Despite only having been out for a few days, Valve has already updated Counter-Strike: Global Offensive on Steam with a new patch tweaking the mechanics and fixing various bugs.
The full list of changes (as listed by Valve) include:
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first-person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.
- Fixed the scoreboard turning toggleable in the end match state.
- Fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelised matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.
Our Tom Bramwell was quite fond of Valve's latest iteration on its classic multiplayer shooter, awarding it a 9/10.
"The core of Counter-Strike: Global Offensive is a reminder that quality can be permanent rather than fleeting, and the new additions give us new reasons to take interest and - hopefully - another way in for people who are ready for something different," he wrote in his Counter-Strike: Global Offensive review.