told me in an interview that his favourite feature hadn't been mentioned yet.
25 video blog posts are planned to drill down into the details of some of the meatier changes. Six of these posts have already happened. I'm going to round them up.
First, the 3D match engine. Two years of hard work later and there's a new physics engine, better looks, and better AI.
A second, soundless video provides an extensive and non-chatty look at the new match engine.
The multiplayer side of Football Manager 2013 - The Network Game - has seen some serious work. Underpinning everything now is Steam, so it should work without a hitch. Presentation has also been brushed up and there are more ways to play against each other than ever, including a Versus mode where you can tailor your own friend-against-friend competitions.
The Match Day screen has been buffed. Real-time advice pops in on one panel like a Twitter program. You can customise which staff show up. The UI has also been de-cluttered, subs are quicker to make and camera angles are quickly changed.
Leaderboards arrive in Football Manager 2013 for the first time in the series. There's a standard all-time leaderboard, plus boards for the game's various modes. How good are you really? Note, you'll earn more points by winning cups with a pants, lower-division team, than with a better team like Arsenal (as if they'd win anything).
Football Manager 2013 has a brand new Director of Football staff role. They can take care of a load of tasks for you, including hiring and firing staff, identifying and making offers for first team and youth team players, youth development, managing scouts, managing team selection and even confirming transfers. That's all customisable.
That's all very well, Miles Jacobson, but why did you switch from wearing a football shirt to wearing a normal t-shirt?