Nvidia GeForce 295.73 drivers better Skyrim, Mass Effect 3 performance
Phwoar - look at those frame rates.
New GeForce drivers (295.73) are out, and they dramatically boost Skyrim and Mass Effect 3 performance.
Specifically, the Skyrim improvements are made to indoor-scene performance, high-resolution texture pack performance and Creation Kit mod performance.
Those with mid-range GTX 560 cards can now properly play Skyrim at 1920x1080, in Ultra Detail and with 16x Anisotropic Filtering.
Before now, indoor scenes at these settings ran at an essentially unplayable 27.6 frames-per-second. With the 295.73 drivers, the same scene runs at 40 frames-per-second.
For SLI GTX 560 cards, performance jumps from just over 50FPS to nearly 80FPS.
GTX 580 performance jumps from ~50FPS to ~70FPS; and SLI GTX 580 performance jumps from ~100FPS to ~120FPS.
Graphics cards, the shell suits of PC components. Remember this one? It was made four fans.
In outdoor Skyrim environments, GTX 560 card performance (using the same settings) improves from ~45FPS to ~53FPS.
The other GeForce cards see no change above 60FPS, as performance becomes "CPU-bound".
Also Skyrim-related in 295.73: Ambient Occlusion support is now official, and no longer in beta; and there's a 3D crosshair for 3D Vision users.
The improvements to Mass Effect 3 come from Nvidia enabling SLI set-ups to be fully used.
One GTX 560 card runs the Mass Effect 3 demo (1920x1080) at ~80FPS. SLI GTX 560 cards run the demo at ~150FPS. Up the resolution to 2560x1440, and those numbers are ~40FPS (1 GTX 560) and ~90FPS (SLI GTX 560).
One GTX 570 card runs the Mass Effect 3 demo (1920x1080) at ~100FPS. SLI GTX 570 cards run the demo at ~190FPS. Up the resolution to 2560x1440, and those numbers are ~60FPS (1 GTX 570) and ~110FPS (SLI GTX 570)
To enable SLI, disable Vsync. "A quick and easy tweak," explained Andrew Burnes on the Nvidia blog, "simply open C:\Users\YourUsername\Documents\BioWare\Mass Effect 3 Demo\BIOGame\Config\GamerSettings.ini, and add useVsync=False and SmoothFramerate=False to the bottom of the [SystemSettings] section, each on separate lines. Save the file and SLI will now work to its full potential."
Edit the GamerSettings.ini file in the full Mass Effect 3 game - located at C:\Users\YourUsername\Documents\BioWare\Mass Effect 3\BIOGame\Config\ - for the same effect.
The Nvidia 295.73 drivers also add Ambient Occlusion shadowing to the Diablo 3 beta and Modern Warfare 3.
Other games that now make use of SLI GeForce graphics cards after applying these drivers include big names like Kingdoms of Amalur: Reckoning, The Darkness 2 and Trine 2.
A bunch of games now have updated 3D Vision profiles, too.
GeForce driver 295.73 also fixes a Battlefield 3 texture corruption problem.
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Comments (34) Latest comment 3 months ago
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They got the 'tweak' part right at least!
When will PC devs start learning from Android and iOS and make easy user experience a priority???
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(I'm joking if you read this my love use the PC as long as you want my angel!
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They are aware of that, whether this release fixes it or not I don't know but I've not seen it happening on my machine since the last beta drivers so they might have.
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You have to edit a cfg file and download a user-made fps-capping mod in order to get it running right. That stuff belongs into the video options of the game.
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Oh, please, my laptop runs dungeons on 18fps average, with a tendency to go bellow that, talk about unplayable.
P.S. Anyone knows if the new drivers finally fix the broken video calls on Skype, introduced a couple of updates ago?
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A strange design decision nevertheless.
edit:
Does someone know, if these new nvidia drivers are different from the beta driver that came out in January?
Installed them right with Sykrim back then, so i'm afraid i won't get any more big performance leaps now.... game ran quite well but after the high resi pack i could surely do with a little more breathing space for my GPu
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Great, just what I always needed.
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Well when the fps rise too high, the physics go mad and everything starts flying all over the place. Especially in houses all the clutter flies around the room as if it exploded. Also, water detection doesn't work properly, so the game thinks you're in water/out of water (even where there is no water at all) at epileptic speed.
This can ruin the game, but could very easily be avoided by introducing an fps cap. I downloaded a mod for that, set the cap to 60 fps and everything's fine now.
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With or without the high res texture pack?
I find it interesting a MID range €160 graphics card can run at absolute maximum with 16 X af filtering (which is unnecessary in my opinion, almost no diff with 4 in most games). It shows how far PC's have moved on compared to consoles.
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Well, it looks better. Problem is, it plays worse in most cases.
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oh, you.
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skyrim running an a 560 with average of almost 50 fps and this is when the game first came out