The Old Republic lead speaks out on recent BioWare lay-offs

"The MMO is the toughest part of the game industry."

A senior member of the recently streamlined Star Wars: The Old Republic development team has spoken out about last week's round of redundancies at BioWare Austin.

Speaking in an interview with PC Gamer, associate lead designer Emmanuel Lusinchi explained that the lay-offs reflect the challenging climate for MMOs in 2012.

"The MMO is the toughest part of the game industry without a doubt and we live in tough economic times in general," he said.

"So that's very unfortunate, and on a personal level it's quite difficult to to have people that you've been working with for a long time that you know personally, you go to their barbecue and you meet their families and it's never easy. I doubt it'd be easy in any industry for anyone, but it happens."

However, he added that players shouldn't notice any adverse effect on the game's upcoming pipeline of new content.

"We have a very large development team still, definitely one of the biggest in the industry, and we have a very complete and detailed plan for the rest of the year," he promised.

"The players don't really care about all that, behind closed curtains, but they want what they're paying for which is a service with new content, new systems, that's what they're asking for and we listen to them. That's what we mean to deliver."

Elsewhere in the interview, Lusinchi offered his take on how the game's first six months have gone.

"I think we did a good job of listening to the players and delivering some of the features they wanted with a quick turnaround," he said.

"Of course, from a player perspective it's always going to take too long but the game has changed quite a lot in the last six months if you think about it. We're learning about ways to schedule things better to have more room for feedback from players during the testing phase on the public servers, to make it much easier for players to get onto the public servers in the first place.

"I think we did good. I think the game is really fun. We have subscription numbers that many of our competitors will envy, maybe not all the competitors, but we're doing good. When I look at what is in the plan, in the prototype I get to play every day, some of those things are truly spectacular. Well, I think so. The players will judge!"

Earlier this month, publisher EA revealed that BioWare's MMO has shed around 400,000 subscribers since February, with the current total sitting at 1.3 million users.

Comments (20)

Comments for this article are now closed, but please feel free to continue chatting on the forum!