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Resident Evil 6 screen-tear woes "being worked on"

20 minutes of new footage from Chris, Jake campaigns.

Capcom is aware of the screen-tearing issues widely-reported in the Resident Evil 6 demo, and is working on a fix.

Capcom Unity community manager Brett Elston hosted two segments of new Resident Evil 6 gameplay on Twitch TV last night. During the webcast he discussed the screen-tearing issue.

"Xbox 360 screen-tearing has been noticed, and is being worked upon," Elston said. "I'm not sure if it's sorted in the build here [at San Diego Comic-Con] but it's being looked into."

Those who played the Resident Evil 6 demo - available now on Xbox 360 for Dragon's Dogma owners - widely reported the screen-tear problem.

"RE6 updates the frame with no respect to v-sync at all, meaning the framebuffer is flipped at will, resulting in almost ever-present screen-tear," Rich Leadbetter wrote in his analysis of the Resident Evil 6 demo on Digital Foundry.

"The most annoying aspect of this is that the tear-line has a habit of consistently manifesting right in the middle of the screen, exactly where the player is going to notice it most."

Fresh footage of the game's Chris Redfield and Jake Muller campaigns broadcast last night appeared to be running on Xbox 360 without noticable screen-tear. See the new gameplay below.

Elston also briefly mentioned the role of Ada Wong in Resident Evil 6, after repeated fan questions on the subject. A separate, playable campaign for the character was recently spotted in the demo's files.

"Ada has a large role in the game. We'll be ready to spill the beans soon," Elston concluded.

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